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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
6 | 6 |
7 namespace content { | 7 namespace content { |
8 | 8 |
9 namespace { | 9 namespace { |
10 | 10 |
11 void MapperXbox360Gamepad(const blink::WebGamepad& input, | 11 void MapperXbox360Gamepad( |
12 blink::WebGamepad* mapped) { | 12 const blink::WebGamepad& input, |
13 *mapped = input; | 13 blink::WebGamepad* mapped) { |
14 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 14 *mapped = input; |
15 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
16 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
17 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 17 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
18 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | 18 mapped->buttons[kButtonStart] = input.buttons[8]; |
19 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | 19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; |
20 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; | 20 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; |
21 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; | 21 mapped->buttons[kButtonDpadUp] = input.buttons[11]; |
22 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; | 22 mapped->buttons[kButtonDpadDown] = input.buttons[12]; |
23 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; | 23 mapped->buttons[kButtonDpadLeft] = input.buttons[13]; |
24 mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; | 24 mapped->buttons[kButtonDpadRight] = input.buttons[14]; |
25 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 25 mapped->buttons[kButtonMeta] = input.buttons[10]; |
26 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 26 mapped->axes[kAxisRightStickX] = input.axes[3]; |
27 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 27 mapped->axes[kAxisRightStickY] = input.axes[4]; |
28 mapped->axesLength = AXIS_INDEX_COUNT; | 28 mapped->buttonsLength = kNumButtons; |
29 } | 29 mapped->axesLength = kNumAxes; |
30 | 30 } |
31 void MapperPlaystationSixAxis(const blink::WebGamepad& input, | 31 |
32 blink::WebGamepad* mapped) { | 32 void MapperPlaystationSixAxis( |
33 *mapped = input; | 33 const blink::WebGamepad& input, |
34 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | 34 blink::WebGamepad* mapped) { |
35 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | 35 *mapped = input; |
36 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | 36 mapped->buttons[kButtonPrimary] = input.buttons[14]; |
37 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | 37 mapped->buttons[kButtonSecondary] = input.buttons[13]; |
38 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | 38 mapped->buttons[kButtonTertiary] = input.buttons[15]; |
39 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | 39 mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
40 | 40 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
41 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = | 41 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
42 ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); | 42 |
43 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = | 43 mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis( |
44 ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]); | 44 input.buttons[8], input.axes[14]); |
45 | 45 mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis( |
46 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; | 46 input.buttons[9], input.axes[15]); |
47 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; | 47 |
48 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; | 48 mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
49 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; | 49 mapped->buttons[kButtonStart] = input.buttons[3]; |
| 50 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
| 51 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
50 | 52 |
51 // The SixAxis Dpad is pressure sensative | 53 // The SixAxis Dpad is pressure sensative |
52 mapped->buttons[BUTTON_INDEX_DPAD_UP] = | 54 mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis( |
53 ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]); | 55 input.buttons[4], input.axes[10]); |
54 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = | 56 mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis( |
55 ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]); | 57 input.buttons[6], input.axes[12]); |
56 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = | 58 mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis( |
57 ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]); | 59 input.buttons[7], input.axes[13]); |
58 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 60 mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis( |
59 ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); | 61 input.buttons[5], input.axes[11]); |
60 | 62 |
61 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | 63 mapped->buttons[kButtonMeta] = input.buttons[16]; |
62 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 64 mapped->axes[kAxisRightStickY] = input.axes[5]; |
63 | 65 |
64 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 66 mapped->buttonsLength = kNumButtons; |
65 mapped->axesLength = AXIS_INDEX_COUNT; | 67 mapped->axesLength = kNumAxes; |
66 } | 68 } |
67 | 69 |
68 void MapperDualshock4(const blink::WebGamepad& input, | 70 void MapperDualshock4( |
69 blink::WebGamepad* mapped) { | 71 const blink::WebGamepad& input, |
| 72 blink::WebGamepad* mapped) { |
70 enum Dualshock4Buttons { | 73 enum Dualshock4Buttons { |
71 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 74 kTouchpadButton = kNumButtons, |
72 DUALSHOCK_BUTTON_COUNT | 75 kNumDualshock4Buttons |
73 }; | 76 }; |
74 | 77 |
75 *mapped = input; | 78 *mapped = input; |
76 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 79 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
77 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 80 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
78 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 81 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
