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Side by Side Diff: src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp

Issue 639793002: Revert of Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8 #include "gl/SkGLContext.h"
9
10 #include <X11/Xlib.h>
11 #include <GL/glx.h>
12 #include <GL/glu.h>
13
14 namespace {
15
16 /* Note: Skia requires glx 1.3 or newer */
17
18 /* This struct is taken from a mesa demo. Please update as required */
19 static const struct { int major, minor; } gl_versions[] = {
20 {1, 0},
21 {1, 1},
22 {1, 2},
23 {1, 3},
24 {1, 4},
25 {1, 5},
26 {2, 0},
27 {2, 1},
28 {3, 0},
29 {3, 1},
30 {3, 2},
31 {3, 3},
32 {4, 0},
33 {4, 1},
34 {4, 2},
35 {4, 3},
36 {4, 4},
37 {0, 0} /* end of list */
38 };
39 #define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
40
41 static bool ctxErrorOccurred = false;
42 static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
43 ctxErrorOccurred = true;
44 return 0;
45 }
46
47 class GLXGLContext : public SkGLContext {
48 public:
49 GLXGLContext();
50
51 virtual ~GLXGLContext();
52
53 virtual void makeCurrent() const SK_OVERRIDE;
54 virtual void swapBuffers() const SK_OVERRIDE;
55 protected:
56 virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_O VERRIDE;
57 virtual void destroyGLContext() SK_OVERRIDE;
58
59 private:
60 GLXContext fContext;
61 Display* fDisplay;
62 Pixmap fPixmap;
63 GLXPixmap fGlxPixmap;
64 };
65
66 GLXGLContext::GLXGLContext()
67 : fContext(NULL)
68 , fDisplay(NULL)
69 , fPixmap(0)
70 , fGlxPixmap(0) {
71 }
72
73 GLXGLContext::~GLXGLContext() {
74 this->destroyGLContext();
75 }
76
77 void GLXGLContext::destroyGLContext() {
78 if (fDisplay) {
79 glXMakeCurrent(fDisplay, 0, 0);
80
81 if (fContext) {
82 glXDestroyContext(fDisplay, fContext);
83 fContext = NULL;
84 }
85
86 if (fGlxPixmap) {
87 glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
88 fGlxPixmap = 0;
89 }
90
91 if (fPixmap) {
92 XFreePixmap(fDisplay, fPixmap);
93 fPixmap = 0;
94 }
95
96 XCloseDisplay(fDisplay);
97 fDisplay = NULL;
98 }
99 }
100
101 const GrGLInterface* GLXGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
102 fDisplay = XOpenDisplay(0);
103
104 if (!fDisplay) {
105 SkDebugf("Failed to open X display.\n");
106 this->destroyGLContext();
107 return NULL;
108 }
109
110 // Get a matching FB config
111 static int visual_attribs[] = {
112 GLX_X_RENDERABLE , True,
113 GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
114 None
115 };
116
117 int glx_major, glx_minor;
118
119 // FBConfigs were added in GLX version 1.3.
120 if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
121 ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
122 SkDebugf("GLX version 1.3 or higher required.\n");
123 this->destroyGLContext();
124 return NULL;
125 }
126
127 //SkDebugf("Getting matching framebuffer configs.\n");
128 int fbcount;
129 GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
130 visual_attribs, &fbcount);
131 if (!fbc) {
132 SkDebugf("Failed to retrieve a framebuffer config.\n");
133 this->destroyGLContext();
134 return NULL;
135 }
136 //SkDebugf("Found %d matching FB configs.\n", fbcount);
137
138 // Pick the FB config/visual with the most samples per pixel
139 //SkDebugf("Getting XVisualInfos.\n");
140 int best_fbc = -1, best_num_samp = -1;
141
142 int i;
143 for (i = 0; i < fbcount; ++i) {
144 XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
145 if (vi) {
146 int samp_buf, samples;
147 glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf );
148 glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
149
150 //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
151 // " SAMPLES = %d\n",
152 // i, (unsigned int)vi->visualid, samp_buf, samples);
153
154 if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
155 best_fbc = i, best_num_samp = samples;
156 }
157 XFree(vi);
158 }
159
160 GLXFBConfig bestFbc = fbc[best_fbc];
161
162 // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
163 XFree(fbc);
164
165 // Get a visual
166 XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
167 //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
168
169 fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
170
171 if (!fPixmap) {
172 SkDebugf("Failed to create pixmap.\n");
173 this->destroyGLContext();
174 return NULL;
175 }
176
177 fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
178
179 // Done with the visual info data
180 XFree(vi);
181
182 // Create the context
183
184 // Install an X error handler so the application won't exit if GL 3.0
185 // context allocation fails.
