| Index: src/gpu/gl/glx/SkNativeGLContext_glx.cpp
|
| diff --git a/src/gpu/gl/glx/SkNativeGLContext_glx.cpp b/src/gpu/gl/glx/SkNativeGLContext_glx.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..bd130b545cd9af62de9002dfbc6aef2f0e4b85da
|
| --- /dev/null
|
| +++ b/src/gpu/gl/glx/SkNativeGLContext_glx.cpp
|
| @@ -0,0 +1,288 @@
|
| +
|
| +/*
|
| + * Copyright 2011 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +#include "gl/SkNativeGLContext.h"
|
| +
|
| +#include <GL/glu.h>
|
| +
|
| +/* Note: Skia requires glx 1.3 or newer */
|
| +
|
| +SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
|
| + fOldGLXContext = glXGetCurrentContext();
|
| + fOldDisplay = glXGetCurrentDisplay();
|
| + fOldDrawable = glXGetCurrentDrawable();
|
| +}
|
| +
|
| +SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
|
| + if (fOldDisplay) {
|
| + glXMakeCurrent(fOldDisplay, fOldDrawable, fOldGLXContext);
|
| + }
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +static bool ctxErrorOccurred = false;
|
| +static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
|
| + ctxErrorOccurred = true;
|
| + return 0;
|
| +}
|
| +
|
| +SkNativeGLContext::SkNativeGLContext()
|
| + : fContext(NULL)
|
| + , fDisplay(NULL)
|
| + , fPixmap(0)
|
| + , fGlxPixmap(0) {
|
| +}
|
| +
|
| +SkNativeGLContext::~SkNativeGLContext() {
|
| + this->destroyGLContext();
|
| +}
|
| +
|
| +void SkNativeGLContext::destroyGLContext() {
|
| + if (fDisplay) {
|
| + glXMakeCurrent(fDisplay, 0, 0);
|
| +
|
| + if (fContext) {
|
| + glXDestroyContext(fDisplay, fContext);
|
| + fContext = NULL;
|
| + }
|
| +
|
| + if (fGlxPixmap) {
|
| + glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
|
| + fGlxPixmap = 0;
|
| + }
|
| +
|
| + if (fPixmap) {
|
| + XFreePixmap(fDisplay, fPixmap);
|
| + fPixmap = 0;
|
| + }
|
| +
|
| + XCloseDisplay(fDisplay);
|
| + fDisplay = NULL;
|
| + }
|
| +}
|
| +
|
| +const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
|
| + fDisplay = XOpenDisplay(0);
|
| +
|
| + if (!fDisplay) {
|
| + SkDebugf("Failed to open X display.\n");
|
| + this->destroyGLContext();
|
| + return NULL;
|
| + }
|
| +
|
| + // Get a matching FB config
|
| + static int visual_attribs[] = {
|
| + GLX_X_RENDERABLE , True,
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| + GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
|
| + None
|
| + };
|
| +
|
| + int glx_major, glx_minor;
|
| +
|
| + // FBConfigs were added in GLX version 1.3.
|
| + if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
|
| + ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
|
| + SkDebugf("GLX version 1.3 or higher required.\n");
|
| + this->destroyGLContext();
|
| + return NULL;
|
| + }
|
| +
|
| + //SkDebugf("Getting matching framebuffer configs.\n");
|
| + int fbcount;
|
| + GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
|
| + visual_attribs, &fbcount);
|
| + if (!fbc) {
|
| + SkDebugf("Failed to retrieve a framebuffer config.\n");
|
| + this->destroyGLContext();
|
| + return NULL;
|
| + }
|
| + //SkDebugf("Found %d matching FB configs.\n", fbcount);
|
| +
|
| + // Pick the FB config/visual with the most samples per pixel
|
| + //SkDebugf("Getting XVisualInfos.\n");
|
| + int best_fbc = -1, best_num_samp = -1;
|
| +
|
| + int i;
|
| + for (i = 0; i < fbcount; ++i) {
|
| + XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
|
| + if (vi) {
|
| + int samp_buf, samples;
|
| + glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
|
| + glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
|
| +
|
| + //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
|
| + // " SAMPLES = %d\n",
|
| + // i, (unsigned int)vi->visualid, samp_buf, samples);
|
| +
|
| + if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
|
| + best_fbc = i, best_num_samp = samples;
|
| + }
|
| + XFree(vi);
|
| + }
|
| +
|
| + GLXFBConfig bestFbc = fbc[best_fbc];
|
| +
|
| + // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
|
| + XFree(fbc);
|
| +
|
| + // Get a visual
|
| + XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
|
| + //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
|
| +
|
| + fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
|
| +
|
| + if (!fPixmap) {
|
| + SkDebugf("Failed to create pixmap.\n");
|
| + this->destroyGLContext();
|
| + return NULL;
|
| + }
|
| +
|
| + fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
|
| +
|
| + // Done with the visual info data
|
| + XFree(vi);
|
| +
|
| + // Create the context
|
| +
|
| + // Install an X error handler so the application won't exit if GL 3.0
|
| + // context allocation fails.
