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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
6 | 6 |
7 namespace content { | 7 namespace content { |
8 | 8 |
9 namespace { | 9 namespace { |
10 | 10 |
11 void MapperLogitechDualAction(const blink::WebGamepad& input, | 11 void MapperLogitechDualAction( |
12 blink::WebGamepad* mapped) { | 12 const blink::WebGamepad& input, |
| 13 blink::WebGamepad* mapped) { |
13 *mapped = input; | 14 *mapped = input; |
14 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 15 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
15 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 16 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
16 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 17 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
17 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 18 mapped->axes[kAxisRightStickY] = input.axes[5]; |
18 DpadFromAxis(mapped, input.axes[9]); | 19 DpadFromAxis(mapped, input.axes[9]); |
19 | 20 |
20 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 21 mapped->buttonsLength = kNumButtons; |
21 mapped->axesLength = AXIS_INDEX_COUNT; | 22 mapped->axesLength = kNumAxes; |
22 } | 23 } |
23 | 24 |
24 void Mapper2Axes8Keys(const blink::WebGamepad& input, | 25 void Mapper2Axes8Keys( |
25 blink::WebGamepad* mapped) { | 26 const blink::WebGamepad& input, |
| 27 blink::WebGamepad* mapped) { |
26 *mapped = input; | 28 *mapped = input; |
27 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; | 29 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
28 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 30 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
29 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 31 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
30 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; | 32 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
31 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]); | 33 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]); |
32 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]); | 34 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]); |
33 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]); | 35 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]); |
34 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = | 36 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]); |
35 AxisPositiveAsButton(input.axes[0]); | |
36 | 37 |
37 // Missing buttons | 38 // Missing buttons |
38 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton(); | 39 mapped->buttons[kButtonLeftTrigger] = blink::WebGamepadButton(); |
39 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton(); | 40 mapped->buttons[kButtonRightTrigger] = blink::WebGamepadButton(); |
40 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton(); | 41 mapped->buttons[kButtonLeftThumbstick] = blink::WebGamepadButton(); |
41 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton(); | 42 mapped->buttons[kButtonRightThumbstick] = blink::WebGamepadButton(); |
42 mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton(); | 43 mapped->buttons[kButtonMeta] = blink::WebGamepadButton(); |
43 | 44 |
44 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; | 45 mapped->buttonsLength = kNumButtons - 1; |
45 mapped->axesLength = 0; | 46 mapped->axesLength = 0; |
46 } | 47 } |
47 | 48 |
48 void MapperDualshock4(const blink::WebGamepad& input, | 49 void MapperDualshock4( |
49 blink::WebGamepad* mapped) { | 50 const blink::WebGamepad& input, |
| 51 blink::WebGamepad* mapped) { |
50 enum Dualshock4Buttons { | 52 enum Dualshock4Buttons { |
51 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, | 53 kTouchpadButton = kNumButtons, |
52 DUALSHOCK_BUTTON_COUNT | 54 kNumDualshock4Buttons |
53 }; | 55 }; |
54 | 56 |
55 *mapped = input; | 57 *mapped = input; |
56 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; | 58 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
57 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; | 59 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
58 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; | 60 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
59 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; | 61 mapped->buttons[kButtonQuaternary] = input.buttons[3]; |
60 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; | 62 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; |
61 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; | 63 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; |
62 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); | 64 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); |
63 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); | 65 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); |
64 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; | 66 mapped->buttons[kButtonBackSelect] = input.buttons[8]; |
65 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; | 67 mapped->buttons[kButtonStart] = input.buttons[9]; |
66 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; | 68 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; |
67 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; | 69 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; |
68 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 70 mapped->buttons[kButtonMeta] = input.buttons[12]; |
69 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; | 71 mapped->buttons[kTouchpadButton] = input.buttons[13]; |
70 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 72 mapped->axes[kAxisRightStickY] = input.axes[5]; |
71 DpadFromAxis(mapped, input.axes[9]); | 73 DpadFromAxis(mapped, input.axes[9]); |
72 | 74 |
73 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; | 75 mapped->buttonsLength = kNumDualshock4Buttons; |
74 mapped->axesLength = AXIS_INDEX_COUNT; | 76 mapped->axesLength = kNumAxes; |
75 } | 77 } |
76 | 78 |
77 void MapperOnLiveWireless(const blink::WebGamepad& input, | 79 void MapperOnLiveWireless( |
78 blink::WebGamepad* mapped) { | 80 const blink::WebGamepad& input, |
| 81 blink::WebGamepad* mapped) { |
79 *mapped = input; | 82 *mapped = input; |
80 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 83 mapped->buttons[kButtonPrimary] = input.buttons[0]; |
