Index: conformance/attribs/gl-vertexattribpointer-offsets.html |
=================================================================== |
--- conformance/attribs/gl-vertexattribpointer-offsets.html (revision 0) |
+++ conformance/attribs/gl-vertexattribpointer-offsets.html (revision 0) |
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+<!-- |
+Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
+ |
+Redistribution and use in source and binary forms, with or without |
+modification, are permitted provided that the following conditions |
+are met: |
+1. Redistributions of source code must retain the above copyright |
+ notice, this list of conditions and the following disclaimer. |
+2. Redistributions in binary form must reproduce the above copyright |
+ notice, this list of conditions and the following disclaimer in the |
+ documentation and/or other materials provided with the distribution. |
+ |
+THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+ <head> |
+<meta charset="utf-8"> |
+ <title>Rendering Test</title> |
+ <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+ <script src="../../resources/js-test-pre.js"></script> |
+ <script src="../resources/webgl-test.js"> </script> |
+ <script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="50" height="50"> |
+There is supposed to be an example drawing here, but it's not important. |
+</canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+ <script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+ </script> |
+ |
+ <script id="fshader" type="x-shader/x-fragment"> |
+ precision mediump float; |
+ uniform vec4 color; |
+ void main() |
+ { |
+ gl_FragColor = color; |
+ } |
+ </script> |
+ |
+ <script> |
+ function fail(x,y, buf, shouldBe) |
+ { |
+ var i = (y*50+x) * 4; |
+ var reason = "pixel at ("+x+","+y+") is ("+buf[i]+","+buf[i+1]+","+buf[i+2]+","+buf[i+3]+"), should be "+shouldBe; |
+ testFailed(reason); |
+ } |
+ |
+ function pass() |
+ { |
+ testPassed("drawing is correct"); |
+ } |
+ |
+ function init() |
+ { |
+ if (window.initNonKhronosFramework) { |
+ window.initNonKhronosFramework(false); |
+ } |
+ |
+ wtu = WebGLTestUtils; |
+ gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1); |
+ |
+ var tests = [ |
+ { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
+ type: gl.FLOAT, |
+ componentSize: 4, |
+ normalize: false, |
+ }, |
+ { data: new Float32Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
+ type: gl.FLOAT, |
+ componentSize: 4, |
+ normalize: false, |
+ }, |
+ { data: new Uint16Array([ 0, 32767, 0, 32767, 0, 0, 0, 0, 0 ]), |
+ type: gl.SHORT, |
+ componentSize: 2, |
+ normalize: true, |
+ }, |
+ { data: new Uint16Array([ 0, 65535, 0, 65535, 0, 0, 0, 0, 0 ]), |
+ type: gl.UNSIGNED_SHORT, |
+ componentSize: 2, |
+ normalize: true, |
+ }, |
+ { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
+ type: gl.UNSIGNED_SHORT, |
+ componentSize: 2, |
+ normalize: false, |
+ }, |
+ { data: new Uint16Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
+ type: gl.SHORT, |
+ componentSize: 2, |
+ normalize: false, |
+ }, |
+ { data: new Uint8Array([ 0, 127, 0, 127, 0, 0, 0, 0, 0 ]), |
+ type: gl.BYTE, |
+ componentSize: 1, |
+ normalize: true, |
+ }, |
+ { data: new Uint8Array([ 0, 255, 0, 255, 0, 0, 0, 0, 0 ]), |
+ type: gl.UNSIGNED_BYTE, |
+ componentSize: 1, |
+ normalize: true, |
+ }, |
+ { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
+ type: gl.BYTE, |
+ componentSize: 1, |
+ normalize: false, |
+ }, |
+ { data: new Uint8Array([ 0, 1, 0, 1, 0, 0, 0, 0, 0 ]), |
+ type: gl.UNSIGNED_BYTE, |
+ componentSize: 1, |
+ normalize: false, |
+ } |
+ ]; |
+ |
+ var vertexObject = gl.createBuffer(); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); |
+ gl.enableVertexAttribArray(0); |
+ |
+ var colorLoc = gl.getUniformLocation(gl.program, "color"); |
+ var kNumVerts = 3; |
+ var kNumComponents = 3; |
+ |
+ var count = 0; |
+ for (var tt = 0; tt < tests.length; ++tt) { |
+ var test = tests[tt]; |
+ for (var oo = 0; oo < 3; ++oo) { |
+ for (var ss = 0; ss < 3; ++ss) { |
+ var offset = (oo + 1) * test.componentSize; |
+ var color = (count % 2) ? [1, 0, 0, 1] : [0, 1, 0, 1]; |
+ var stride = test.componentSize * kNumComponents + test.componentSize * ss; |
+ debug(""); |
+ debug("check with " + wtu.glEnumToString(gl, test.type) + " at offset: " + offset + " with stride:" + stride + " normalize: " + test.normalize); |
+ gl.uniform4fv(colorLoc, color); |
+ var data = new Uint8Array(test.componentSize * kNumVerts * kNumComponents + stride * (kNumVerts - 1)); |
+ var view = new Uint8Array(test.data.buffer); |
+ var size = test.componentSize * kNumComponents; |
+ for (var jj = 0; jj < kNumVerts; ++jj) { |
+ var off1 = jj * size; |
+ var off2 = jj * stride; |
+ for (var zz = 0; zz < size; ++zz) { |
+ data[off2 + zz] = view[off1 + zz]; |
+ } |
+ } |
+ gl.bufferSubData(gl.ARRAY_BUFFER, offset, data); |
+ gl.vertexAttribPointer(0, 3, test.type, test.normalize, stride, offset); |
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
+ gl.drawArrays(gl.TRIANGLES, 0, 3); |
+ |
+ var buf = new Uint8Array(50 * 50 * 4); |
+ gl.readPixels(0, 0, 50, 50, gl.RGBA, gl.UNSIGNED_BYTE, buf); |
+ |
+ var black = [0, 0, 0, 255]; |
+ var other = [color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]; |
+ var otherMsg = "should be " + ((count % 2) ? "red" : "green") |
+ wtu.checkCanvasRect(gl, 0, 0, 1, 1, black, "should be black", 0); |
+ wtu.checkCanvasRect(gl, 0, 49, 1, 1, black, "should be black", 0); |
+ wtu.checkCanvasRect(gl, 26, 40, 1, 1, other, otherMsg, 0); |
+ wtu.checkCanvasRect(gl, 26, 27, 1, 1, other, otherMsg, 0); |
+ wtu.checkCanvasRect(gl, 40, 27, 1, 1, other, otherMsg, 0); |
+ ++count; |
+ } |
+ } |
+ } |
+ } |
+ |
+ init(); |
+ successfullyParsed = true; |
+ </script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
Property changes on: conformance/attribs/gl-vertexattribpointer-offsets.html |
___________________________________________________________________ |
Added: svn:executable |
+ * |
Added: svn:eol-style |
+ LF |