|
| + //
|
| + // Note this error handler is global.
|
| + // All display connections in all threads of a process use the same
|
| + // error handler, so be sure to guard against other threads issuing
|
| + // X commands while this code is running.
|
| + ctxErrorOccurred = false;
|
| + int (*oldHandler)(Display*, XErrorEvent*) =
|
| + XSetErrorHandler(&ctxErrorHandler);
|
| +
|
| + // Get the default screen's GLX extension list
|
| + const char *glxExts = glXQueryExtensionsString(
|
| + fDisplay, DefaultScreen(fDisplay)
|
| + );
|
| +
|
| +
|
| + // Check for the GLX_ARB_create_context extension string and the function.
|
| + // If either is not present, use GLX 1.3 context creation method.
|
| + if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"),
|
| + reinterpret_cast<const GLubyte*>(glxExts))) {
|
| + if (kGLES_GrGLStandard != forcedGpuAPI) {
|
| + fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
|
| + }
|
| + } else {
|
| + //SkDebugf("Creating context.\n");
|
| + PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB =
|
| + (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
|
| +
|
| + if (kGLES_GrGLStandard == forcedGpuAPI) {
|
| + if (gluCheckExtension(
|
| + reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"),
|
| + reinterpret_cast<const GLubyte*>(glxExts))) {
|
| + static const int context_attribs_gles[] = {
|
| + GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
| + GLX_CONTEXT_MINOR_VERSION_ARB, 0,
|
| + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
|
| + None
|
| + };
|
| + fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True,
|
| + context_attribs_gles);
|
| + }
|
| + } else {
|
| + // Well, unfortunately GLX will not just give us the highest context so instead we have
|
| + // to do this nastiness
|
| + for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) {
|
| + /* don't bother below GL 3.0 */
|
| + if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) {
|
| + break;
|
| + }
|
| + // On Nvidia GPUs, to use Nv Path rendering we need a compatibility profile for the
|
| + // time being.
|
| + // TODO when Nvidia implements NVPR on Core profiles, we should start requesting
|
| + // core here
|
| + static const int context_attribs_gl[] = {
|
| + GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major,
|
| + GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor,
|
| + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
| + None
|
| + };
|
| + fContext =
|
| + glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, context_attribs_gl);
|
| +
|
| + // Sync to ensure any errors generated are processed.
|
| + XSync(fDisplay, False);
|
| +
|
| + if (!ctxErrorOccurred && fContext) {
|
| + break;
|
| + }
|
| + // try again
|
| + ctxErrorOccurred = false;
|
| + }
|
| +
|
| + // Couldn't create GL 3.0 context.
|
| + // Fall back to old-style 2.x context.
|
| + // When a context version below 3.0 is requested,
|
| + // implementations will return the newest context version
|
| + // compatible with OpenGL versions less than version 3.0.
|
| + if (ctxErrorOccurred || !fContext) {
|
| + static const int context_attribs_gl_fallback[] = {
|
| + GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
|
| + GLX_CONTEXT_MINOR_VERSION_ARB, 0,
|
| + None
|
| + };
|
| +
|
| + ctxErrorOccurred = false;
|
| +
|
| + fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True,
|
| + context_attribs_gl_fallback);
|
| + }
|
| + }
|
| + }
|
| +
|
| + // Sync to ensure any errors generated are processed.
|
| + XSync(fDisplay, False);
|
| +
|
| + // Restore the original error handler
|
| + XSetErrorHandler(oldHandler);
|
| +
|
| + if (ctxErrorOccurred || !fContext) {
|
| + SkDebugf("Failed to create an OpenGL context.\n");
|
| + this->destroyGLContext();
|
| + return NULL;
|
| + }
|
| +
|
| + // Verify that context is a direct context
|
| + if (!glXIsDirect(fDisplay, fContext)) {
|
| + //SkDebugf("Indirect GLX rendering context obtained.\n");
|
| + } else {
|
| + //SkDebugf("Direct GLX rendering context obtained.\n");
|
| + }
|
| +
|
| + //SkDebugf("Making context current.\n");
|
| + if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
|
| + SkDebugf("Could not set the context.\n");
|
| + this->destroyGLContext();
|
| + return NULL;
|
| + }
|
| +
|
| + const GrGLInterface* interface = GrGLCreateNativeInterface();
|
| + if (!interface) {
|
| + SkDebugf("Failed to create gl interface");
|
| + this->destroyGLContext();
|
| + return NULL;
|
| + }
|
| + return interface;
|
| +}
|
| +
|
| +void SkNativeGLContext::makeCurrent() const {
|
| + if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
|
| + SkDebugf("Could not set the context.\n");
|
| + }
|
| +}
|
| +
|
| +void SkNativeGLContext::swapBuffers() const {
|
| + glXSwapBuffers(fDisplay, fGlxPixmap);
|
| +}
|
|
|