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Side by Side Diff: conformance/textures/gl-pixelstorei.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL pixelStorei Test</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
15 </head>
16 <body>
17 <canvas id="example" width="50" height="50"></canvas>
18 <canvas id="2d00" width="50" height="50"></canvas>
19 <canvas id="2d01" width="50" height="50"></canvas>
20 <canvas id="2d02" width="50" height="50"></canvas>
21 <canvas id="2d03" width="50" height="50"></canvas>
22 <div id="description"></div>
23 <div id="console"></div>
24 <script id="vshader" type="x-shader/x-vertex">
25 attribute vec4 vPosition;
26 void main() {
27 gl_Position = vPosition;
28 }
29 </script>
30
31 <script id="fshader" type="x-shader/x-fragment">
32 void main() {
33 gl_FragColor = vec4(1.0,0.0,0.0,1.0);
34 }
35 </script>
36
37 <script>
38 function fail(x,y, name, buf, shouldBe) {
39 var i = (y*50+x) * 4;
40 var reason = "pixel in "+name+" at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+"," +buf[i+2]+","+buf[i+3]+"), should be "+shouldBe;
41 testFailed(reason);
42 }
43
44 function pass(name) {
45 testPassed("drawing is correct in " + name);
46 }
47
48 function init() {
49 debug("There should be 5 red triangles on 5 black squares above");
50 debug("");
51
52 debug("This test checks that drawImage and readPixels are not effected by gl.P ixelstorei(gl.PACK_ALIGNMENT) and visa versa");
53 debug("");
54
55 var canvas3d = document.getElementById("example");
56 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ] , 1);
57
58 var vertexObject = gl.createBuffer();
59 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
60 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0 .5,0 ]), gl.STATIC_DRAW);
61 gl.enableVertexAttribArray(0);
62 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
63
64 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
65 gl.drawArrays(gl.TRIANGLES, 0, 3);
66
67
68 function checkData(buf, name) {
69 // Test several locations
70 // First line should be all black
71 for (var i = 0; i < 50; ++i) {
72 if (buf[i*4] != 0 || buf[i*4+1] != 0 || buf[i*4+2] != 0 || buf[i*4+3] != 2 55) {
73 fail(i, 0, name, buf, "(0,0,0,255)");
74 return;
75 }
76 }
77
78 // Line 25 should be red for at least 6 red pixels starting 22 pixels in
79 var offset = (25*50+22) * 4;
80 for (var i = 0; i < 6; ++i) {
81 if (buf[offset+i*4] != 255 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
82 fail(22 + i, 25, name, buf, "(255,0,0,255)");
83 return;
84 }
85 }
86
87 // Last line should be all black
88 offset = (49*50) * 4;
89 for (var i = 0; i < 50; ++i) {
90 if (buf[offset+i*4] != 0 || buf[offset+i*4+1] != 0 || buf[offset+i*4+2] != 0 || buf[offset+i*4+3] != 255) {
91 fail(i, 49, name, buf, "(0,0,0,255)");
92 return;
93 }
94 }
95
96 pass(name);
97 }
98
99 function checkColors() {
100 var buf = new Uint8Array(50 * 50 * 4);
101 gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf);
102 checkData(buf, "3d context");
103 var imgData = ctx2d.getImageData(0, 0, 50, 50);
104 checkData(imgData.data, "2d context");
105 }
106
107 var table = [1, 2, 4, 8];
108 for (var ii = 0; ii < table.length; ++ii) {
109 gl.pixelStorei(gl.PACK_ALIGNMENT, table[ii]);
110 ctx2d = document.getElementById("2d0" + ii).getContext("2d");
111 ctx2d.globalCompositeOperation = 'copy';
112 ctx2d.drawImage(canvas3d, 0, 0);
113 checkColors();
114 assertMsg(gl.getParameter(gl.PACK_ALIGNMENT) == table[ii],
115 "PACK_ALIGNMENT is " + table[ii]);
116 }
117 }
118
119 init();
120 successfullyParsed = true;
121 </script>
122 <script src="../../resources/js-test-post.js"></script>
123
124 </body>
125 </html>
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