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Side by Side Diff: conformance/attribs/gl-vertexattribpointer.html

Issue 8342021: Add webgl conformance tests r15841. (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 9 years, 2 months ago
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1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL vertexAttribPointer Conformance Tests</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
13 <script src="../../resources/js-test-pre.js"></script>
14 <script src="../resources/webgl-test.js"></script>
15 <script src="../resources/webgl-test-utils.js"></script>
16 </head>
17 <body>
18 <div id="description"></div>
19 <div id="console"></div>
20 <canvas id="canvas" width="2" height="2"> </canvas>
21 <script>
22 description("This test checks vertexAttribPointer behaviors in WebGL.");
23
24 debug("");
25 debug("Canvas.getContext");
26
27 var wtu = WebGLTestUtils;
28 var gl = create3DContext(document.getElementById("canvas"));
29 if (!gl) {
30 testFailed("context does not exist");
31 } else {
32 testPassed("context exists");
33
34 debug("");
35 debug("Checking gl.vertexAttribPointer.");
36
37 if (!gl.FIXED) {
38 gl.FIXED = 0x140C;
39 }
40
41 gl.vertexAttribPointer(0, 3, gl.FLOAT, 0, 0, 12);
42 glErrorShouldBe(gl, gl.INVALID_OPERATION,
43 "vertexAttribPointer should fail if no buffer is bound");
44
45 var vertexObject = gl.createBuffer();
46 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
47 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
48
49 gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
50 glErrorShouldBe(gl, gl.INVALID_ENUM,
51 "vertexAttribPointer should not support INT");
52 gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
53 glErrorShouldBe(gl, gl.INVALID_ENUM,
54 "vertexAttribPointer should not support UNSIGNED_INT");
55 gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
56 glErrorShouldBe(gl, gl.INVALID_ENUM,
57 "vertexAttribPointer should not support FIXED");
58
59 function checkVertexAttribPointer(
60 gl, err, reason, size, type, normalize, stride, offset) {
61 gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
62 glErrorShouldBe(gl, err,
63 "gl.vertexAttribPointer(0, " + size +
64 ", gl." + wtu.glEnumToString(gl, type) +
65 ", " + normalize +
66 ", " + stride +
67 ", " + offset +
68 ") should " + (err == gl.NO_ERROR ? "succeed " : "fail ") + reason);
69 }
70
71 var types = [
72 { type:gl.BYTE, bytesPerComponent: 1 },
73 { type:gl.UNSIGNED_BYTE, bytesPerComponent: 1 },
74 { type:gl.SHORT, bytesPerComponent: 2 },
75 { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
76 { type:gl.FLOAT, bytesPerComponent: 4 },
77 ];
78
79 for (var ii = 0; ii < types.length; ++ii) {
80 var info = types[ii];
81 debug("");
82 for (var size = 1; size <= 4; ++size) {
83 debug("");
84 debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + s ize);
85 var bytesPerElement = size * info.bytesPerComponent;
86 var offsetSet = [
87 0,
88 1,
89 info.bytesPerComponent - 1,
90 info.bytesPerComponent,
91 info.bytesPerComponent + 1,
92 info.bytesPerComponent * 2];
93 for (var jj = 0; jj < offsetSet.length; ++jj) {
94 var offset = offsetSet[jj];
95 for (var kk = 0; kk < offsetSet.length; ++kk) {
96 var stride = offsetSet[kk];
97 var err = gl.NO_ERROR;
98 var reason = ""
99 if (offset % info.bytesPerComponent != 0) {
100 reason = "because offset is bad";
101 err = gl.INVALID_OPERATION;
102 }
103 if (stride % info.bytesPerComponent != 0) {
104 reason = "because stride is bad";
105 err = gl.INVALID_OPERATION;
106 }
107 checkVertexAttribPointer(
108 gl, err, reason, size, info.type, false, stride, offset);
109 }
110 var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerCom ponent;
111
112 if (offset == 0) {
113 checkVertexAttribPointer(
114 gl, gl.NO_ERROR, "at stride limit",
115 size, info.type, false, stride, offset);
116 checkVertexAttribPointer(
117 gl, gl.INVALID_VALUE, "over stride limit",
118 size, info.type, false,
119 stride + info.bytesPerComponent, offset);
120 }
121 }
122 }
123 }
124 }
125
126 debug("");
127 successfullyParsed = true;
128
129 </script>
130 <script src="../../resources/js-test-post.js"></script>
131
132 </body>
133 </html>
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