Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index 251398ca5b64b2d1515c9129d929d43d2a135f5a..79cf7e64949f21346990ba07560ba74961308029 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -610,7 +610,7 @@ class GrGLRectBlurEffect : public GrGLFragmentProcessor { |
public: |
GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, |
const GrProcessor&); |
- virtual void emitCode(GrGLProgramBuilder*, |
+ virtual void emitCode(GrGLFPBuilder*, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -635,7 +635,7 @@ GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, |
: INHERITED(factory) { |
} |
-void OutputRectBlurProfileLookup(GrGLFragmentShaderBuilder* fsBuilder, |
+void OutputRectBlurProfileLookup(GrGLFPFragmentBuilder* fsBuilder, |
const GrGLShaderBuilder::TextureSampler& sampler, |
const char *output, |
const char *profileSize, const char *loc, |
@@ -651,7 +651,7 @@ void OutputRectBlurProfileLookup(GrGLFragmentShaderBuilder* fsBuilder, |
fsBuilder->codeAppendf("\t\t}\n"); |
} |
-void GrGLRectBlurEffect::emitCode(GrGLProgramBuilder* builder, |
+void GrGLRectBlurEffect::emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor&, |
const GrProcessorKey& key, |
const char* outputColor, |
@@ -671,7 +671,7 @@ void GrGLRectBlurEffect::emitCode(GrGLProgramBuilder* builder, |
"profileSize", |
&profileSizeName); |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char *fragmentPos = fsBuilder->fragmentPosition(); |
if (inputColor) { |
@@ -974,7 +974,7 @@ class GrGLRRectBlurEffect : public GrGLFragmentProcessor { |
public: |
GrGLRRectBlurEffect(const GrBackendProcessorFactory&, const GrProcessor&); |
- virtual void emitCode(GrGLProgramBuilder*, |
+ virtual void emitCode(GrGLFPBuilder*, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -996,7 +996,7 @@ GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendProcessorFactory& factor |
: INHERITED (factory) { |
} |
-void GrGLRRectBlurEffect::emitCode(GrGLProgramBuilder* builder, |
+void GrGLRRectBlurEffect::emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -1023,7 +1023,7 @@ void GrGLRRectBlurEffect::emitCode(GrGLProgramBuilder* builder, |
"blurRadius", |
&blurRadiusName); |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
// warp the fragment position to the appropriate part of the 9patch blur texture |