Index: src/effects/SkColorCubeFilter.cpp |
diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp |
index 9f0d36a30df76bac8db64d193de1f4e58bd955ad..c94afae748503937c7013c261cd09424cc1b7b54 100644 |
--- a/src/effects/SkColorCubeFilter.cpp |
+++ b/src/effects/SkColorCubeFilter.cpp |
@@ -212,7 +212,7 @@ public: |
GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&); |
virtual ~GLProcessor(); |
- virtual void emitCode(GrGLProgramBuilder*, |
+ virtual void emitCode(GrGLFPBuilder*, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -278,7 +278,7 @@ GrColorProfileEffect::GLProcessor::GLProcessor(const GrBackendProcessorFactory& |
GrColorProfileEffect::GLProcessor::~GLProcessor() { |
} |
-void GrColorProfileEffect::GLProcessor::emitCode(GrGLProgramBuilder* builder, |
+void GrColorProfileEffect::GLProcessor::emitCode(GrGLFPBuilder* builder, |
const GrFragmentProcessor&, |
const GrProcessorKey&, |
const char* outputColor, |
@@ -305,7 +305,7 @@ void GrColorProfileEffect::GLProcessor::emitCode(GrGLProgramBuilder* builder, |
// Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.0, |
// the shader might need "#extension GL_OES_texture_3D : enable". |
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
// Unpremultiply color |
fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, inputColor); |