Index: src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp |
diff --git a/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp b/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp |
deleted file mode 100644 |
index 794cdb6f038c06f2928c3899c70acfe4a54ef7e9..0000000000000000000000000000000000000000 |
--- a/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp |
+++ /dev/null |
@@ -1,326 +0,0 @@ |
- |
-/* |
- * Copyright 2011 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
-#include "gl/SkGLContext.h" |
- |
-#include <X11/Xlib.h> |
-#include <GL/glx.h> |
-#include <GL/glu.h> |
- |
-namespace { |
- |
-/* Note: Skia requires glx 1.3 or newer */ |
- |
-/* This struct is taken from a mesa demo. Please update as required */ |
-static const struct { int major, minor; } gl_versions[] = { |
- {1, 0}, |
- {1, 1}, |
- {1, 2}, |
- {1, 3}, |
- {1, 4}, |
- {1, 5}, |
- {2, 0}, |
- {2, 1}, |
- {3, 0}, |
- {3, 1}, |
- {3, 2}, |
- {3, 3}, |
- {4, 0}, |
- {4, 1}, |
- {4, 2}, |
- {4, 3}, |
- {4, 4}, |
- {0, 0} /* end of list */ |
-}; |
-#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions) |
- |
-static bool ctxErrorOccurred = false; |
-static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { |
- ctxErrorOccurred = true; |
- return 0; |
-} |
- |
-class GLXGLContext : public SkGLContext { |
-public: |
- GLXGLContext(); |
- |
- virtual ~GLXGLContext(); |
- |
- virtual void makeCurrent() const SK_OVERRIDE; |
- virtual void swapBuffers() const SK_OVERRIDE; |
-protected: |
- virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE; |
- virtual void destroyGLContext() SK_OVERRIDE; |
- |
-private: |
- GLXContext fContext; |
- Display* fDisplay; |
- Pixmap fPixmap; |
- GLXPixmap fGlxPixmap; |
-}; |
- |
-GLXGLContext::GLXGLContext() |
- : fContext(NULL) |
- , fDisplay(NULL) |
- , fPixmap(0) |
- , fGlxPixmap(0) { |
-} |
- |
-GLXGLContext::~GLXGLContext() { |
- this->destroyGLContext(); |
-} |
- |
-void GLXGLContext::destroyGLContext() { |
- if (fDisplay) { |
- glXMakeCurrent(fDisplay, 0, 0); |
- |
- if (fContext) { |
- glXDestroyContext(fDisplay, fContext); |
- fContext = NULL; |
- } |
- |
- if (fGlxPixmap) { |
- glXDestroyGLXPixmap(fDisplay, fGlxPixmap); |
- fGlxPixmap = 0; |
- } |
- |
- if (fPixmap) { |
- XFreePixmap(fDisplay, fPixmap); |
- fPixmap = 0; |
- } |
- |
- XCloseDisplay(fDisplay); |
- fDisplay = NULL; |
- } |
-} |
- |
-const GrGLInterface* GLXGLContext::createGLContext(GrGLStandard forcedGpuAPI) { |
- fDisplay = XOpenDisplay(0); |
- |
- if (!fDisplay) { |
- SkDebugf("Failed to open X display.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- |
- // Get a matching FB config |
- static int visual_attribs[] = { |
- GLX_X_RENDERABLE , True, |
- GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT, |
- None |
- }; |
- |
- int glx_major, glx_minor; |
- |
- // FBConfigs were added in GLX version 1.3. |
- if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) || |
- ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) { |
- SkDebugf("GLX version 1.3 or higher required.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- |
- //SkDebugf("Getting matching framebuffer configs.\n"); |
- int fbcount; |
- GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay), |
- visual_attribs, &fbcount); |
- if (!fbc) { |
- SkDebugf("Failed to retrieve a framebuffer config.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- //SkDebugf("Found %d matching FB configs.\n", fbcount); |
- |
- // Pick the FB config/visual with the most samples per pixel |
- //SkDebugf("Getting XVisualInfos.\n"); |
- int best_fbc = -1, best_num_samp = -1; |
- |
- int i; |
- for (i = 0; i < fbcount; ++i) { |
- XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]); |
- if (vi) { |
- int samp_buf, samples; |
- glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); |
- glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples); |
- |
- //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," |
- // " SAMPLES = %d\n", |
- // i, (unsigned int)vi->visualid, samp_buf, samples); |
- |
- if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) |
- best_fbc = i, best_num_samp = samples; |
- } |
- XFree(vi); |
- } |
- |
- GLXFBConfig bestFbc = fbc[best_fbc]; |
- |
- // Be sure to free the FBConfig list allocated by glXChooseFBConfig() |
- XFree(fbc); |
- |
- // Get a visual |
- XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc); |
- //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid); |
- |
- fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth); |
- |
- if (!fPixmap) { |
- SkDebugf("Failed to create pixmap.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- |
- fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap); |
- |
- // Done with the visual info data |
- XFree(vi); |