79 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 82 mapped->buttons[kButtonQuaternary] = input.buttons[3]; |
80 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 83 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; |
81 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 84 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; |
82 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 85 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
83 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 86 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
84 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | 87 mapped->buttons[kButtonBackSelect] = input.buttons[8]; |
85 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | 88 mapped->buttons[kButtonStart] = input.buttons[9]; |
86 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | 89 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; |
87 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | 90 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; |
88 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 91 mapped->buttons[kButtonMeta] = input.buttons[12]; |
89 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 92 mapped->buttons[kTouchpadButton] = input.buttons[13]; |
90 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 93 mapped->axes[kAxisRightStickY] = input.axes[5]; |
91 DpadFromAxis(mapped, input.axes[9]); | 94 DpadFromAxis(mapped, input.axes[9]); |
92 | 95 |
93 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | 96 mapped->buttonsLength = kNumDualshock4Buttons; |
94 mapped->axesLength = AXIS_INDEX_COUNT; | 97 mapped->axesLength = kNumAxes; |
95 } | 98 } |
96 | 99 |
97 void MapperDirectInputStyle(const blink::WebGamepad& input, | 100 void MapperDirectInputStyle( |
98 blink::WebGamepad* mapped) { | 101 const blink::WebGamepad& input, |
99 *mapped = input; | 102 blink::WebGamepad* mapped) { |
100 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 103 *mapped = input; |
101 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 104 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
102 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 105 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
103 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 106 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
104 DpadFromAxis(mapped, input.axes[9]); | 107 mapped->axes[kAxisRightStickY] = input.axes[5]; |
105 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 108 DpadFromAxis(mapped, input.axes[9]); |
106 mapped->axesLength = AXIS_INDEX_COUNT; | 109 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
107 } | 110 mapped->axesLength = kNumAxes; |
108 | 111 } |
109 void MapperMacallyIShock(const blink::WebGamepad& input, | 112 |
110 blink::WebGamepad* mapped) { | 113 void MapperMacallyIShock( |
| 114 const blink::WebGamepad& input, |
| 115 blink::WebGamepad* mapped) { |
111 enum IShockButtons { | 116 enum IShockButtons { |
112 ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, | 117 kButtonC = kNumButtons, |
113 ISHOCK_BUTTON_D, | 118 kButtonD, |
114 ISHOCK_BUTTON_E, | 119 kButtonE, |
115 ISHOCK_BUTTON_COUNT, | 120 kNumIShockButtons |
116 }; | 121 }; |
117 | 122 |
118 *mapped = input; | 123 *mapped = input; |
119 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; | 124 mapped->buttons[kButtonPrimary] = input.buttons[6]; |
120 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; | 125 mapped->buttons[kButtonSecondary] = input.buttons[5]; |
121 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7]; | 126 mapped->buttons[kButtonTertiary] = input.buttons[7]; |
122 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 127 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
123 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14]; | 128 mapped->buttons[kButtonLeftShoulder] = input.buttons[14]; |
124 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12]; | 129 mapped->buttons[kButtonRightShoulder] = input.buttons[12]; |
125 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15]; | 130 mapped->buttons[kButtonLeftTrigger] = input.buttons[15]; |
126 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13]; | 131 mapped->buttons[kButtonRightTrigger] = input.buttons[13]; |
127 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 132 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
128 mapped->buttons[BUTTON_INDEX_START] = input.buttons[10]; | 133 mapped->buttons[kButtonStart] = input.buttons[10]; |
129 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16]; | 134 mapped->buttons[kButtonLeftThumbstick] = input.buttons[16]; |
130 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17]; | 135 mapped->buttons[kButtonRightThumbstick] = input.buttons[17]; |
131 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0]; | 136 mapped->buttons[kButtonDpadUp] = input.buttons[0]; |
132 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1]; | 137 mapped->buttons[kButtonDpadDown] = input.buttons[1]; |
133 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2]; | 138 mapped->buttons[kButtonDpadLeft] = input.buttons[2]; |
134 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3]; | 139 mapped->buttons[kButtonDpadRight] = input.buttons[3]; |
135 mapped->buttons[BUTTON_INDEX_META] = input.buttons[11]; | 140 mapped->buttons[kButtonMeta] = input.buttons[11]; |
136 mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8]; | 141 mapped->buttons[kButtonC] = input.buttons[8]; |
137 mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18]; | 142 mapped->buttons[kButtonD] = input.buttons[18]; |
138 mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; | 143 mapped->buttons[kButtonE] = input.buttons[19]; |
139 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 144 mapped->axes[kAxisLeftStickX] = input.axes[0]; |
140 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 145 mapped->axes[kAxisLeftStickY] = input.axes[1]; |
141 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; | 146 mapped->axes[kAxisRightStickX] = -input.axes[5]; |
