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Side by Side Diff: src/effects/SkBlurMaskFilter.cpp

Issue 648463003: FPs now use the correct builder types(just a rename) (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "SkBlurMaskFilter.h" 9 #include "SkBlurMaskFilter.h"
10 #include "SkBlurMask.h" 10 #include "SkBlurMask.h"
(...skipping 592 matching lines...) Expand 10 before | Expand all | Expand 10 after
603 603
604 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 604 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
605 605
606 typedef GrFragmentProcessor INHERITED; 606 typedef GrFragmentProcessor INHERITED;
607 }; 607 };
608 608
609 class GrGLRectBlurEffect : public GrGLFragmentProcessor { 609 class GrGLRectBlurEffect : public GrGLFragmentProcessor {
610 public: 610 public:
611 GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, 611 GrGLRectBlurEffect(const GrBackendProcessorFactory& factory,
612 const GrProcessor&); 612 const GrProcessor&);
613 virtual void emitCode(GrGLProgramBuilder*, 613 virtual void emitCode(GrGLFPBuilder*,
614 const GrFragmentProcessor&, 614 const GrFragmentProcessor&,
615 const GrProcessorKey&, 615 const GrProcessorKey&,
616 const char* outputColor, 616 const char* outputColor,
617 const char* inputColor, 617 const char* inputColor,
618 const TransformedCoordsArray&, 618 const TransformedCoordsArray&,
619 const TextureSamplerArray&) SK_OVERRIDE; 619 const TextureSamplerArray&) SK_OVERRIDE;
620 620
621 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE; 621 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE;
622 622
623 private: 623 private:
624 typedef GrGLProgramDataManager::UniformHandle UniformHandle; 624 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
625 625
626 UniformHandle fProxyRectUniform; 626 UniformHandle fProxyRectUniform;
627 UniformHandle fProfileSizeUniform; 627 UniformHandle fProfileSizeUniform;
628 628
629 typedef GrGLFragmentProcessor INHERITED; 629 typedef GrGLFragmentProcessor INHERITED;
630 }; 630 };
631 631
632 632
633 633
634 GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, const GrProcessor&) 634 GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, const GrProcessor&)
635 : INHERITED(factory) { 635 : INHERITED(factory) {
636 } 636 }
637 637
638 void OutputRectBlurProfileLookup(GrGLFragmentShaderBuilder* fsBuilder, 638 void OutputRectBlurProfileLookup(GrGLFPFragmentBuilder* fsBuilder,
639 const GrGLShaderBuilder::TextureSampler& sample r, 639 const GrGLShaderBuilder::TextureSampler& sample r,
640 const char *output, 640 const char *output,
641 const char *profileSize, const char *loc, 641 const char *profileSize, const char *loc,
642 const char *blurred_width, 642 const char *blurred_width,
643 const char *sharp_width) { 643 const char *sharp_width) {
644 fsBuilder->codeAppendf("\tfloat %s;\n", output); 644 fsBuilder->codeAppendf("\tfloat %s;\n", output);
645 fsBuilder->codeAppendf("\t\t{\n"); 645 fsBuilder->codeAppendf("\t\t{\n");
646 fsBuilder->codeAppendf("\t\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/ %s;\n", 646 fsBuilder->codeAppendf("\t\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/ %s;\n",
647 loc, blurred_width, sharp_width, profileSize); 647 loc, blurred_width, sharp_width, profileSize);
648 fsBuilder->codeAppendf("\t\t\t%s = ", output); 648 fsBuilder->codeAppendf("\t\t\t%s = ", output);
649 fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)"); 649 fsBuilder->appendTextureLookup(sampler, "vec2(coord,0.5)");
650 fsBuilder->codeAppend(".a;\n"); 650 fsBuilder->codeAppend(".a;\n");
651 fsBuilder->codeAppendf("\t\t}\n"); 651 fsBuilder->codeAppendf("\t\t}\n");
652 } 652 }
653 653
654 void GrGLRectBlurEffect::emitCode(GrGLProgramBuilder* builder, 654 void GrGLRectBlurEffect::emitCode(GrGLFPBuilder* builder,
655 const GrFragmentProcessor&, 655 const GrFragmentProcessor&,
656 const GrProcessorKey& key, 656 const GrProcessorKey& key,
657 const char* outputColor, 657 const char* outputColor,
