Index: conformance/misc/instanceof-test.html |
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--- conformance/misc/instanceof-test.html (revision 0) |
+++ conformance/misc/instanceof-test.html (working copy) |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<title>WebGL instanceof test.</title> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"> </script> |
+<script src="../resources/webgl-test-utils.js"> </script> |
+</head> |
+<body> |
+<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
+<div id="description"></div> |
+<div id="console"></div> |
+<script id="vshader" type="x-shader/x-vertex"> |
+attribute vec4 vPosition; |
+varying vec2 texCoord; |
+void main() |
+{ |
+ gl_Position = vPosition; |
+} |
+</script> |
+ |
+<script id="fshader" type="x-shader/x-fragment"> |
+precision mediump float; |
+uniform vec4 color; |
+void main() |
+{ |
+ gl_FragColor = color; |
+} |
+</script> |
+<script> |
+"use strict"; |
+var wtu = WebGLTestUtils; |
+description(document.title); |
+debug("Tests that instanceof works on WebGL objects."); |
+debug(""); |
+var gl = wtu.create3DContext("canvas"); |
+shouldBeTrue('gl instanceof WebGLRenderingContext'); |
+shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); |
+shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); |
+shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); |
+shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); |
+shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); |
+shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); |
+ |
+var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]); |
+ |
+shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLocation'); |
+shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); |
+shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); |
+ |
+debug(""); |
+debug("Tests that those WebGL objects can not be constructed through new operator"); |
+debug(""); |
+ |
+function shouldThrowWithNew(objectType, objectName) |
+{ |
+ try { |
+ new objectType; |
+ testFailed('new ' + objectName + ' did not throw'); |
+ } catch (e) { |
+ testPassed('new ' + objectName + ' threw an error'); |
+ } |
+} |
+ |
+shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext'); |
+shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo'); |
+shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer'); |
+shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer'); |
+shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram'); |
+shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer'); |
+shouldThrowWithNew(window.WebGLShader, 'WebGLShader'); |
+shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture'); |
+shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation'); |
+shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionFormat'); |
+ |
+var successfullyParsed = true; |
+</script> |
+<script src="../../resources/js-test-post.js"></script> |
+ |
+</body> |
+</html> |
+ |
+ |
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