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Unified Diff: content/browser/gamepad/gamepad_standard_mappings_win.cc

Issue 625543002: Revert of Use the new java_cpp_enum rule in content. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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Index: content/browser/gamepad/gamepad_standard_mappings_win.cc
diff --git a/content/browser/gamepad/gamepad_standard_mappings_win.cc b/content/browser/gamepad/gamepad_standard_mappings_win.cc
index 93c1851745394de10b4d332733652b90022c0ba2..f79b4515dc5fe5e563a8134fc496f080b95a4abe 100644
--- a/content/browser/gamepad/gamepad_standard_mappings_win.cc
+++ b/content/browser/gamepad/gamepad_standard_mappings_win.cc
@@ -8,116 +8,121 @@
namespace {
-void MapperLogitechDualAction(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
+void MapperLogitechDualAction(
+ const blink::WebGamepad& input,
+ blink::WebGamepad* mapped) {
*mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
+ mapped->buttons[kButtonPrimary] = input.buttons[1];
+ mapped->buttons[kButtonSecondary] = input.buttons[2];
+ mapped->buttons[kButtonTertiary] = input.buttons[0];
+ mapped->axes[kAxisRightStickY] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
+ mapped->buttonsLength = kNumButtons;
+ mapped->axesLength = kNumAxes;
}
-void Mapper2Axes8Keys(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
+void Mapper2Axes8Keys(
+ const blink::WebGamepad& input,
+ blink::WebGamepad* mapped) {
*mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]);
- mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]);
- mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]);
- mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
- AxisPositiveAsButton(input.axes[0]);
+ mapped->buttons[kButtonPrimary] = input.buttons[2];
+ mapped->buttons[kButtonSecondary] = input.buttons[1];
+ mapped->buttons[kButtonTertiary] = input.buttons[3];
+ mapped->buttons[kButtonQuaternary] = input.buttons[0];
+ mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]);
+ mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]);
+ mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]);
+ mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]);
// Missing buttons
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton();
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton();
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton();
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton();
- mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton();
+ mapped->buttons[kButtonLeftTrigger] = blink::WebGamepadButton();
+ mapped->buttons[kButtonRightTrigger] = blink::WebGamepadButton();
+ mapped->buttons[kButtonLeftThumbstick] = blink::WebGamepadButton();
+ mapped->buttons[kButtonRightThumbstick] = blink::WebGamepadButton();
+ mapped->buttons[kButtonMeta] = blink::WebGamepadButton();
- mapped->buttonsLength = BUTTON_INDEX_COUNT - 1;
+ mapped->buttonsLength = kNumButtons - 1;
mapped->axesLength = 0;
}
-void MapperDualshock4(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
+void MapperDualshock4(
+ const blink::WebGamepad& input,
+ blink::WebGamepad* mapped) {
enum Dualshock4Buttons {
- DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
- DUALSHOCK_BUTTON_COUNT
+ kTouchpadButton = kNumButtons,
+ kNumDualshock4Buttons
};
*mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
- mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
+ mapped->buttons[kButtonPrimary] = input.buttons[1];
+ mapped->buttons[kButtonSecondary] = input.buttons[2];
+ mapped->buttons[kButtonTertiary] = input.buttons[0];
+ mapped->buttons[kButtonQuaternary] = input.buttons[3];
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[4];
+ mapped->buttons[kButtonRightShoulder] = input.buttons[5];
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]);
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]);
+ mapped->buttons[kButtonBackSelect] = input.buttons[8];
+ mapped->buttons[kButtonStart] = input.buttons[9];
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[10];
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[11];
+ mapped->buttons[kButtonMeta] = input.buttons[12];
+ mapped->buttons[kTouchpadButton] = input.buttons[13];
+ mapped->axes[kAxisRightStickY] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
- mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
+ mapped->buttonsLength = kNumDualshock4Buttons;
+ mapped->axesLength = kNumAxes;
}
-void MapperOnLiveWireless(const blink::WebGamepad& input,
- blink::WebGamepad* mapped) {
+void MapperOnLiveWireless(
+ const blink::WebGamepad& input,
+ blink::WebGamepad* mapped) {
*mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
- mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
+ mapped->buttons[kButtonPrimary] = input.buttons[0];
+ mapped->buttons[kButtonSecondary] = input.buttons[1];
+ mapped->buttons[kButtonTertiary] = input.buttons[3];
+ mapped->buttons[kButtonQuaternary] = input.buttons[4];
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7];
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
+ mapped->buttons[kButtonBackSelect] = input.buttons[10];
+ mapped->buttons[kButtonStart] = input.buttons[11];
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
+ mapped->buttons[kButtonMeta] = input.buttons[12];
+ mapped->axes[kAxisRightStickX] = input.axes[3];
+ mapped->axes[kAxisRightStickY] = input.axes[4];
DpadFromAxis(mapped, input.axes[9]);
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
+ mapped->buttonsLength = kNumButtons;
+ mapped->axesLength = kNumAxes;
}
-void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
+void MapperADT1(
+ const blink::WebGamepad& input,
+ blink::WebGamepad* mapped) {
*mapped = input;
- mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
- mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
- mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
- mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
- mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
- mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
- mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]);
- mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]);
- mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
- mapped->buttons[BUTTON_INDEX_START] = NullButton();
- mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
- mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
- mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
- mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
+ mapped->buttons[kButtonPrimary] = input.buttons[0];
+ mapped->buttons[kButtonSecondary] = input.buttons[1];
+ mapped->buttons[kButtonTertiary] = input.buttons[3];
+ mapped->buttons[kButtonQuaternary] = input.buttons[4];
+ mapped->buttons[kButtonLeftShoulder] = input.buttons[6];
+ mapped->buttons[kButtonRightShoulder] = input.buttons[7];
+ mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[4]);
+ mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[3]);
+ mapped->buttons[kButtonBackSelect] = NullButton();
+ mapped->buttons[kButtonStart] = NullButton();
+ mapped->buttons[kButtonLeftThumbstick] = input.buttons[13];
+ mapped->buttons[kButtonRightThumbstick] = input.buttons[14];
+ mapped->buttons[kButtonMeta] = input.buttons[12];
+ mapped->axes[kAxisRightStickY] = input.axes[5];
DpadFromAxis(mapped, input.axes[9]);
- mapped->buttonsLength = BUTTON_INDEX_COUNT;
- mapped->axesLength = AXIS_INDEX_COUNT;
+ mapped->buttonsLength = kNumButtons;
+ mapped->axesLength = kNumAxes;
}
struct MappingData {
@@ -125,13 +130,13 @@
const char* const product_id;
GamepadStandardMappingFunction function;
} AvailableMappings[] = {
- // http://www.linux-usb.org/usb.ids
- {"046d", "c216", MapperLogitechDualAction}, // Logitech DualAction
- {"0079", "0011", Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad
- {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
- {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
- {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
- {"18d1", "2c40", MapperADT1}, // ADT-1 Controller
+ // http://www.linux-usb.org/usb.ids
+ { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction
+ { "0079", "0011", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad
+ { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4
+ { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth)
+ { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired)
+ { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller
};
} // namespace
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