Index: conformance/textures/gl-teximage.html |
=================================================================== |
--- conformance/textures/gl-teximage.html (revision 0) |
+++ conformance/textures/gl-teximage.html (revision 0) |
@@ -0,0 +1,410 @@ |
+<!-- |
+Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+Use of this source code is governed by a BSD-style license that can be |
+ found in the LICENSE file. |
+ --> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL texImage2D conformance test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="256" height="16" style="width: 256px; height: 48px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script> |
+description("Test texImage2D conversions."); |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("example"); |
+var gl = wtu.create3DContext(canvas); |
+var program = wtu.setupTexturedQuad(gl); |
+ |
+glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ |
+var imgURLs = [ |
+ '../resources/gray-ramp-256-with-128-alpha.png', |
+ '../resources/gray-ramp-256.png', |
+ '../resources/gray-ramp-default-gamma.png', |
+ '../resources/gray-ramp-gamma0.1.png', |
+ '../resources/gray-ramp-gamma1.0.png', |
+ '../resources/gray-ramp-gamma2.0.png', |
+ '../resources/gray-ramp-gamma4.0.png', |
+ '../resources/gray-ramp-gamma9.0.png', |
+ '../resources/gray-ramp.png', |
+ '../resources/zero-alpha.png', |
+ '../resources/3x3.png', |
+ '../resources/blue-1x1.jpg', |
+ '../resources/red-indexed.png', |
+ '../resources/green-2x2-16bit.png', |
+ '../resources/small-square-with-colorspin-profile.jpg', |
+ '../resources/small-square-with-colorspin-profile.png', |
+ '../resources/small-square-with-cie-rgb-profile.png', |
+ '../resources/small-square-with-colormatch-profile.png', |
+ '../resources/small-square-with-e-srgb-profile.png', |
+ '../resources/small-square-with-smpte-c-profile.png', |
+ '../resources/small-square-with-srgb-iec61966-2.1-profile.png']; |
+ |
+ |
+wtu.loadImagesAsync(imgURLs, runTests); |
+ |
+function runTests(imgs) { |
+ var loc = gl.getUniformLocation(program, "tex"); |
+ gl.uniform1i(loc, 0); |
+ |
+ gl.disable(gl.BLEND); |
+ gl.disable(gl.DEPTH_TEST); |
+ |
+ var width = canvas.width; |
+ var height = canvas.height; |
+ |
+ function checkPixel(buf, x, y, color) { |
+ var off = (y * width + x) * 4; |
+ var msg = "pixel " + x + ", " + y + " should be " + |
+ color[0] + ", " + |
+ color[1] + ", " + |
+ color[2] + ", " + |
+ color[3] + " was " + |
+ buf[off + 0] + ", " + |
+ buf[off + 1] + ", " + |
+ buf[off + 2] + ", " + |
+ buf[off + 3]; |
+ |
+ for (var ii = 0; ii < 4; ++ii) { |
+ if (buf[off + ii] != color[ii]) { |
+ testFailed(msg); |
+ return; |
+ } |
+ } |
+ testPassed(msg); |
+ } |
+ |
+ function checkPixelRange(buf, x, y, color, allowedRange) { |
+ var off = (y * width + x) * 4; |
+ var msg = "pixel " + x + ", " + y + " should be within " + |
+ allowedRange + " units of " + |
+ color[0] + ", " + |
+ color[1] + ", " + |
+ color[2] + ", " + |
+ color[3]; |
+ var subMsg = " was " + |
+ buf[off + 0] + ", " + |
+ buf[off + 1] + ", " + |
+ buf[off + 2] + ", " + |
+ buf[off + 3]; |
+ // When running in WebKit's test harness, we don't want to print the |
+ // pixel value when the test passes, because different machines might |
+ // have different results and we record the text output. |
+ var inDumpRenderTree = window.layoutTestController; |
+ for (var ii = 0; ii < 4; ++ii) { |
+ if (Math.abs(buf[off + ii] - color[ii]) > allowedRange) { |
+ testFailed(msg + subMsg); |
+ return; |
+ } |
+ } |
+ testPassed(msg + (inDumpRenderTree ? "" : subMsg)); |
+ } |
+ |
+ var tex = gl.createTexture(); |
+ gl.bindTexture(gl.TEXTURE_2D, tex); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
+ |
+ var buf = new Uint8Array(width * height * 4); |
+ |
+ debug(""); |
+ debug("check pixels are NOT pre-multiplied"); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/zero-alpha.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ |
+ var left = 0; |
+ var middle = Math.floor(width / 2); |
+ var right = width - 1; |
+ var bottom = 0; |
+ var center = Math.floor(height / 2); |
+ var top = height - 1; |
+ checkPixel(buf, left, top, [ 0, 0, 0, 255]); |
+ checkPixel(buf, middle, top, [255, 0, 255, 255]); |
+ checkPixel(buf, right, top, [ 0, 0, 255, 255]); |
+ checkPixel(buf, left, center, [128, 128, 128, 255]); |
+ checkPixel(buf, middle, center, [255, 255, 255, 255]); |
+ checkPixel(buf, right, center, [ 0, 255, 255, 255]); |
