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Unified Diff: src/gpu/GrCoordTransform.cpp

Issue 777443003: Move shader precision out of GrShaderVar (Closed) Base URL: https://skia.googlesource.com/skia.git@prec
Patch Set: rebase Created 6 years ago
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Index: src/gpu/GrCoordTransform.cpp
diff --git a/src/gpu/GrCoordTransform.cpp b/src/gpu/GrCoordTransform.cpp
index 53285a27eb40d8cb234b9dc002566190606fc4d5..5bb36fcf76a6fbf8f908398efcf8890a03179b17 100644
--- a/src/gpu/GrCoordTransform.cpp
+++ b/src/gpu/GrCoordTransform.cpp
@@ -22,7 +22,7 @@ void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const G
// increased. Our rule is that we want at least 4 subpixel values in the representation for
// coords between 0 to 1. Note that this still might not be enough when drawing with repeat
// or mirror-repeat modes but that case can be arbitrarily bad.
- fPrecision = GrShaderVar::kDefault_Precision;
+ fPrecision = kDefault_GrSLPrecision;
if (texture->getContext()) {
const GrDrawTargetCaps* caps = texture->getContext()->getGpu()->caps();
if (caps->floatPrecisionVaries()) {
@@ -36,10 +36,10 @@ void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const G
if ((2 << info->fBits) / maxD > 4) {
break;
}
- if (GrShaderVar::kHigh_Precision == fPrecision) {
+ if (kHigh_GrSLPrecision == fPrecision) {
break;
}
- GrShaderVar::Precision nextP = static_cast<GrShaderVar::Precision>(fPrecision + 1);
+ GrSLPrecision nextP = static_cast<GrSLPrecision>(fPrecision + 1);
info = &caps->getFloatShaderPrecisionInfo(kFragment_GrShaderType, nextP);
if (!info->supported()) {
break;
@@ -52,7 +52,7 @@ void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const G
void GrCoordTransform::reset(GrCoordSet sourceCoords,
const SkMatrix& m,
- GrShaderVar::Precision precision) {
+ GrSLPrecision precision) {
SkASSERT(!fInProcessor);
fSourceCoords = sourceCoords;
fMatrix = m;
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