186 //
187 // Note this error handler is global.
188 // All display connections in all threads of a process use the same
189 // error handler, so be sure to guard against other threads issuing
190 // X commands while this code is running.
191 ctxErrorOccurred = false;
192 int (*oldHandler)(Display*, XErrorEvent*) =
193 XSetErrorHandler(&ctxErrorHandler);
194
195 // Get the default screen's GLX extension list
196 const char *glxExts = glXQueryExtensionsString(
197 fDisplay, DefaultScreen(fDisplay)
198 );
199
200
201 // Check for the GLX_ARB_create_context extension string and the function.
202 // If either is not present, use GLX 1.3 context creation method.
203 if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_cont ext"),
204 reinterpret_cast<const GLubyte*>(glxExts))) {
205 if (kGLES_GrGLStandard != forcedGpuAPI) {
206 fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
207 }
208 } else {
209 //SkDebugf("Creating context.\n");
210 PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB =
211 (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte* )"glXCreateContextAttribsARB");
212
213 if (kGLES_GrGLStandard == forcedGpuAPI) {
214 if (gluCheckExtension(
215 reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2 _profile"),
216 reinterpret_cast<const GLubyte*>(glxExts))) {
217 static const int context_attribs_gles[] = {
218 GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
219 GLX_CONTEXT_MINOR_VERSION_ARB, 0,
220 GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EX T,
221 None
222 };
223 fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True ,
224 context_attribs_gles);
225 }
226 } else {
227 // Well, unfortunately GLX will not just give us the highest context so instead we have
228 // to do this nastiness
229 for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) {
230 /* don't bother below GL 3.0 */
231 if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) {
232 break;
233 }
234 // On Nvidia GPUs, to use Nv Path rendering we need a compatibil ity profile for the
235 // time being.
236 // TODO when Nvidia implements NVPR on Core profiles, we should start requesting
237 // core here
238 static const int context_attribs_gl[] = {
239 GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major,
240 GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor,
241 GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PR OFILE_BIT_ARB,
242 None
243 };
244 fContext =
245 glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, c ontext_attribs_gl);
246
247 // Sync to ensure any errors generated are processed.
248 XSync(fDisplay, False);
249
250 if (!ctxErrorOccurred && fContext) {
251 break;
252 }
253 // try again
254 ctxErrorOccurred = false;
255 }
256
257 // Couldn't create GL 3.0 context.
258 // Fall back to old-style 2.x context.
259 // When a context version below 3.0 is requested,
260 // implementations will return the newest context version
261 // compatible with OpenGL versions less than version 3.0.
262 if (ctxErrorOccurred || !fContext) {
263 static const int context_attribs_gl_fallback[] = {
264 GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
265 GLX_CONTEXT_MINOR_VERSION_ARB, 0,
266 None
267 };
268
269 ctxErrorOccurred = false;
270
271 fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True ,
272 context_attribs_gl_fallbac k);
273 }
274 }
275 }
276
277 // Sync to ensure any errors generated are processed.
278 XSync(fDisplay, False);
279
280 // Restore the original error handler
281 XSetErrorHandler(oldHandler);
282
283 if (ctxErrorOccurred || !fContext) {
284 SkDebugf("Failed to create an OpenGL context.\n");
285 this->destroyGLContext();
286 return NULL;
287 }
288
289 // Verify that context is a direct context
290 if (!glXIsDirect(fDisplay, fContext)) {
291 //SkDebugf("Indirect GLX rendering context obtained.\n");
292 } else {
293 //SkDebugf("Direct GLX rendering context obtained.\n");
294 }
295
296 //SkDebugf("Making context current.\n");
297 if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
298 SkDebugf("Could not set the context.\n");
299 this->destroyGLContext();
300 return NULL;
301 }
302
303 const GrGLInterface* interface = GrGLCreateNativeInterface();
304 if (!interface) {
305 SkDebugf("Failed to create gl interface");
306 this->destroyGLContext();
307 return NULL;
308 }
309 return interface;
310 }
311
312 void GLXGLContext::makeCurrent() const {
313 if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
314 SkDebugf("Could not set the context.\n");
315 }
316 }
317
318 void GLXGLContext::swapBuffers() const {
319 glXSwapBuffers(fDisplay, fGlxPixmap);
320 }
321
322 } // anonymous namespace
323
324 SkGLContext* SkCreatePlatformGLContext() {
325 return SkNEW(GLXGLContext);
326 }
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