Index: src/gpu/GrDrawTarget.cpp |
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp |
index ed54bf9514ae201ccc13e10919e1f852ccc3956f..0d6a38860957400d13c8c7f010f9128fa63ed987 100644 |
--- a/src/gpu/GrDrawTarget.cpp |
+++ b/src/gpu/GrDrawTarget.cpp |
@@ -1046,7 +1046,7 @@ GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) { |
fShaderPrecisionVaries = other.fShaderPrecisionVaries; |
for (int s = 0; s < kGrShaderTypeCount; ++s) { |
- for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { |
+ for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
fFloatPrecisions[s][p] = other.fFloatPrecisions[s][p]; |
} |
} |
@@ -1085,13 +1085,13 @@ static const char* shader_type_to_string(GrShaderType type) { |
return ""; |
} |
-static const char* precision_to_string(GrShaderVar::Precision p) { |
+static const char* precision_to_string(GrSLPrecision p) { |
switch (p) { |
- case GrShaderVar::kLow_Precision: |
+ case kLow_GrSLPrecision: |
return "low"; |
- case GrShaderVar::kMedium_Precision: |
+ case kMedium_GrSLPrecision: |
return "medium"; |
- case GrShaderVar::kHigh_Precision: |
+ case kHigh_GrSLPrecision: |
return "high"; |
} |
return ""; |
@@ -1177,9 +1177,9 @@ SkString GrDrawTargetCaps::dump() const { |
for (int s = 0; s < kGrShaderTypeCount; ++s) { |
GrShaderType shaderType = static_cast<GrShaderType>(s); |
r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
- for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { |
+ for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
if (fFloatPrecisions[s][p].supported()) { |
- GrShaderVar::Precision precision = static_cast<GrShaderVar::Precision>(p); |
+ GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
precision_to_string(precision), |
fFloatPrecisions[s][p].fLogRangeLow, |