142 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; | 147 mapped->axes[kAxisRightStickY] = input.axes[6]; |
143 | 148 |
144 mapped->buttonsLength = ISHOCK_BUTTON_COUNT; | 149 mapped->buttonsLength = kNumIShockButtons; |
145 mapped->axesLength = AXIS_INDEX_COUNT; | 150 mapped->axesLength = kNumAxes; |
146 } | 151 } |
147 | 152 |
148 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 153 void MapperXGEAR( |
149 *mapped = input; | 154 const blink::WebGamepad& input, |
150 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 155 blink::WebGamepad* mapped) { |
151 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 156 *mapped = input; |
152 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 157 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
153 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 158 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
154 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 159 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
155 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 160 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
156 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 161 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
157 DpadFromAxis(mapped, input.axes[9]); | 162 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
158 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; | 163 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
159 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | 164 DpadFromAxis(mapped, input.axes[9]); |
160 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 165 mapped->axes[kAxisRightStickX] = input.axes[5]; |
161 mapped->axesLength = AXIS_INDEX_COUNT; | 166 mapped->axes[kAxisRightStickY] = input.axes[2]; |
162 } | 167 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
163 | 168 mapped->axesLength = kNumAxes; |
164 void MapperSmartJoyPLUS(const blink::WebGamepad& input, | 169 } |
165 blink::WebGamepad* mapped) { | 170 |
166 *mapped = input; | 171 void MapperSmartJoyPLUS( |
167 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 172 const blink::WebGamepad& input, |
168 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 173 blink::WebGamepad* mapped) { |
169 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 174 *mapped = input; |
170 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 175 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
171 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 176 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
172 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 177 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
173 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 178 mapped->buttons[kButtonStart] = input.buttons[8]; |
174 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 179 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
175 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 180 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
176 DpadFromAxis(mapped, input.axes[9]); | 181 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
177 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 182 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
178 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 183 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
179 mapped->axesLength = AXIS_INDEX_COUNT; | 184 DpadFromAxis(mapped, input.axes[9]); |
180 } | 185 mapped->axes[kAxisRightStickY] = input.axes[5]; |
181 | 186 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
182 void MapperDragonRiseGeneric(const blink::WebGamepad& input, | 187 mapped->axesLength = kNumAxes; |
183 blink::WebGamepad* mapped) { | 188 } |
184 *mapped = input; | 189 |
185 DpadFromAxis(mapped, input.axes[9]); | 190 void MapperDragonRiseGeneric( |
186 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 191 const blink::WebGamepad& input, |
187 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 192 blink::WebGamepad* mapped) { |
188 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; | 193 *mapped = input; |
189 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 194 DpadFromAxis(mapped, input.axes[9]); |
190 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 195 mapped->axes[kAxisLeftStickX] = input.axes[0]; |
191 mapped->axesLength = AXIS_INDEX_COUNT; | 196 mapped->axes[kAxisLeftStickY] = input.axes[1]; |
192 } | 197 mapped->axes[kAxisRightStickX] = input.axes[2]; |
193 | 198 mapped->axes[kAxisRightStickY] = input.axes[5]; |
194 void MapperOnLiveWireless(const blink::WebGamepad& input, | 199 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
195 blink::WebGamepad* mapped) { | 200 mapped->axesLength = kNumAxes; |
196 *mapped = input; | 201 } |
197 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 202 |
198 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 203 void MapperOnLiveWireless( |
199 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 204 const blink::WebGamepad& input, |
200 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 205 blink::WebGamepad* mapped) { |
201 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 206 *mapped = input; |
202 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 207 mapped->buttons[kButtonPrimary] = input.buttons[0]; |
203 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 208 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
204 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 209 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
205 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 210 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
206 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 211 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
207 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 212 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
208 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 213 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
209 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 214 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
210 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 215 mapped->buttons[kButtonBackSelect] = input.buttons[10]; |
