Index: conformance/attribs/gl-vertex-attrib-zero-issues.html |
=================================================================== |
--- conformance/attribs/gl-vertex-attrib-zero-issues.html (revision 0) |
+++ conformance/attribs/gl-vertex-attrib-zero-issues.html (revision 0) |
@@ -0,0 +1,95 @@ |
+<!-- |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+--> |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL Enable Vertex Attrib Zero Test</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="example" width="50" height="50"> |
+</canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+ attribute vec4 vPosition; |
+ void main() |
+ { |
+ gl_Position = vPosition; |
+ } |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+ void main() |
+ { |
+ gl_FragColor = vec4(0.0,0.0,0.0,0.0); |
+ } |
+</script> |
+ |
+<script> |
+description("Test some of the issues of the difference between attrib 0 on OpenGL vs WebGL"); |
+debug(""); |
+var wtu = WebGLTestUtils; |
+var canvas = document.getElementById("example"); |
+var gl = wtu.create3DContext(canvas); |
+ |
+function setup(numVerts, attribIndex) { |
+ var program = wtu.setupProgram( |
+ gl, |
+ [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
+ wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
+ ['vPosition'], [attribIndex]); |
+ // draw with something on attrib zero with a small number of vertices |
+ var vertexObject = gl.createBuffer(); |
+ g_program = program; |
+ g_attribLocation = attribIndex; |
+ shouldBe("g_attribLocation", "gl.getAttribLocation(g_program, 'vPosition')"); |
+ gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
+ gl.bufferData( |
+ gl.ARRAY_BUFFER, new Float32Array(numVerts * 3), gl.STATIC_DRAW); |
+ gl.vertexAttribPointer(attribIndex, 3, gl.FLOAT, false, 0, 0); |
+ var indices = new Uint16Array(numVerts); |
+ for (var ii = 0; ii < numVerts; ++ii) { |
+ indices[ii] = ii; |
+ } |
+ var indexBuffer = gl.createBuffer(); |
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
+ return program; |
+} |
+ |
+var p1 = setup(3, 0); |
+var p2 = setup(60000, 3); |
+ |
+for (var ii = 0; ii < 5; ++ii) { |
+ gl.useProgram(p1); |
+ gl.enableVertexAttribArray(0); |
+ gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0); |
+ glErrorShouldBe( |
+ gl, gl.NO_ERROR, |
+ "drawing using attrib 0 with 3 verts"); |
+ |
+ gl.useProgram(p2); |
+ gl.enableVertexAttribArray(3); |
+ gl.drawArrays(gl.LINES, 0, 60000); |
+ glErrorShouldBe( |
+ gl, gl.NO_ERROR, |
+ "drawing using attrib 3 with 60000 verts"); |
+} |
+ |
+wtu.checkCanvas(gl, [0, 0, 0, 0], "canvas should be 0, 0, 0, 0"); |
+ |
+successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
Property changes on: conformance/attribs/gl-vertex-attrib-zero-issues.html |
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Added: svn:eol-style |
+ LF |