Index: content/browser/gamepad/gamepad_standard_mappings_mac.mm |
diff --git a/content/browser/gamepad/gamepad_standard_mappings_mac.mm b/content/browser/gamepad/gamepad_standard_mappings_mac.mm |
index ebb08eda640a1dbddac6391864c5ad7c8b8a45df..50bdbc0026259d7e43e3129b64343165b1cc6766 100644 |
--- a/content/browser/gamepad/gamepad_standard_mappings_mac.mm |
+++ b/content/browser/gamepad/gamepad_standard_mappings_mac.mm |
@@ -8,233 +8,245 @@ |
namespace { |
-void MapperXbox360Gamepad(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
- *mapped = input; |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; |
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; |
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; |
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; |
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; |
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; |
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
- mapped->buttonsLength = BUTTON_INDEX_COUNT; |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperPlaystationSixAxis(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
- *mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; |
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; |
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; |
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; |
- |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = |
- ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = |
- ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]); |
- |
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; |
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; |
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; |
+void MapperXbox360Gamepad( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
+ mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
+ mapped->buttons[kButtonStart] = input.buttons[8]; |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; |
+ mapped->buttons[kButtonDpadUp] = input.buttons[11]; |
+ mapped->buttons[kButtonDpadDown] = input.buttons[12]; |
+ mapped->buttons[kButtonDpadLeft] = input.buttons[13]; |
+ mapped->buttons[kButtonDpadRight] = input.buttons[14]; |
+ mapped->buttons[kButtonMeta] = input.buttons[10]; |
+ mapped->axes[kAxisRightStickX] = input.axes[3]; |
+ mapped->axes[kAxisRightStickY] = input.axes[4]; |
+ mapped->buttonsLength = kNumButtons; |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperPlaystationSixAxis( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[14]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[13]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[15]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
+ |
+ mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis( |
+ input.buttons[8], input.axes[14]); |
+ mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis( |
+ input.buttons[9], input.axes[15]); |
+ |
+ mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
+ mapped->buttons[kButtonStart] = input.buttons[3]; |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
// The SixAxis Dpad is pressure sensative |
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = |
- ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]); |
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = |
- ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]); |
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = |
- ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]); |
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = |
- ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); |
- |
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
- |
- mapped->buttonsLength = BUTTON_INDEX_COUNT; |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperDualshock4(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
+ mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis( |
+ input.buttons[4], input.axes[10]); |
+ mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis( |
+ input.buttons[6], input.axes[12]); |
+ mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis( |
+ input.buttons[7], input.axes[13]); |
+ mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis( |
+ input.buttons[5], input.axes[11]); |
+ |
+ mapped->buttons[kButtonMeta] = input.buttons[16]; |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ |
+ mapped->buttonsLength = kNumButtons; |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperDualshock4( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
enum Dualshock4Buttons { |
- DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, |
- DUALSHOCK_BUTTON_COUNT |
+ kTouchpadButton = kNumButtons, |
+ kNumDualshock4Buttons |
}; |
*mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; |
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; |
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; |
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; |
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
- mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
- DpadFromAxis(mapped, input.axes[9]); |
- |
- mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperDirectInputStyle(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
- *mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; |
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
- DpadFromAxis(mapped, input.axes[9]); |
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperMacallyIShock(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
+ mapped->buttons[kButtonPrimary] = input.buttons[1]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[2]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[0]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[3]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[5]; |
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
+ mapped->buttons[kButtonBackSelect] = input.buttons[8]; |
+ mapped->buttons[kButtonStart] = input.buttons[9]; |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; |
+ mapped->buttons[kButtonMeta] = input.buttons[12]; |
+ mapped->buttons[kTouchpadButton] = input.buttons[13]; |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ |
+ mapped->buttonsLength = kNumDualshock4Buttons; |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperDirectInputStyle( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[1]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[2]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[0]; |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperMacallyIShock( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
enum IShockButtons { |
- ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, |
- ISHOCK_BUTTON_D, |
- ISHOCK_BUTTON_E, |
- ISHOCK_BUTTON_COUNT, |
+ kButtonC = kNumButtons, |
+ kButtonD, |
+ kButtonE, |
+ kNumIShockButtons |
}; |
*mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; |
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7]; |
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12]; |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13]; |
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[10]; |
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17]; |
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0]; |
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1]; |
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2]; |
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3]; |
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[11]; |
- mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8]; |
- mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18]; |
- mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; |
- mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
- mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; |
- |
- mapped->buttonsLength = ISHOCK_BUTTON_COUNT; |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
- *mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
- DpadFromAxis(mapped, input.axes[9]); |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; |
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperSmartJoyPLUS(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
