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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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1039 | 1039 |
1040 fMaxRenderTargetSize = other.fMaxRenderTargetSize; | 1040 fMaxRenderTargetSize = other.fMaxRenderTargetSize; |
1041 fMaxTextureSize = other.fMaxTextureSize; | 1041 fMaxTextureSize = other.fMaxTextureSize; |
1042 fMaxSampleCount = other.fMaxSampleCount; | 1042 fMaxSampleCount = other.fMaxSampleCount; |
1043 | 1043 |
1044 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende
rSupport)); | 1044 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende
rSupport)); |
1045 memcpy(fConfigTextureSupport, other.fConfigTextureSupport, sizeof(fConfigTex
tureSupport)); | 1045 memcpy(fConfigTextureSupport, other.fConfigTextureSupport, sizeof(fConfigTex
tureSupport)); |
1046 | 1046 |
1047 fShaderPrecisionVaries = other.fShaderPrecisionVaries; | 1047 fShaderPrecisionVaries = other.fShaderPrecisionVaries; |
1048 for (int s = 0; s < kGrShaderTypeCount; ++s) { | 1048 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
1049 for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { | 1049 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
1050 fFloatPrecisions[s][p] = other.fFloatPrecisions[s][p]; | 1050 fFloatPrecisions[s][p] = other.fFloatPrecisions[s][p]; |
1051 } | 1051 } |
1052 } | 1052 } |
1053 return *this; | 1053 return *this; |
1054 } | 1054 } |
1055 | 1055 |
1056 static SkString map_flags_to_string(uint32_t flags) { | 1056 static SkString map_flags_to_string(uint32_t flags) { |
1057 SkString str; | 1057 SkString str; |
1058 if (GrDrawTargetCaps::kNone_MapFlags == flags) { | 1058 if (GrDrawTargetCaps::kNone_MapFlags == flags) { |
1059 str = "none"; | 1059 str = "none"; |
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1078 case kVertex_GrShaderType: | 1078 case kVertex_GrShaderType: |
1079 return "vertex"; | 1079 return "vertex"; |
1080 case kGeometry_GrShaderType: | 1080 case kGeometry_GrShaderType: |
1081 return "geometry"; | 1081 return "geometry"; |
1082 case kFragment_GrShaderType: | 1082 case kFragment_GrShaderType: |
1083 return "fragment"; | 1083 return "fragment"; |
1084 } | 1084 } |
1085 return ""; | 1085 return ""; |
1086 } | 1086 } |
1087 | 1087 |
1088 static const char* precision_to_string(GrShaderVar::Precision p) { | 1088 static const char* precision_to_string(GrSLPrecision p) { |
1089 switch (p) { | 1089 switch (p) { |
1090 case GrShaderVar::kLow_Precision: | 1090 case kLow_GrSLPrecision: |
1091 return "low"; | 1091 return "low"; |
1092 case GrShaderVar::kMedium_Precision: | 1092 case kMedium_GrSLPrecision: |
1093 return "medium"; | 1093 return "medium"; |
1094 case GrShaderVar::kHigh_Precision: | 1094 case kHigh_GrSLPrecision: |
1095 return "high"; | 1095 return "high"; |
1096 } | 1096 } |
1097 return ""; | 1097 return ""; |
1098 } | 1098 } |
1099 | 1099 |
1100 SkString GrDrawTargetCaps::dump() const { | 1100 SkString GrDrawTargetCaps::dump() const { |
1101 SkString r; | 1101 SkString r; |
1102 static const char* gNY[] = {"NO", "YES"}; | 1102 static const char* gNY[] = {"NO", "YES"}; |
1103 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]); | 1103 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]); |
1104 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileS
upport]); | 1104 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileS
upport]); |
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1170 r.appendf("%s is uploadable to a texture: %s\n", | 1170 r.appendf("%s is uploadable to a texture: %s\n", |
1171 kConfigNames[i], | 1171 kConfigNames[i], |
1172 gNY[fConfigTextureSupport[i]]); | 1172 gNY[fConfigTextureSupport[i]]); |
1173 } | 1173 } |
1174 | 1174 |
1175 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); | 1175 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVar
ies]); |
1176 | 1176 |
1177 for (int s = 0; s < kGrShaderTypeCount; ++s) { | 1177 for (int s = 0; s < kGrShaderTypeCount; ++s) { |
1178 GrShaderType shaderType = static_cast<GrShaderType>(s); | 1178 GrShaderType shaderType = static_cast<GrShaderType>(s); |
1179 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); | 1179 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); |
1180 for (int p = 0; p < GrShaderVar::kPrecisionCount; ++p) { | 1180 for (int p = 0; p < kGrSLPrecisionCount; ++p) { |
1181 if (fFloatPrecisions[s][p].supported()) { | 1181 if (fFloatPrecisions[s][p].supported()) { |
1182 GrShaderVar::Precision precision = static_cast<GrShaderVar::Prec
ision>(p); | 1182 GrSLPrecision precision = static_cast<GrSLPrecision>(p); |
1183 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", | 1183 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", |
1184 precision_to_string(precision), | 1184 precision_to_string(precision), |
1185 fFloatPrecisions[s][p].fLogRangeLow, | 1185 fFloatPrecisions[s][p].fLogRangeLow, |
1186 fFloatPrecisions[s][p].fLogRangeHigh, | 1186 fFloatPrecisions[s][p].fLogRangeHigh, |
1187 fFloatPrecisions[s][p].fBits); | 1187 fFloatPrecisions[s][p].fBits); |
1188 } | 1188 } |
1189 } | 1189 } |
1190 } | 1190 } |
1191 | 1191 |
1192 return r; | 1192 return r; |
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1208 GrDrawState::AutoRestoreStencil* ars, | 1208 GrDrawState::AutoRestoreStencil* ars, |
1209 GrDrawState* ds, | 1209 GrDrawState* ds, |
1210 GrClipMaskManager::ScissorState* scissorState) { | 1210 GrClipMaskManager::ScissorState* scissorState) { |
1211 return fClipMaskManager.setupClipping(ds, | 1211 return fClipMaskManager.setupClipping(ds, |
1212 are, | 1212 are, |
1213 ars, | 1213 ars, |
1214 scissorState, | 1214 scissorState, |
1215 this->getClip(), | 1215 this->getClip(), |
1216 devBounds); | 1216 devBounds); |
1217 } | 1217 } |
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