| Index: conformance/textures/gl-pixelstorei.html
|
| ===================================================================
|
| --- conformance/textures/gl-pixelstorei.html (revision 0)
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| +++ conformance/textures/gl-pixelstorei.html (revision 0)
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| @@ -0,0 +1,125 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| +-->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL pixelStorei Test</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"> </script>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +</head>
|
| +<body>
|
| +<canvas id="example" width="50" height="50"></canvas>
|
| +<canvas id="2d00" width="50" height="50"></canvas>
|
| +<canvas id="2d01" width="50" height="50"></canvas>
|
| +<canvas id="2d02" width="50" height="50"></canvas>
|
| +<canvas id="2d03" width="50" height="50"></canvas>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec4 vPosition;
|
| +void main() {
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| + gl_Position = vPosition;
|
| +}
|
| +</script>
|
| +
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +void main() {
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| + gl_FragColor = vec4(1.0,0.0,0.0,1.0);
|
| +}
|
| +</script>
|
| +
|
| +<script>
|
| +function fail(x,y, name, buf, shouldBe) {
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| + var i = (y*50+x) * 4;
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| + var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
|
| + testFailed(reason);
|
| +}
|
| +
|
| +function pass(name) {
|
| + testPassed("drawing is correct in " + name);
|
| +}
|
| +
|
| +function init() {
|
| + debug("There should be 5 red triangles on 5 black squares above");
|
| + debug("");
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| +
|
| + debug("This test checks that drawImage and readPixels are not effected by gl.Pixelstorei(gl.PACK_ALIGNMENT) and visa versa");
|
| + debug("");
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| +
|
| + var canvas3d = document.getElementById("example");
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| + gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
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| +
|
| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
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| + gl.enableVertexAttribArray(0);
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| + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
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| +
|
| + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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| + gl.drawArrays(gl.TRIANGLES, 0, 3);
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| +
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| +
|
| + function checkData(buf, name) {
|
| + // Test several locations
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| + // First line should be all black
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| + for (var i = 0; i < 50; ++i) {
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| + if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 255) {
|
| + fail(i, 0, name, buf, "(0,0,0,255)");
|
| + return;
|
| + }
|
| + }
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| +
|
| + // Line 25 should be red for at least 6 red pixels starting 22 pixels in
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| + var offset = (25*50+22) * 4;
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| + for (var i = 0; i < 6; ++i) {
|
| + if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| + fail(22 + i, 25, name, buf, "(255,0,0,255)");
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| + return;
|
| + }
|
| + }
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| +
|
| + // Last line should be all black
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| + offset = (49*50) * 4;
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| + for (var i = 0; i < 50; ++i) {
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| + if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
|
| + fail(i, 49, name, buf, "(0,0,0,255)");
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| + return;
|
| + }
|
| + }
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| +
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| + pass(name);
|
| + }
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| +
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| + function checkColors() {
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| + var buf = new Uint8Array(50 * 50 * 4);
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| + gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
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| + checkData(buf, "3d context");
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| + var imgData = ctx2d.getImageData(0, 0, 50, 50);
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| + checkData(imgData.data, "2d context");
|
| + }
|
| +
|
| + var table = [1, 2, 4, 8];
|
| + for (var ii = 0; ii < table.length; ++ii) {
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| + gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]);
|
| + ctx2d = document.getElementById("2d0" + ii).getContext("2d");
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| + ctx2d.globalCompositeOperation = 'copy';
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| + ctx2d.drawImage(canvas3d, 0, 0);
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| + checkColors();
|
| + assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii],
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| + "PACK_ALIGNMENT is " + table[ii]);
|
| + }
|
| +}
|
| +
|
| +init();
|
| +successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/textures/gl-pixelstorei.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|