- *mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; |
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; |
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; |
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; |
- DpadFromAxis(mapped, input.axes[9]); |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperDragonRiseGeneric(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
- *mapped = input; |
- DpadFromAxis(mapped, input.axes[9]); |
- mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; |
- mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperOnLiveWireless(const blink::WebGamepad& input, |
- blink::WebGamepad* mapped) { |
- *mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); |
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; |
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; |
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; |
- DpadFromAxis(mapped, input.axes[9]); |
- |
- mapped->buttonsLength = BUTTON_INDEX_COUNT; |
- mapped->axesLength = AXIS_INDEX_COUNT; |
-} |
- |
-void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { |
- *mapped = input; |
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; |
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; |
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; |
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; |
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; |
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); |
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); |
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); |
- mapped->buttons[BUTTON_INDEX_START] = NullButton(); |
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; |
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; |
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; |
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; |
- DpadFromAxis(mapped, input.axes[9]); |
- |
- mapped->buttonsLength = BUTTON_INDEX_COUNT; |
- mapped->axesLength = AXIS_INDEX_COUNT; |
+ mapped->buttons[kButtonPrimary] = input.buttons[6]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[5]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[7]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[14]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[12]; |
+ mapped->buttons[kButtonLeftTrigger] = input.buttons[15]; |
+ mapped->buttons[kButtonRightTrigger] = input.buttons[13]; |
+ mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
+ mapped->buttons[kButtonStart] = input.buttons[10]; |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[16]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[17]; |
+ mapped->buttons[kButtonDpadUp] = input.buttons[0]; |
+ mapped->buttons[kButtonDpadDown] = input.buttons[1]; |
+ mapped->buttons[kButtonDpadLeft] = input.buttons[2]; |
+ mapped->buttons[kButtonDpadRight] = input.buttons[3]; |
+ mapped->buttons[kButtonMeta] = input.buttons[11]; |
+ mapped->buttons[kButtonC] = input.buttons[8]; |
+ mapped->buttons[kButtonD] = input.buttons[18]; |
+ mapped->buttons[kButtonE] = input.buttons[19]; |
+ mapped->axes[kAxisLeftStickX] = input.axes[0]; |
+ mapped->axes[kAxisLeftStickY] = input.axes[1]; |
+ mapped->axes[kAxisRightStickX] = -input.axes[5]; |
+ mapped->axes[kAxisRightStickY] = input.axes[6]; |
+ |
+ mapped->buttonsLength = kNumIShockButtons; |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperXGEAR( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[2]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[3]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
+ mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
+ mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ mapped->axes[kAxisRightStickX] = input.axes[5]; |
+ mapped->axes[kAxisRightStickY] = input.axes[2]; |
+ mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperSmartJoyPLUS( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[2]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[3]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
+ mapped->buttons[kButtonStart] = input.buttons[8]; |
+ mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
+ mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
+ mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperDragonRiseGeneric( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ mapped->axes[kAxisLeftStickX] = input.axes[0]; |
+ mapped->axes[kAxisLeftStickY] = input.axes[1]; |
+ mapped->axes[kAxisRightStickX] = input.axes[2]; |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperOnLiveWireless( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[0]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[1]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[3]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
+ mapped->buttons[kButtonBackSelect] = input.buttons[10]; |
+ mapped->buttons[kButtonStart] = input.buttons[11]; |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
+ mapped->buttons[kButtonMeta] = input.buttons[12]; |
+ mapped->axes[kAxisRightStickX] = input.axes[3]; |
+ mapped->axes[kAxisRightStickY] = input.axes[4]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ |
+ mapped->buttonsLength = kNumButtons; |
+ mapped->axesLength = kNumAxes; |
+} |
+ |
+void MapperADT1( |
+ const blink::WebGamepad& input, |
+ blink::WebGamepad* mapped) { |
+ *mapped = input; |
+ mapped->buttons[kButtonPrimary] = input.buttons[0]; |
+ mapped->buttons[kButtonSecondary] = input.buttons[1]; |
+ mapped->buttons[kButtonTertiary] = input.buttons[3]; |
+ mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
+ mapped->buttons[kButtonBackSelect] = NullButton(); |
+ mapped->buttons[kButtonStart] = NullButton(); |
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
+ mapped->buttons[kButtonMeta] = input.buttons[12]; |
+ mapped->axes[kAxisRightStickY] = input.axes[5]; |
+ DpadFromAxis(mapped, input.axes[9]); |
+ |
+ mapped->buttonsLength = kNumButtons; |
+ mapped->axesLength = kNumAxes; |
} |
struct MappingData { |
@@ -242,22 +254,22 @@ |
const char* const product_id; |
GamepadStandardMappingFunction function; |
} AvailableMappings[] = { |
- // http://www.linux-usb.org/usb.ids |
- {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB |
- {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Controller |
- {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless Controller |
- {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode |
- {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode |
- {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode |
- {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS |
- {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 |
- {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter |
- {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller |
- {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode |
- {"2222", "4010", MapperMacallyIShock}, // Macally iShock |
- {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) |
- {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) |
- {"18d1", "2c40", MapperADT1}, // ADT-1 Controller |
+ // http://www.linux-usb.org/usb.ids |
+ { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB |
+ { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller |
+ { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller |
+ { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode |
+ { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode |
+ { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode |
+ { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
+ { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 |
+ { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter |
+ { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller |
+ { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode |
+ { "2222", "4010", MapperMacallyIShock }, // Macally iShock |
+ { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) |
+ { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) |
+ { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller |
}; |
} // namespace |