| Index: conformance/attribs/gl-vertexattribpointer.html
|
| ===================================================================
|
| --- conformance/attribs/gl-vertexattribpointer.html (revision 0)
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| +++ conformance/attribs/gl-vertexattribpointer.html (revision 0)
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| @@ -0,0 +1,133 @@
|
| +<!--
|
| +Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +Use of this source code is governed by a BSD-style license that can be
|
| +found in the LICENSE file.
|
| + -->
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL vertexAttribPointer Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<div id="console"></div>
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| +<canvas id="canvas" width="2" height="2"> </canvas>
|
| +<script>
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| +description("This test checks vertexAttribPointer behaviors in WebGL.");
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| +
|
| +debug("");
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| +debug("Canvas.getContext");
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| +
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| +var wtu = WebGLTestUtils;
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| +var gl = create3DContext(document.getElementById("canvas"));
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| +if (!gl) {
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| + testFailed("context does not exist");
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| +} else {
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| + testPassed("context exists");
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| +
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| + debug("");
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| + debug("Checking gl.vertexAttribPointer.");
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| +
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| + if (!gl.FIXED) {
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| + gl.FIXED = 0x140C;
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| + }
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| +
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| + gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
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| + glErrorShouldBe(gl, gl.INVALID_OPERATION,
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| + "vertexAttribPointer should fail if no buffer is bound");
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| +
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| + var vertexObject = gl.createBuffer();
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| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
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| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
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| +
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| + gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
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| + glErrorShouldBe(gl, gl.INVALID_ENUM,
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| + "vertexAttribPointer should not support INT");
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| + gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
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| + glErrorShouldBe(gl, gl.INVALID_ENUM,
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| + "vertexAttribPointer should not support UNSIGNED_INT");
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| + gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
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| + glErrorShouldBe(gl, gl.INVALID_ENUM,
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| + "vertexAttribPointer should not support FIXED");
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| +
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| + function checkVertexAttribPointer(
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| + gl, err, reason, size, type, normalize, stride, offset) {
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| + gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
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| + glErrorShouldBe(gl, err,
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| + "gl.vertexAttribPointer(0, " + size +
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| + ", gl." + wtu.glEnumToString(gl, type) +
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| + ", " + normalize +
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| + ", " + stride +
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| + ", " + offset +
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| + ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason);
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| + }
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| +
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| + var types = [
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| + { type:gl.BYTE, bytesPerComponent: 1 },
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| + { type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 },
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| + { type:gl.SHORT, bytesPerComponent: 2 },
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| + { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
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| + { type:gl.FLOAT, bytesPerComponent: 4 },
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| + ];
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| +
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| + for (var ii = 0; ii < types.length; ++ii) {
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| + var info = types[ii];
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| + debug("");
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| + for (var size = 1; size <= 4; ++size) {
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| + debug("");
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| + debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
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| + var bytesPerElement = size * info.bytesPerComponent;
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| + var offsetSet = [
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| + 0,
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| + 1,
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| + info.bytesPerComponent - 1,
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| + info.bytesPerComponent,
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| + info.bytesPerComponent + 1,
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| + info.bytesPerComponent * 2];
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| + for (var jj = 0; jj < offsetSet.length; ++jj) {
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| + var offset = offsetSet[jj];
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| + for (var kk = 0; kk < offsetSet.length; ++kk) {
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| + var stride = offsetSet[kk];
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| + var err = gl.NO_ERROR;
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| + var reason = ""
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| + if (offset % info.bytesPerComponent != 0) {
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| + reason = "because offset is bad";
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| + err = gl.INVALID_OPERATION;
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| + }
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| + if (stride % info.bytesPerComponent != 0) {
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| + reason = "because stride is bad";
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| + err = gl.INVALID_OPERATION;
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| + }
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| + checkVertexAttribPointer(
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| + gl, err, reason, size, info.type, false, stride, offset);
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| + }
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| + var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
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| +
|
| + if (offset == 0) {
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| + checkVertexAttribPointer(
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| + gl, gl.NO_ERROR, "at stride limit",
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| + size, info.type, false, stride, offset);
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| + checkVertexAttribPointer(
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| + gl, gl.INVALID_VALUE, "over stride limit",
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| + size, info.type, false,
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| + stride + info.bytesPerComponent, offset);
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| + }
|
| + }
|
| + }
|
| + }
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| +}
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| +
|
| +debug("");
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| +successfullyParsed = true;
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| +
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/attribs/gl-vertexattribpointer.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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|
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|
|