+ checkPixel(buf, left, bottom, [255, 0, 0, 255]); |
+ checkPixel(buf, middle, bottom, [255, 255, 0, 255]); |
+ checkPixel(buf, right, bottom, [ 0, 255, 0, 255]); |
+ |
+ debug(""); |
+ debug("check quantization"); |
+ var quantInfo = [ |
+ {format: gl.RGBA, type: gl.UNSIGNED_BYTE, counts: [256, 256, 256, 256]}, |
+ {format: gl.RGBA, type: gl.UNSIGNED_SHORT_4_4_4_4, counts: [ 16, 16, 16, 16]}, |
+ {format: gl.RGB, type: gl.UNSIGNED_SHORT_5_6_5, counts: [ 32, 64, 32, 1]}, |
+ {format: gl.RGBA, type: gl.UNSIGNED_SHORT_5_5_5_1, counts: [ 32, 32, 32, 2]}]; |
+ for (var qq = 0; qq < quantInfo.length; ++qq) { |
+ var info = quantInfo[qq]; |
+ gl.texImage2D( |
+ gl.TEXTURE_2D, 0, info.format, info.format, info.type, |
+ imgs['../resources/gray-ramp-256.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ var counts = [{ }, { }, { }, { }]; |
+ var numUniqueValues = [0, 0, 0, 0]; |
+ // Count the number of unique values in each channel. |
+ for (var ii = 0; ii < width * height * 4; ii += 4) { |
+ for (var jj = 0; jj < 4; ++jj) { |
+ var v = buf[ii + jj]; |
+ if (!counts[jj][v]) { |
+ counts[jj][v] = 1; |
+ ++numUniqueValues[jj]; |
+ } else { |
+ ++counts[jj][v]; |
+ } |
+ } |
+ } |
+ for (var ii = 0; ii < 4; ++ii) { |
+ assertMsg(numUniqueValues[ii] == info.counts[ii], |
+ "There should be " + info.counts[ii] + |
+ " unique values in channel " + ii + ". Found " + |
+ numUniqueValues[ii]); |
+ } |
+ } |
+ |
+ debug(""); |
+ debug("Check that gamma settings don't effect 8bit pngs"); |
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/gray-ramp-default-gamma.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ wtu.drawQuad(gl); |
+ var ref = new Uint8Array(width * height * 4); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, ref); |
+ |
+ var gammaImages = [ |
+ '../resources/gray-ramp-gamma0.1.png', |
+ '../resources/gray-ramp-gamma1.0.png', |
+ '../resources/gray-ramp-gamma2.0.png', |
+ '../resources/gray-ramp-gamma4.0.png', |
+ '../resources/gray-ramp-gamma9.0.png']; |
+ for (var ii = 0; ii < gammaImages.length; ++ii) { |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs[gammaImages[ii]]); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ var same = true; |
+ for (var jj = 0; jj < width * height * 4; ++jj) { |
+ if (buf[jj] != ref[jj]) { |
+ same = false; |
+ break; |
+ } |
+ } |
+ assertMsg(same, "pixels should be same regardless of gamma settings."); |
+ } |
+ |
+ debug(""); |
+ debug("check pixels are UN pre-multiplied"); |
+ for (var ii = 0; ii < 2; ++ii) { |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
+ if (ii == 0) { |
+ var canvas2d = document.createElement("canvas"); |
+ canvas2d.width = 256; |
+ canvas2d.height = 1; |
+ var ctx = canvas2d.getContext("2d"); |
+ ctx.drawImage(imgs['../resources/gray-ramp-256-with-128-alpha.png'], 0, 0); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, canvas2d); |
+ } else { |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/gray-ramp-256-with-128-alpha.png']); |
+ } |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ wtu.drawQuad(gl); |
+ var buf = new Uint8Array(width * height * 4); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ var lt128Count = [0, 0, 0]; |
+ var ge128Count = [0, 0, 0]; |
+ for (var jj = 0; jj < width; ++jj) { |
+ var off = jj * 4; |
+ for (var cc = 0; cc < 3; ++cc) { |
+ if (buf[off + cc] < 128) { |
+ ++lt128Count[cc]; |
+ } else { |
+ ++ge128Count[cc]; |
+ } |
+ } |
+ } |
+ // Not sure the exact count here because gamma does effect drawing into the |
+ // canvas but it should be close to 50% so I'll pass 45% |
+ for (var jj = 0; jj < 3; ++jj) { |
+ assertMsg(ge128Count[jj] > 256 * 0.45, |
+ "Half the pixels in channel " + jj + |
+ " should be >= 128,128,128. found " + |
+ ((ge128Count[jj] / 256) * 100).toFixed() + "%"); |
+ assertMsg(lt128Count[jj] > 256 * 0.45, |
+ "Half the pixels in channel " + jj + |
+ " should be < 128,128,128. found " + |
+ ((lt128Count[jj] / 256) * 100).toFixed() + "%"); |
+ } |
+ } |
+ |
+ debug(""); |
+ debug("check canvas pixels are UN pre-multiplied"); |
+ var canvas2d = document.createElement("canvas"); |
+ canvas2d.width = 1; |
+ canvas2d.height = 1; |
+ var ctx = canvas2d.getContext("2d"); |
+ ctx.fillStyle ="rgba(255,255,255,0.5)"; |
+ ctx.fillRect(0, 0, 256, 1); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ checkPixelRange(buf, 0, 0, [255, 255, 255, 127], 4); |
+ |
+ debug(""); |