- |
- // Create the context |
- |
- // Install an X error handler so the application won't exit if GL 3.0 |
- // context allocation fails. |
- // |
- // Note this error handler is global. |
- // All display connections in all threads of a process use the same |
- // error handler, so be sure to guard against other threads issuing |
- // X commands while this code is running. |
- ctxErrorOccurred = false; |
- int (*oldHandler)(Display*, XErrorEvent*) = |
- XSetErrorHandler(&ctxErrorHandler); |
- |
- // Get the default screen's GLX extension list |
- const char *glxExts = glXQueryExtensionsString( |
- fDisplay, DefaultScreen(fDisplay) |
- ); |
- |
- |
- // Check for the GLX_ARB_create_context extension string and the function. |
- // If either is not present, use GLX 1.3 context creation method. |
- if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"), |
- reinterpret_cast<const GLubyte*>(glxExts))) { |
- if (kGLES_GrGLStandard != forcedGpuAPI) { |
- fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True); |
- } |
- } else { |
- //SkDebugf("Creating context.\n"); |
- PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = |
- (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB"); |
- |
- if (kGLES_GrGLStandard == forcedGpuAPI) { |
- if (gluCheckExtension( |
- reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"), |
- reinterpret_cast<const GLubyte*>(glxExts))) { |
- static const int context_attribs_gles[] = { |
- GLX_CONTEXT_MAJOR_VERSION_ARB, 3, |
- GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
- GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, |
- None |
- }; |
- fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, |
- context_attribs_gles); |
- } |
- } else { |
- // Well, unfortunately GLX will not just give us the highest context so instead we have |
- // to do this nastiness |
- for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) { |
- /* don't bother below GL 3.0 */ |
- if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) { |
- break; |
- } |
- // On Nvidia GPUs, to use Nv Path rendering we need a compatibility profile for the |
- // time being. |
- // TODO when Nvidia implements NVPR on Core profiles, we should start requesting |
- // core here |
- static const int context_attribs_gl[] = { |
- GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major, |
- GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor, |
- GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, |
- None |
- }; |
- fContext = |
- glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, context_attribs_gl); |
- |
- // Sync to ensure any errors generated are processed. |
- XSync(fDisplay, False); |
- |
- if (!ctxErrorOccurred && fContext) { |
- break; |
- } |
- // try again |
- ctxErrorOccurred = false; |
- } |
- |
- // Couldn't create GL 3.0 context. |
- // Fall back to old-style 2.x context. |
- // When a context version below 3.0 is requested, |
- // implementations will return the newest context version |
- // compatible with OpenGL versions less than version 3.0. |
- if (ctxErrorOccurred || !fContext) { |
- static const int context_attribs_gl_fallback[] = { |
- GLX_CONTEXT_MAJOR_VERSION_ARB, 1, |
- GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
- None |
- }; |
- |
- ctxErrorOccurred = false; |
- |
- fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, |
- context_attribs_gl_fallback); |
- } |
- } |
- } |
- |
- // Sync to ensure any errors generated are processed. |
- XSync(fDisplay, False); |
- |
- // Restore the original error handler |
- XSetErrorHandler(oldHandler); |
- |
- if (ctxErrorOccurred || !fContext) { |
- SkDebugf("Failed to create an OpenGL context.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- |
- // Verify that context is a direct context |
- if (!glXIsDirect(fDisplay, fContext)) { |
- //SkDebugf("Indirect GLX rendering context obtained.\n"); |
- } else { |
- //SkDebugf("Direct GLX rendering context obtained.\n"); |
- } |
- |
- //SkDebugf("Making context current.\n"); |
- if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { |
- SkDebugf("Could not set the context.\n"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- |
- const GrGLInterface* interface = GrGLCreateNativeInterface(); |
- if (!interface) { |
- SkDebugf("Failed to create gl interface"); |
- this->destroyGLContext(); |
- return NULL; |
- } |
- return interface; |
-} |
- |
-void GLXGLContext::makeCurrent() const { |
- if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { |
- SkDebugf("Could not set the context.\n"); |
- } |
-} |
- |
-void GLXGLContext::swapBuffers() const { |
- glXSwapBuffers(fDisplay, fGlxPixmap); |
-} |
- |
-} // anonymous namespace |
- |
-SkGLContext* SkCreatePlatformGLContext() { |
- return SkNEW(GLXGLContext); |
-} |