Index: src/gpu/gl/glx/SkNativeGLContext_glx.cpp |
diff --git a/src/gpu/gl/glx/SkNativeGLContext_glx.cpp b/src/gpu/gl/glx/SkNativeGLContext_glx.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..bd130b545cd9af62de9002dfbc6aef2f0e4b85da |
--- /dev/null |
+++ b/src/gpu/gl/glx/SkNativeGLContext_glx.cpp |
@@ -0,0 +1,288 @@ |
+ |
+/* |
+ * Copyright 2011 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#include "gl/SkNativeGLContext.h" |
+ |
+#include <GL/glu.h> |
+ |
+/* Note: Skia requires glx 1.3 or newer */ |
+ |
+SkNativeGLContext::AutoContextRestore::AutoContextRestore() { |
+ fOldGLXContext = glXGetCurrentContext(); |
+ fOldDisplay = glXGetCurrentDisplay(); |
+ fOldDrawable = glXGetCurrentDrawable(); |
+} |
+ |
+SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { |
+ if (fOldDisplay) { |
+ glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext); |
+ } |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+static bool ctxErrorOccurred = false; |
+static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { |
+ ctxErrorOccurred = true; |
+ return 0; |
+} |
+ |
+SkNativeGLContext::SkNativeGLContext() |
+ : fContext(NULL) |
+ , fDisplay(NULL) |
+ , fPixmap(0) |
+ , fGlxPixmap(0) { |
+} |
+ |
+SkNativeGLContext::~SkNativeGLContext() { |
+ this->destroyGLContext(); |
+} |
+ |
+void SkNativeGLContext::destroyGLContext() { |
+ if (fDisplay) { |
+ glXMakeCurrent(fDisplay, 0, 0); |
+ |
+ if (fContext) { |
+ glXDestroyContext(fDisplay, fContext); |
+ fContext = NULL; |
+ } |
+ |
+ if (fGlxPixmap) { |
+ glXDestroyGLXPixmap(fDisplay, fGlxPixmap); |
+ fGlxPixmap = 0; |
+ } |
+ |
+ if (fPixmap) { |
+ XFreePixmap(fDisplay, fPixmap); |
+ fPixmap = 0; |
+ } |
+ |
+ XCloseDisplay(fDisplay); |
+ fDisplay = NULL; |
+ } |
+} |
+ |
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) { |
+ fDisplay = XOpenDisplay(0); |
+ |
+ if (!fDisplay) { |
+ SkDebugf("Failed to open X display.\n"); |
+ this->destroyGLContext(); |
+ return NULL; |
+ } |
+ |
+ // Get a matching FB config |
+ static int visual_attribs[] = { |
+ GLX_X_RENDERABLE , True, |
+ GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT, |
+ None |
+ }; |
+ |
+ int glx_major, glx_minor; |
+ |
+ // FBConfigs were added in GLX version 1.3. |
+ if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) || |
+ ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) { |
+ SkDebugf("GLX version 1.3 or higher required.\n"); |
+ this->destroyGLContext(); |
+ return NULL; |
+ } |
+ |
+ //SkDebugf("Getting matching framebuffer configs.\n"); |
+ int fbcount; |
+ GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay), |
+ visual_attribs, &fbcount); |
+ if (!fbc) { |
+ SkDebugf("Failed to retrieve a framebuffer config.\n"); |
+ this->destroyGLContext(); |
+ return NULL; |
+ } |
+ //SkDebugf("Found %d matching FB configs.\n", fbcount); |
+ |
+ // Pick the FB config/visual with the most samples per pixel |
+ //SkDebugf("Getting XVisualInfos.\n"); |
+ int best_fbc = -1, best_num_samp = -1; |
+ |
+ int i; |
+ for (i = 0; i < fbcount; ++i) { |
+ XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]); |
+ if (vi) { |
+ int samp_buf, samples; |
+ glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); |
+ glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples); |
+ |
+ //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," |
+ // " SAMPLES = %d\n", |
+ // i, (unsigned int)vi->visualid, samp_buf, samples); |
+ |
+ if (best_fbc < 0 || (samp_buf && samples > best_num_samp)) |
+ best_fbc = i, best_num_samp = samples; |
+ } |
+ XFree(vi); |
+ } |
+ |
+ GLXFBConfig bestFbc = fbc[best_fbc]; |
+ |
+ // Be sure to free the FBConfig list allocated by glXChooseFBConfig() |
+ XFree(fbc); |
+ |
+ // Get a visual |
+ XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc); |
+ //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid); |
+ |
+ fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth); |
+ |
+ if (!fPixmap) { |
+ SkDebugf("Failed to create pixmap.\n"); |
+ this->destroyGLContext(); |
+ return NULL; |
+ } |
+ |
+ fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap); |
+ |
+ // Done with the visual info data |
+ XFree(vi); |
+ |
+ // Create the context |
+ |
+ // Install an X error handler so the application won't exit if GL 3.0 |
+ // context allocation fails. |
+ // |
+ // Note this error handler is global. |
+ // All display connections in all threads of a process use the same |
