| Index: src/gpu/GrDrawTargetCaps.h
|
| diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
|
| index ae6a9ed7492db5eddda716d5ef77abf308c505f4..1bd18b081e5d367ed7498513f19d25e3265741db 100644
|
| --- a/src/gpu/GrDrawTargetCaps.h
|
| +++ b/src/gpu/GrDrawTargetCaps.h
|
| @@ -22,7 +22,7 @@ public:
|
| SK_DECLARE_INST_COUNT(GrDrawTargetCaps)
|
|
|
| /** Info about shader variable precision within a given shader stage. That is, this info
|
| - is relevant to a float (or vecNf) variable declared with a GrShaderVar::Precision
|
| + is relevant to a float (or vecNf) variable declared with a GrSLPrecision
|
| in a given GrShaderType. The info here is hoisted from the OpenGL spec. */
|
| struct PrecisionInfo {
|
| PrecisionInfo() {
|
| @@ -127,7 +127,7 @@ public:
|
| * called.
|
| */
|
| const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType,
|
| - GrShaderVar::Precision precision) const {
|
| + GrSLPrecision precision) const {
|
| return fFloatPrecisions[shaderType][precision];
|
| };
|
|
|
| @@ -175,7 +175,7 @@ protected:
|
| bool fConfigTextureSupport[kGrPixelConfigCnt];
|
|
|
| bool fShaderPrecisionVaries;
|
| - PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][GrShaderVar::kPrecisionCount];
|
| + PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount];
|
|
|
| private:
|
| static uint32_t CreateUniqueID();
|
|
|