81 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 84 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
82 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 85 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
83 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 86 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
84 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 87 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
85 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 88 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
86 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); | 89 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
87 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); | 90 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
88 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; | 91 mapped->buttons[kButtonBackSelect] = input.buttons[10]; |
89 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; | 92 mapped->buttons[kButtonStart] = input.buttons[11]; |
90 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 93 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
91 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 94 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
92 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 95 mapped->buttons[kButtonMeta] = input.buttons[12]; |
93 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; | 96 mapped->axes[kAxisRightStickX] = input.axes[3]; |
94 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; | 97 mapped->axes[kAxisRightStickY] = input.axes[4]; |
95 DpadFromAxis(mapped, input.axes[9]); | 98 DpadFromAxis(mapped, input.axes[9]); |
96 | 99 |
97 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 100 mapped->buttonsLength = kNumButtons; |
98 mapped->axesLength = AXIS_INDEX_COUNT; | 101 mapped->axesLength = kNumAxes; |
99 } | 102 } |
100 | 103 |
101 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { | 104 void MapperADT1( |
| 105 const blink::WebGamepad& input, |
| 106 blink::WebGamepad* mapped) { |
102 *mapped = input; | 107 *mapped = input; |
103 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; | 108 mapped->buttons[kButtonPrimary] = input.buttons[0]; |
104 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; | 109 mapped->buttons[kButtonSecondary] = input.buttons[1]; |
105 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; | 110 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
106 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; | 111 mapped->buttons[kButtonQuaternary] = input.buttons[4]; |
107 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; | 112 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
108 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; | 113 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
109 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]); | 114 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[4]); |
110 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]); | 115 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[3]); |
111 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); | 116 mapped->buttons[kButtonBackSelect] = NullButton(); |
112 mapped->buttons[BUTTON_INDEX_START] = NullButton(); | 117 mapped->buttons[kButtonStart] = NullButton(); |
113 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; | 118 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; |
114 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; | 119 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; |
115 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; | 120 mapped->buttons[kButtonMeta] = input.buttons[12]; |
116 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; | 121 mapped->axes[kAxisRightStickY] = input.axes[5]; |
117 DpadFromAxis(mapped, input.axes[9]); | 122 DpadFromAxis(mapped, input.axes[9]); |
118 | 123 |
119 mapped->buttonsLength = BUTTON_INDEX_COUNT; | 124 mapped->buttonsLength = kNumButtons; |
120 mapped->axesLength = AXIS_INDEX_COUNT; | 125 mapped->axesLength = kNumAxes; |
121 } | 126 } |
122 | 127 |
123 struct MappingData { | 128 struct MappingData { |
124 const char* const vendor_id; | 129 const char* const vendor_id; |
125 const char* const product_id; | 130 const char* const product_id; |
126 GamepadStandardMappingFunction function; | 131 GamepadStandardMappingFunction function; |
127 } AvailableMappings[] = { | 132 } AvailableMappings[] = { |
128 // http://www.linux-usb.org/usb.ids | 133 // http://www.linux-usb.org/usb.ids |
129 {"046d", "c216", MapperLogitechDualAction}, // Logitech DualAction | 134 { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction |
130 {"0079", "0011", Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad | 135 { "0079", "0011", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad |
131 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 | 136 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 |
132 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) | 137 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) |
133 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) | 138 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) |
134 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller | 139 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller |
135 }; | 140 }; |
136 | 141 |
137 } // namespace | 142 } // namespace |
138 | 143 |
139 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 144 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
140 const base::StringPiece& vendor_id, | 145 const base::StringPiece& vendor_id, |
141 const base::StringPiece& product_id) { | 146 const base::StringPiece& product_id) { |
142 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 147 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
143 MappingData& item = AvailableMappings[i]; | 148 MappingData& item = AvailableMappings[i]; |
144 if (vendor_id == item.vendor_id && product_id == item.product_id) | 149 if (vendor_id == item.vendor_id && product_id == item.product_id) |
145 return item.function; | 150 return item.function; |
146 } | 151 } |
147 return NULL; | 152 return NULL; |
148 } | 153 } |
149 | 154 |
150 } // namespace content | 155 } // namespace content |
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