658 const char* inputColor, 658 const char* inputColor,
659 const TransformedCoordsArray& coords, 659 const TransformedCoordsArray& coords,
660 const TextureSamplerArray& samplers) { 660 const TextureSamplerArray& samplers) {
661 661
662 const char *rectName; 662 const char *rectName;
663 const char *profileSizeName; 663 const char *profileSizeName;
664 664
665 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity, 665 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
666 kVec4f_GrSLType, 666 kVec4f_GrSLType,
667 "proxyRect", 667 "proxyRect",
668 &rectName); 668 &rectName);
669 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visi bility, 669 fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visi bility,
670 kFloat_GrSLType, 670 kFloat_GrSLType,
671 "profileSize", 671 "profileSize",
672 &profileSizeName); 672 &profileSizeName);
673 673
674 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 674 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
675 const char *fragmentPos = fsBuilder->fragmentPosition(); 675 const char *fragmentPos = fsBuilder->fragmentPosition();
676 676
677 if (inputColor) { 677 if (inputColor) {
678 fsBuilder->codeAppendf("\tvec4 src=%s;\n", inputColor); 678 fsBuilder->codeAppendf("\tvec4 src=%s;\n", inputColor);
679 } else { 679 } else {
680 fsBuilder->codeAppendf("\tvec4 src=vec4(1)\n;"); 680 fsBuilder->codeAppendf("\tvec4 src=vec4(1)\n;");
681 } 681 }
682 682
683 fsBuilder->codeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPo s, rectName ); 683 fsBuilder->codeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPo s, rectName );
684 fsBuilder->codeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName) ; 684 fsBuilder->codeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName) ;
(...skipping 282 matching lines...) Expand 10 before | Expand all | Expand 10 after
967 rrect.setRectXY(SkRect::MakeWH(w, h), r, r); 967 rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
968 return GrRRectBlurEffect::Create(context, sigma, rrect); 968 return GrRRectBlurEffect::Create(context, sigma, rrect);
969 } 969 }
970 970
971 ////////////////////////////////////////////////////////////////////////////// 971 //////////////////////////////////////////////////////////////////////////////
972 972
973 class GrGLRRectBlurEffect : public GrGLFragmentProcessor { 973 class GrGLRRectBlurEffect : public GrGLFragmentProcessor {
974 public: 974 public:
975 GrGLRRectBlurEffect(const GrBackendProcessorFactory&, const GrProcessor&); 975 GrGLRRectBlurEffect(const GrBackendProcessorFactory&, const GrProcessor&);
976 976
977 virtual void emitCode(GrGLProgramBuilder*, 977 virtual void emitCode(GrGLFPBuilder*,
978 const GrFragmentProcessor&, 978 const GrFragmentProcessor&,
979 const GrProcessorKey&, 979 const GrProcessorKey&,
980 const char* outputColor, 980 const char* outputColor,
981 const char* inputColor, 981 const char* inputColor,
982 const TransformedCoordsArray&, 982 const TransformedCoordsArray&,
983 const TextureSamplerArray&) SK_OVERRIDE; 983 const TextureSamplerArray&) SK_OVERRIDE;
984 984
985 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE; 985 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE;
986 986
987 private: 987 private:
988 GrGLProgramDataManager::UniformHandle fProxyRectUniform; 988 GrGLProgramDataManager::UniformHandle fProxyRectUniform;
989 GrGLProgramDataManager::UniformHandle fCornerRadiusUniform; 989 GrGLProgramDataManager::UniformHandle fCornerRadiusUniform;
990 GrGLProgramDataManager::UniformHandle fBlurRadiusUniform; 990 GrGLProgramDataManager::UniformHandle fBlurRadiusUniform;
991 typedef GrGLFragmentProcessor INHERITED; 991 typedef GrGLFragmentProcessor INHERITED;
992 }; 992 };
993 993
994 GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendProcessorFactory& factor y, 994 GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendProcessorFactory& factor y,
995 const GrProcessor&) 995 const GrProcessor&)
996 : INHERITED (factory) { 996 : INHERITED (factory) {