+ // error handler, so be sure to guard against other threads issuing |
+ // X commands while this code is running. |
+ ctxErrorOccurred = false; |
+ int (*oldHandler)(Display*, XErrorEvent*) = |
+ XSetErrorHandler(&ctxErrorHandler); |
+ |
+ // Get the default screen's GLX extension list |
+ const char *glxExts = glXQueryExtensionsString( |
+ fDisplay, DefaultScreen(fDisplay) |
+ ); |
+ |
+ |
+ // Check for the GLX_ARB_create_context extension string and the function. |
+ // If either is not present, use GLX 1.3 context creation method. |
+ if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"), |
+ reinterpret_cast<const GLubyte*>(glxExts))) { |
+ if (kGLES_GrGLStandard != forcedGpuAPI) { |
+ fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True); |
+ } |
+ } else { |
+ //SkDebugf("Creating context.\n"); |
+ PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = |
+ (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB"); |
+ |
+ if (kGLES_GrGLStandard == forcedGpuAPI) { |
+ if (gluCheckExtension( |
+ reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"), |
+ reinterpret_cast<const GLubyte*>(glxExts))) { |
+ static const int context_attribs_gles[] = { |
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3, |
+ GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, |
+ None |
+ }; |
+ fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, |
+ context_attribs_gles); |
+ } |
+ } else { |
+ // Well, unfortunately GLX will not just give us the highest context so instead we have |
+ // to do this nastiness |
+ for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) { |
+ /* don't bother below GL 3.0 */ |
+ if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) { |
+ break; |
+ } |
+ // On Nvidia GPUs, to use Nv Path rendering we need a compatibility profile for the |
+ // time being. |
+ // TODO when Nvidia implements NVPR on Core profiles, we should start requesting |
+ // core here |
+ static const int context_attribs_gl[] = { |
+ GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major, |
+ GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor, |
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, |
+ None |
+ }; |
+ fContext = |
+ glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, context_attribs_gl); |
+ |
+ // Sync to ensure any errors generated are processed. |
+ XSync(fDisplay, False); |
+ |
+ if (!ctxErrorOccurred && fContext) { |
+ break; |
+ } |
+ // try again |
+ ctxErrorOccurred = false; |
+ } |
+ |
+ // Couldn't create GL 3.0 context. |
+ // Fall back to old-style 2.x context. |
+ // When a context version below 3.0 is requested, |
+ // implementations will return the newest context version |
+ // compatible with OpenGL versions less than version 3.0. |
+ if (ctxErrorOccurred || !fContext) { |
+ static const int context_attribs_gl_fallback[] = { |
+ GLX_CONTEXT_MAJOR_VERSION_ARB, 1, |
+ GLX_CONTEXT_MINOR_VERSION_ARB, 0, |
+ None |
+ }; |
+ |
+ ctxErrorOccurred = false; |
+ |
+ fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, |
+ context_attribs_gl_fallback); |
+ } |
+ } |
+ } |
+ |
+ // Sync to ensure any errors generated are processed. |
+ XSync(fDisplay, False); |
+ |
+ // Restore the original error handler |
+ XSetErrorHandler(oldHandler); |
+ |
+ if (ctxErrorOccurred || !fContext) { |
+ SkDebugf("Failed to create an OpenGL context.\n"); |
+ this->destroyGLContext(); |
+ return NULL; |
+ } |
+ |
+ // Verify that context is a direct context |
+ if (!glXIsDirect(fDisplay, fContext)) { |
+ //SkDebugf("Indirect GLX rendering context obtained.\n"); |
+ } else { |
+ //SkDebugf("Direct GLX rendering context obtained.\n"); |
+ } |
+ |
+ //SkDebugf("Making context current.\n"); |
+ if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { |
+ SkDebugf("Could not set the context.\n"); |
+ this->destroyGLContext(); |
+ return NULL; |
+ } |
+ |
+ const GrGLInterface* interface = GrGLCreateNativeInterface(); |
+ if (!interface) { |
+ SkDebugf("Failed to create gl interface"); |
+ this->destroyGLContext(); |
+ return NULL; |
+ } |
+ return interface; |
+} |
+ |
+void SkNativeGLContext::makeCurrent() const { |
+ if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) { |
+ SkDebugf("Could not set the context.\n"); |
+ } |
+} |
+ |
+void SkNativeGLContext::swapBuffers() const { |
+ glXSwapBuffers(fDisplay, fGlxPixmap); |
+} |