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Unified Diff: src/gpu/gl/egl/SkNativeGLContext_egl.cpp

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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Index: src/gpu/gl/egl/SkNativeGLContext_egl.cpp
diff --git a/src/gpu/gl/egl/SkNativeGLContext_egl.cpp b/src/gpu/gl/egl/SkNativeGLContext_egl.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..d4d7219b5bbbf7a3799e367d7102288cfa382abc
--- /dev/null
+++ b/src/gpu/gl/egl/SkNativeGLContext_egl.cpp
@@ -0,0 +1,182 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gl/SkNativeGLContext.h"
+
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
+ fOldEGLContext = eglGetCurrentContext();
+ fOldDisplay = eglGetCurrentDisplay();
+ fOldSurface = eglGetCurrentSurface(EGL_DRAW);
+
+}
+
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
+ if (fOldDisplay) {
+ eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+SkNativeGLContext::SkNativeGLContext()
+ : fContext(EGL_NO_CONTEXT)
+ , fDisplay(EGL_NO_DISPLAY)
+ , fSurface(EGL_NO_SURFACE) {
+}
+
+SkNativeGLContext::~SkNativeGLContext() {
+ this->destroyGLContext();
+}
+
+void SkNativeGLContext::destroyGLContext() {
+ if (fDisplay) {
+ eglMakeCurrent(fDisplay, 0, 0, 0);
+
+ if (fContext) {
+ eglDestroyContext(fDisplay, fContext);
+ fContext = EGL_NO_CONTEXT;
+ }
+
+ if (fSurface) {
+ eglDestroySurface(fDisplay, fSurface);
+ fSurface = EGL_NO_SURFACE;
+ }
+
+ //TODO should we close the display?
+ fDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+ static const EGLint kEGLContextAttribsForOpenGL[] = {
+ EGL_NONE
+ };
+
+ static const EGLint kEGLContextAttribsForOpenGLES[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ static const struct {
+ const EGLint* fContextAttribs;
+ EGLenum fAPI;
+ EGLint fRenderableTypeBit;
+ GrGLStandard fStandard;
+ } kAPIs[] = {
+ { // OpenGL
+ kEGLContextAttribsForOpenGL,
+ EGL_OPENGL_API,
+ EGL_OPENGL_BIT,
+ kGL_GrGLStandard
+ },
+ { // OpenGL ES. This seems to work for both ES2 and 3 (when available).
+ kEGLContextAttribsForOpenGLES,
+ EGL_OPENGL_ES_API,
+ EGL_OPENGL_ES2_BIT,
+ kGLES_GrGLStandard
+ },
+ };
+
+ size_t apiLimit = SK_ARRAY_COUNT(kAPIs);
+ size_t api = 0;
+ if (forcedGpuAPI == kGL_GrGLStandard) {
+ apiLimit = 1;
+ } else if (forcedGpuAPI == kGLES_GrGLStandard) {
+ api = 1;
+ }
+ SkASSERT(forcedGpuAPI == kNone_GrGLStandard || kAPIs[api].fStandard == forcedGpuAPI);
+
+ const GrGLInterface* interface = NULL;
+
+ for (; NULL == interface && api < apiLimit; ++api) {
+ fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ eglInitialize(fDisplay, &majorVersion, &minorVersion);
+
+#if 0
+ SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR));
+ SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS));
+ SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION));
+ SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS));
+#endif
+
+ if (!eglBindAPI(kAPIs[api].fAPI)) {
+ continue;
+ }
+
+ EGLint numConfigs;
+ const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE
+ };
+
+ EGLConfig surfaceConfig;
+ if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
+ SkDebugf("eglChooseConfig failed. EGL Error: 0x%08x\n", eglGetError());
+ continue;
+ }
+
+ fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, kAPIs[api].fContextAttribs);
+ if (EGL_NO_CONTEXT == fContext) {
+ SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError());
+ continue;
+ }
+
+ static const EGLint kSurfaceAttribs[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_NONE
+ };
+
+ fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, kSurfaceAttribs);
+ if (EGL_NO_SURFACE == fSurface) {
+ SkDebugf("eglCreatePbufferSurface failed. EGL Error: 0x%08x\n", eglGetError());
+ this->destroyGLContext();
+ continue;
+ }
+
+ if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError());
+ this->destroyGLContext();
+ continue;
+ }
+
+ interface = GrGLCreateNativeInterface();
+ if (NULL == interface) {
+ SkDebugf("Failed to create gl interface.\n");
+ this->destroyGLContext();
+ continue;
+ }
+
+ if (!interface->validate()) {
+ interface->unref();
+ interface = NULL;
+ this->destroyGLContext();
+ }
+ }
+
+ return interface;
+}
+
+void SkNativeGLContext::makeCurrent() const {
+ if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("Could not set the context.\n");
+ }
+}
+
+void SkNativeGLContext::swapBuffers() const {
+ if (!eglSwapBuffers(fDisplay, fSurface)) {
+ SkDebugf("Could not complete eglSwapBuffers.\n");
+ }
+}
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