+ debug("check canvas pixels are pre-multiplied"); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
+ checkPixelRange(buf, 0, 0, [127, 127, 127, 127], 4); |
+ |
+ |
+ debug(""); |
+ debug("check pixels are pre-multiplied"); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true); |
+ // TODO(gman): use different texture that won't pass on failure |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, |
+ imgs['../resources/zero-alpha.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ |
+ var same = true; |
+ for (var jj = 0; jj < width * height * 4; ++jj) { |
+ if (buf[jj] != 0) { |
+ same = false; |
+ break; |
+ } |
+ } |
+ assertMsg(same, "pixels should all be 0."); |
+ |
+ debug(""); |
+ debug("check pixels are flipped"); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/3x3.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ |
+ checkPixel(buf, left, top, [255, 0, 0, 255]); |
+ checkPixel(buf, middle, top, [255, 255, 0, 255]); |
+ checkPixel(buf, right, top, [255, 0, 0, 255]); |
+ checkPixel(buf, left, center, [255, 0, 255, 255]); |
+ checkPixel(buf, middle, center, [255, 0, 0, 255]); |
+ checkPixel(buf, right, center, [ 0, 255, 0, 255]); |
+ checkPixel(buf, left, bottom, [ 0, 0, 0, 255]); |
+ checkPixel(buf, middle, bottom, [ 0, 0, 255, 255]); |
+ checkPixel(buf, right, bottom, [255, 0, 0, 255]); |
+ |
+ debug(""); |
+ debug("check uploading of images with no alpha channel works"); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/blue-1x1.jpg']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ checkPixelRange(buf, middle, center, [ 0, 0, 255, 255], 10); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors"); |
+ |
+ debug(""); |
+ debug("check uploading of 16-bit images"); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/green-2x2-16bit.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ checkPixelRange(buf, middle, center, [ 15, 121, 0, 255], 10); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors"); |
+ |
+ debug(""); |
+ debug("check uploading of images with ICC profiles"); |
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); |
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false); |
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE); |
+ |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/small-square-with-colorspin-profile.jpg']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ // The image is red. However, if we ignore the color profile, it is blue. |
+ checkPixelRange(buf, middle, center, [ 0, 0, 255, 255], 10); |
+ |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/small-square-with-colorspin-profile.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ // The image is red. However, if we ignore the color profile, it is blue. |
+ checkPixelRange(buf, middle, center, [ 0, 0, 255, 255], 10); |
+ |
+ var iccPNGs = [ |
+ '../resources/small-square-with-cie-rgb-profile.png', |
+ '../resources/small-square-with-colormatch-profile.png', |
+ '../resources/small-square-with-e-srgb-profile.png', |
+ '../resources/small-square-with-smpte-c-profile.png', |
+ '../resources/small-square-with-srgb-iec61966-2.1-profile.png']; |
+ for (var ii = 0; ii < iccPNGs.length; ++ii) { |
+ var buf2 = new Uint8Array(width * height * 4); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs[iccPNGs[ii]]); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf2); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors"); |
+ var same = true; |
+ for (var jj = 0; jj < buf.length; ++jj) { |
+ if (buf[jj] != buf2[jj]) { |
+ same = false; |
+ break; |
+ } |
+ } |
+ assertMsg(same, "uploading PNGs with same data but various ICC profiles should generate the same results"); |
+ } |
+ |
+ debug(""); |
+ debug("check uploading of indexed PNG images"); |
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, gl.RGB, gl.UNSIGNED_BYTE, |
+ imgs['../resources/red-indexed.png']); |
+ glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup"); |
+ wtu.drawQuad(gl); |
+ gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ // The image should be red. |
+ checkPixelRange(buf, middle, center, [ 255, 0, 0, 255 ], 10); |
+ |
+ debug(""); |
+ successfullyParsed = true; |
+ shouldBeTrue("successfullyParsed"); |
+ debug('<br /><span class="pass">TEST COMPLETE</span>'); |
+ notifyFinishedToHarness(); |
+} |
+</script> |
+</body> |
+</html> |
+ |
Property changes on: conformance/textures/gl-teximage.html |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |