| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 6 | 6 |
| 7 namespace content { | 7 namespace content { |
| 8 | 8 |
| 9 namespace { | 9 namespace { |
| 10 | 10 |
| 11 void MapperXbox360Gamepad(const blink::WebGamepad& input, | 11 void MapperXbox360Gamepad( |
| 12 blink::WebGamepad* mapped) { | 12 const blink::WebGamepad& input, |
| 13 *mapped = input; | 13 blink::WebGamepad* mapped) { |
| 14 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 14 *mapped = input; |
| 15 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 16 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 17 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 17 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 18 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; | 18 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 19 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; | 19 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; |
| 20 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; | 20 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; |
| 21 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; | 21 mapped->buttons[kButtonDpadUp] = input.buttons[11]; |
| 22 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; | 22 mapped->buttons[kButtonDpadDown] = input.buttons[12]; |
| 23 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; | 23 mapped->buttons[kButtonDpadLeft] = input.buttons[13]; |
| 24 mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; | 24 mapped->buttons[kButtonDpadRight] = input.buttons[14]; |
| 25 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 25 mapped->buttons[kButtonMeta] = input.buttons[10]; |
| 26 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 26 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 27 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 27 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 28 mapped->axesLength = AXIS_INDEX_COUNT; | 28 mapped->buttonsLength = kNumButtons; |
| 29 } | 29 mapped->axesLength = kNumAxes; |
| 30 | 30 } |
| 31 void MapperPlaystationSixAxis(const blink::WebGamepad& input, | 31 |
| 32 blink::WebGamepad* mapped) { | 32 void MapperPlaystationSixAxis( |
| 33 *mapped = input; | 33 const blink::WebGamepad& input, |
| 34 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; | 34 blink::WebGamepad* mapped) { |
| 35 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; | 35 *mapped = input; |
| 36 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; | 36 mapped->buttons[kButtonPrimary] = input.buttons[14]; |
| 37 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; | 37 mapped->buttons[kButtonSecondary] = input.buttons[13]; |
| 38 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; | 38 mapped->buttons[kButtonTertiary] = input.buttons[15]; |
| 39 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; | 39 mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
| 40 | 40 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
| 41 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = | 41 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
| 42 ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); | 42 |
| 43 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = | 43 mapped->buttons[kButtonLeftTrigger] = ButtonFromButtonAndAxis( |
| 44 ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]); | 44 input.buttons[8], input.axes[14]); |
| 45 | 45 mapped->buttons[kButtonRightTrigger] = ButtonFromButtonAndAxis( |
| 46 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; | 46 input.buttons[9], input.axes[15]); |
| 47 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; | 47 |
| 48 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; | 48 mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
| 49 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; | 49 mapped->buttons[kButtonStart] = input.buttons[3]; |
| 50 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
| 51 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
| 50 | 52 |
| 51 // The SixAxis Dpad is pressure sensative | 53 // The SixAxis Dpad is pressure sensative |
| 52 mapped->buttons[BUTTON_INDEX_DPAD_UP] = | 54 mapped->buttons[kButtonDpadUp] = ButtonFromButtonAndAxis( |
| 53 ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]); | 55 input.buttons[4], input.axes[10]); |
| 54 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = | 56 mapped->buttons[kButtonDpadDown] = ButtonFromButtonAndAxis( |
| 55 ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]); | 57 input.buttons[6], input.axes[12]); |
| 56 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = | 58 mapped->buttons[kButtonDpadLeft] = ButtonFromButtonAndAxis( |
| 57 ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]); | 59 input.buttons[7], input.axes[13]); |
| 58 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 60 mapped->buttons[kButtonDpadRight] = ButtonFromButtonAndAxis( |
| 59 ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); | 61 input.buttons[5], input.axes[11]); |
| 60 | 62 |
| 61 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; | 63 mapped->buttons[kButtonMeta] = input.buttons[16]; |
| 62 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 64 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 63 | 65 |
| 64 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 66 mapped->buttonsLength = kNumButtons; |
| 65 mapped->axesLength = AXIS_INDEX_COUNT; | 67 mapped->axesLength = kNumAxes; |
| 66 } | 68 } |
| 67 | 69 |
| 68 void MapperDualshock4(const blink::WebGamepad& input, | 70 void MapperDualshock4( |
| 69 blink::WebGamepad* mapped) { | 71 const blink::WebGamepad& input, |
| 72 blink::WebGamepad* mapped) { |
| 70 enum Dualshock4Buttons { | 73 enum Dualshock4Buttons { |
| 71 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 74 kTouchpadButton = kNumButtons, |
| 72 DUALSHOCK_BUTTON_COUNT | 75 kNumDualshock4Buttons |
| 73 }; | 76 }; |
| 74 | 77 |
| 75 *mapped = input; | 78 *mapped = input; |
| 76 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 79 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
| 77 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 80 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
| 78 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 81 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
| 79 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 82 mapped->buttons[kButtonQuaternary] = input.buttons[3]; |
| 80 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 83 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; |
| 81 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 84 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; |
| 82 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 85 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
| 83 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 86 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
| 84 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | 87 mapped->buttons[kButtonBackSelect] = input.buttons[8]; |
| 85 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | 88 mapped->buttons[kButtonStart] = input.buttons[9]; |
| 86 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | 89 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; |
| 87 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | 90 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; |
| 88 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 91 mapped->buttons[kButtonMeta] = input.buttons[12]; |
| 89 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 92 mapped->buttons[kTouchpadButton] = input.buttons[13]; |
| 90 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 93 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 91 DpadFromAxis(mapped, input.axes[9]); | 94 DpadFromAxis(mapped, input.axes[9]); |
| 92 | 95 |
| 93 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | 96 mapped->buttonsLength = kNumDualshock4Buttons; |
| 94 mapped->axesLength = AXIS_INDEX_COUNT; | 97 mapped->axesLength = kNumAxes; |
| 95 } | 98 } |
| 96 | 99 |
| 97 void MapperDirectInputStyle(const blink::WebGamepad& input, | 100 void MapperDirectInputStyle( |
| 98 blink::WebGamepad* mapped) { | 101 const blink::WebGamepad& input, |
| 99 *mapped = input; | 102 blink::WebGamepad* mapped) { |
| 100 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 103 *mapped = input; |
| 101 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 104 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
| 102 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 105 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
| 103 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 106 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
| 104 DpadFromAxis(mapped, input.axes[9]); | 107 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 105 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 108 DpadFromAxis(mapped, input.axes[9]); |
| 106 mapped->axesLength = AXIS_INDEX_COUNT; | 109 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 107 } | 110 mapped->axesLength = kNumAxes; |
| 108 | 111 } |
| 109 void MapperMacallyIShock(const blink::WebGamepad& input, | 112 |
| 110 blink::WebGamepad* mapped) { | 113 void MapperMacallyIShock( |
| 114 const blink::WebGamepad& input, |
| 115 blink::WebGamepad* mapped) { |
| 111 enum IShockButtons { | 116 enum IShockButtons { |
| 112 ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, | 117 kButtonC = kNumButtons, |
| 113 ISHOCK_BUTTON_D, | 118 kButtonD, |
| 114 ISHOCK_BUTTON_E, | 119 kButtonE, |
| 115 ISHOCK_BUTTON_COUNT, | 120 kNumIShockButtons |
| 116 }; | 121 }; |
| 117 | 122 |
| 118 *mapped = input; | 123 *mapped = input; |
| 119 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; | 124 mapped->buttons[kButtonPrimary] = input.buttons[6]; |
| 120 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; | 125 mapped->buttons[kButtonSecondary] = input.buttons[5]; |
| 121 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7]; | 126 mapped->buttons[kButtonTertiary] = input.buttons[7]; |
| 122 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 127 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
| 123 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14]; | 128 mapped->buttons[kButtonLeftShoulder] = input.buttons[14]; |
| 124 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12]; | 129 mapped->buttons[kButtonRightShoulder] = input.buttons[12]; |
| 125 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15]; | 130 mapped->buttons[kButtonLeftTrigger] = input.buttons[15]; |
| 126 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13]; | 131 mapped->buttons[kButtonRightTrigger] = input.buttons[13]; |
| 127 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 132 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 128 mapped->buttons[BUTTON_INDEX_START] = input.buttons[10]; | 133 mapped->buttons[kButtonStart] = input.buttons[10]; |
| 129 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16]; | 134 mapped->buttons[kButtonLeftThumbstick] = input.buttons[16]; |
| 130 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17]; | 135 mapped->buttons[kButtonRightThumbstick] = input.buttons[17]; |
| 131 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0]; | 136 mapped->buttons[kButtonDpadUp] = input.buttons[0]; |
| 132 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1]; | 137 mapped->buttons[kButtonDpadDown] = input.buttons[1]; |
| 133 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2]; | 138 mapped->buttons[kButtonDpadLeft] = input.buttons[2]; |
| 134 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3]; | 139 mapped->buttons[kButtonDpadRight] = input.buttons[3]; |
| 135 mapped->buttons[BUTTON_INDEX_META] = input.buttons[11]; | 140 mapped->buttons[kButtonMeta] = input.buttons[11]; |
| 136 mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8]; | 141 mapped->buttons[kButtonC] = input.buttons[8]; |
| 137 mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18]; | 142 mapped->buttons[kButtonD] = input.buttons[18]; |
| 138 mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; | 143 mapped->buttons[kButtonE] = input.buttons[19]; |
| 139 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 144 mapped->axes[kAxisLeftStickX] = input.axes[0]; |
| 140 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 145 mapped->axes[kAxisLeftStickY] = input.axes[1]; |
| 141 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; | 146 mapped->axes[kAxisRightStickX] = -input.axes[5]; |
| 142 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; | 147 mapped->axes[kAxisRightStickY] = input.axes[6]; |
| 143 | 148 |
| 144 mapped->buttonsLength = ISHOCK_BUTTON_COUNT; | 149 mapped->buttonsLength = kNumIShockButtons; |
| 145 mapped->axesLength = AXIS_INDEX_COUNT; | 150 mapped->axesLength = kNumAxes; |
| 146 } | 151 } |
| 147 | 152 |
| 148 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 153 void MapperXGEAR( |
| 149 *mapped = input; | 154 const blink::WebGamepad& input, |
| 150 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 155 blink::WebGamepad* mapped) { |
| 151 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 156 *mapped = input; |
| 152 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 157 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| 153 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 158 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 154 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 159 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| 155 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 160 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 156 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 161 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 157 DpadFromAxis(mapped, input.axes[9]); | 162 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| 158 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; | 163 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| 159 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; | 164 DpadFromAxis(mapped, input.axes[9]); |
| 160 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 165 mapped->axes[kAxisRightStickX] = input.axes[5]; |
| 161 mapped->axesLength = AXIS_INDEX_COUNT; | 166 mapped->axes[kAxisRightStickY] = input.axes[2]; |
| 162 } | 167 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 163 | 168 mapped->axesLength = kNumAxes; |
| 164 void MapperSmartJoyPLUS(const blink::WebGamepad& input, | 169 } |
| 165 blink::WebGamepad* mapped) { | 170 |
| 166 *mapped = input; | 171 void MapperSmartJoyPLUS( |
| 167 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 172 const blink::WebGamepad& input, |
| 168 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 173 blink::WebGamepad* mapped) { |
| 169 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 174 *mapped = input; |
| 170 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; | 175 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| 171 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; | 176 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 172 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 177 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| 173 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 178 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 174 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; | 179 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 175 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; | 180 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 176 DpadFromAxis(mapped, input.axes[9]); | 181 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 177 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 182 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| 178 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 183 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| 179 mapped->axesLength = AXIS_INDEX_COUNT; | 184 DpadFromAxis(mapped, input.axes[9]); |
| 180 } | 185 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 181 | 186 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 182 void MapperDragonRiseGeneric(const blink::WebGamepad& input, | 187 mapped->axesLength = kNumAxes; |
| 183 blink::WebGamepad* mapped) { | 188 } |
| 184 *mapped = input; | 189 |
| 185 DpadFromAxis(mapped, input.axes[9]); | 190 void MapperDragonRiseGeneric( |
| 186 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; | 191 const blink::WebGamepad& input, |
| 187 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; | 192 blink::WebGamepad* mapped) { |
| 188 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; | 193 *mapped = input; |
| 189 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 194 DpadFromAxis(mapped, input.axes[9]); |
| 190 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ | 195 mapped->axes[kAxisLeftStickX] = input.axes[0]; |
| 191 mapped->axesLength = AXIS_INDEX_COUNT; | 196 mapped->axes[kAxisLeftStickY] = input.axes[1]; |
| 192 } | 197 mapped->axes[kAxisRightStickX] = input.axes[2]; |
| 193 | 198 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 194 void MapperOnLiveWireless(const blink::WebGamepad& input, | 199 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 195 blink::WebGamepad* mapped) { | 200 mapped->axesLength = kNumAxes; |
| 196 *mapped = input; | 201 } |
| 197 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 202 |
| 198 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 203 void MapperOnLiveWireless( |
| 199 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 204 const blink::WebGamepad& input, |
| 200 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 205 blink::WebGamepad* mapped) { |
| 201 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 206 *mapped = input; |
| 202 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 207 mapped->buttons[kButtonPrimary] = input.buttons[0]; |
| 203 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 208 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
| 204 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 209 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 205 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 210 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
| 206 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 211 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 207 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 212 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 208 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 213 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 209 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 214 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 210 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 215 mapped->buttons[kButtonBackSelect] = input.buttons[10]; |
| 211 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 216 mapped->buttons[kButtonStart] = input.buttons[11]; |
| 212 DpadFromAxis(mapped, input.axes[9]); | 217 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
| 213 | 218 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
| 214 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 219 mapped->buttons[kButtonMeta] = input.buttons[12]; |
| 215 mapped->axesLength = AXIS_INDEX_COUNT; | 220 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 216 } | 221 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 217 | 222 DpadFromAxis(mapped, input.axes[9]); |
| 218 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 223 |
| 219 *mapped = input; | 224 mapped->buttonsLength = kNumButtons; |
| 220 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 225 mapped->axesLength = kNumAxes; |
| 221 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 226 } |
| 222 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 227 |
| 223 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 228 void MapperADT1( |
| 224 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 229 const blink::WebGamepad& input, |
| 225 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 230 blink::WebGamepad* mapped) { |
| 226 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 231 *mapped = input; |
| 227 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 232 mapped->buttons[kButtonPrimary] = input.buttons[0]; |
| 228 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 233 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
| 229 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 234 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 230 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 235 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
| 231 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 236 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 232 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 237 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 233 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 238 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
| 234 DpadFromAxis(mapped, input.axes[9]); | 239 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
| 235 | 240 mapped->buttons[kButtonBackSelect] = NullButton(); |
| 236 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 241 mapped->buttons[kButtonStart] = NullButton(); |
| 237 mapped->axesLength = AXIS_INDEX_COUNT; | 242 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
| 243 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
| 244 mapped->buttons[kButtonMeta] = input.buttons[12]; |
| 245 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 246 DpadFromAxis(mapped, input.axes[9]); |
| 247 |
| 248 mapped->buttonsLength = kNumButtons; |
| 249 mapped->axesLength = kNumAxes; |
| 238 } | 250 } |
| 239 | 251 |
| 240 struct MappingData { | 252 struct MappingData { |
| 241 const char* const vendor_id; | 253 const char* const vendor_id; |
| 242 const char* const product_id; | 254 const char* const product_id; |
| 243 GamepadStandardMappingFunction function; | 255 GamepadStandardMappingFunction function; |
| 244 } AvailableMappings[] = { | 256 } AvailableMappings[] = { |
| 245 // http://www.linux-usb.org/usb.ids | 257 // http://www.linux-usb.org/usb.ids |
| 246 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB | 258 { "0079", "0006", MapperDragonRiseGeneric }, // DragonRise Generic USB |
| 247 {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Controller | 259 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller |
| 248 {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless Controller | 260 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller |
| 249 {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode | 261 { "046d", "c216", MapperDirectInputStyle }, // Logitech F310, D mode |
| 250 {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode | 262 { "046d", "c218", MapperDirectInputStyle }, // Logitech F510, D mode |
| 251 {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode | 263 { "046d", "c219", MapperDirectInputStyle }, // Logitech F710, D mode |
| 252 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS | 264 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
| 253 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 | 265 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 |
| 254 {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter | 266 { "0925", "0005", MapperSmartJoyPLUS }, // SmartJoy PLUS Adapter |
| 255 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller | 267 { "0e8f", "0003", MapperXGEAR }, // XFXforce XGEAR PS2 Controller |
| 256 {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode | 268 { "2222", "0060", MapperDirectInputStyle }, // Macally iShockX, analog mode |
| 257 {"2222", "4010", MapperMacallyIShock}, // Macally iShock | 269 { "2222", "4010", MapperMacallyIShock }, // Macally iShock |
| 258 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) | 270 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) |
| 259 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) | 271 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) |
| 260 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller | 272 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller |
| 261 }; | 273 }; |
| 262 | 274 |
| 263 } // namespace | 275 } // namespace |
| 264 | 276 |
| 265 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 277 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| 266 const base::StringPiece& vendor_id, | 278 const base::StringPiece& vendor_id, |
| 267 const base::StringPiece& product_id) { | 279 const base::StringPiece& product_id) { |
| 268 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 280 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 269 MappingData& item = AvailableMappings[i]; | 281 MappingData& item = AvailableMappings[i]; |
| 270 if (vendor_id == item.vendor_id && product_id == item.product_id) | 282 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 271 return item.function; | 283 return item.function; |
| 272 } | 284 } |
| 273 return NULL; | 285 return NULL; |
| 274 } | 286 } |
| 275 | 287 |
| 276 } // namespace content | 288 } // namespace content |
| OLD | NEW |