997 } 997 }
998 998
999 void GrGLRRectBlurEffect::emitCode(GrGLProgramBuilder* builder, 999 void GrGLRRectBlurEffect::emitCode(GrGLFPBuilder* builder,
1000 const GrFragmentProcessor&, 1000 const GrFragmentProcessor&,
1001 const GrProcessorKey&, 1001 const GrProcessorKey&,
1002 const char* outputColor, 1002 const char* outputColor,
1003 const char* inputColor, 1003 const char* inputColor,
1004 const TransformedCoordsArray&, 1004 const TransformedCoordsArray&,
1005 const TextureSamplerArray& samplers) { 1005 const TextureSamplerArray& samplers) {
1006 const char *rectName; 1006 const char *rectName;
1007 const char *cornerRadiusName; 1007 const char *cornerRadiusName;
1008 const char *blurRadiusName; 1008 const char *blurRadiusName;
1009 1009
1010 // The proxy rect has left, top, right, and bottom edges correspond to 1010 // The proxy rect has left, top, right, and bottom edges correspond to
1011 // components x, y, z, and w, respectively. 1011 // components x, y, z, and w, respectively.
1012 1012
1013 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity, 1013 fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
1014 kVec4f_GrSLType, 1014 kVec4f_GrSLType,
1015 "proxyRect", 1015 "proxyRect",
1016 &rectName); 1016 &rectName);
1017 fCornerRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Vis ibility, 1017 fCornerRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Vis ibility,
1018 kFloat_GrSLType, 1018 kFloat_GrSLType,
1019 "cornerRadius", 1019 "cornerRadius",
1020 &cornerRadiusName); 1020 &cornerRadiusName);
1021 fBlurRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 1021 fBlurRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility,
1022 kFloat_GrSLType, 1022 kFloat_GrSLType,
1023 "blurRadius", 1023 "blurRadius",
1024 &blurRadiusName); 1024 &blurRadiusName);
1025 1025
1026 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 1026 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
1027 const char* fragmentPos = fsBuilder->fragmentPosition(); 1027 const char* fragmentPos = fsBuilder->fragmentPosition();
1028 1028
1029 // warp the fragment position to the appropriate part of the 9patch blur tex ture 1029 // warp the fragment position to the appropriate part of the 9patch blur tex ture
1030 1030
1031 fsBuilder->codeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectN ame, rectName); 1031 fsBuilder->codeAppendf("\t\tvec2 rectCenter = (%s.xy + %s.zw)/2.0;\n", rectN ame, rectName);
1032 fsBuilder->codeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", frag mentPos, rectName); 1032 fsBuilder->codeAppendf("\t\tvec2 translatedFragPos = %s.xy - %s.xy;\n", frag mentPos, rectName);
1033 fsBuilder->codeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusN ame, blurRadiusName ); 1033 fsBuilder->codeAppendf("\t\tfloat threshold = %s + 2.0*%s;\n", cornerRadiusN ame, blurRadiusName );
1034 fsBuilder->codeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName ); 1034 fsBuilder->codeAppendf("\t\tvec2 middle = %s.zw - %s.xy - 2.0*threshold;\n", rectName, rectName );
1035 1035
1036 fsBuilder->codeAppendf("\t\tif (translatedFragPos.x >= threshold && translat edFragPos.x < (middle.x+threshold)) {\n" ); 1036 fsBuilder->codeAppendf("\t\tif (translatedFragPos.x >= threshold && translat edFragPos.x < (middle.x+threshold)) {\n" );
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1220 } else { 1220 } else {
1221 str->append("None"); 1221 str->append("None");
1222 } 1222 }
1223 str->append("))"); 1223 str->append("))");
1224 } 1224 }
1225 #endif 1225 #endif
1226 1226
1227 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) 1227 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter)
1228 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) 1228 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl)
1229 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 1229 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
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