211 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 216 mapped->buttons[kButtonStart] = input.buttons[11]; |
212 DpadFromAxis(mapped, input.axes[9]); | 217 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
213 | 218 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
214 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 219 mapped->buttons[kButtonMeta] = input.buttons[12]; |
215 mapped->axesLength = AXIS_INDEX_COUNT; | 220 mapped->axes[kAxisRightStickX] = input.axes[3]; |
216 } | 221 mapped->axes[kAxisRightStickY] = input.axes[4]; |
217 | 222 DpadFromAxis(mapped, input.axes[9]); |
218 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 223 |
219 *mapped = input; | 224 mapped->buttonsLength = kNumButtons; |
220 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 225 mapped->axesLength = kNumAxes; |
221 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 226 } |
222 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 227 |
223 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 228 void MapperADT1( |
224 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 229 const blink::WebGamepad& input, |
225 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 230 blink::WebGamepad* mapped) { |
226 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 231 *mapped = input; |
227 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 232 mapped->buttons[kButtonPrimary] = input.buttons[0]; |
228 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 233 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
229 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 234 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
230 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 235 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
231 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 236 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
232 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 237 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
233 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 238 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
234 DpadFromAxis(mapped, input.axes[9]); | 239 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
235 | 240 mapped->buttons[kButtonBackSelect] = NullButton(); |
236 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 241 mapped->buttons[kButtonStart] = NullButton(); |
237 mapped->axesLength = AXIS_INDEX_COUNT; | 242 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
| 243 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
| 244 mapped->buttons[kButtonMeta] = input.buttons[12]; |
| 245 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 246 DpadFromAxis(mapped, input.axes[9]); |
| 247 |
| 248 mapped->buttonsLength = kNumButtons; |
| 249 mapped->axesLength = kNumAxes; |
238 } | 250 } |
239 | 251 |
240 struct MappingData { | 252 struct MappingData { |
241 const char* const vendor_id; | 253 const char* const vendor_id; |
242 const char* const product_id; | 254 const char* const product_id; |
243 GamepadStandardMappingFunction function; | 255 GamepadStandardMappingFunction function; |
244 } AvailableMappings[] = { | 256 } AvailableMappings[] = { |
245 // http://www.linux-usb.org/usb.ids | 257 // http://www.linux-usb.org/usb.ids |
246 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB | 258 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB |
247 {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Controller | 259 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller |
248 {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless Controller | 260 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller |
249 {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode | 261 { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode |
250 {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode | 262 { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode |
251 {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode | 263 { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode |
252 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS | 264 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
253 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 | 265 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 |
254 {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter | 266 { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter |
255 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller | 267 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller |
256 {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode | 268 { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode |
257 {"2222", "4010", MapperMacallyIShock}, // Macally iShock | 269 { "2222", "4010", MapperMacallyIShock }, // Macally iShock |
258 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) | 270 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) |
259 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) | 271 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) |
260 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller | 272 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller |
261 }; | 273 }; |
262 | 274 |
263 } // namespace | 275 } // namespace |
264 | 276 |
265 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 277 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
266 const base::StringPiece& vendor_id, | 278 const base::StringPiece& vendor_id, |
267 const base::StringPiece& product_id) { | 279 const base::StringPiece& product_id) { |
268 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 280 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
269 MappingData& item = AvailableMappings[i]; | 281 MappingData& item = AvailableMappings[i]; |
270 if (vendor_id == item.vendor_id && product_id == item.product_id) | 282 if (vendor_id == item.vendor_id && product_id == item.product_id) |
271 return item.function; | 283 return item.function; |
272 } | 284 } |
273 return NULL; | 285 return NULL; |
274 } | 286 } |
275 | 287 |
276 } // namespace content | 288 } // namespace content |
OLD | NEW |