OLD | NEW |
(Empty) | |
| 1 <!-- |
| 2 |
| 3 /* |
| 4 ** Copyright (c) 2012 The Khronos Group Inc. |
| 5 ** |
| 6 ** Permission is hereby granted, free of charge, to any person obtaining a |
| 7 ** copy of this software and/or associated documentation files (the |
| 8 ** "Materials"), to deal in the Materials without restriction, including |
| 9 ** without limitation the rights to use, copy, modify, merge, publish, |
| 10 ** distribute, sublicense, and/or sell copies of the Materials, and to |
| 11 ** permit persons to whom the Materials are furnished to do so, subject to |
| 12 ** the following conditions: |
| 13 ** |
| 14 ** The above copyright notice and this permission notice shall be included |
| 15 ** in all copies or substantial portions of the Materials. |
| 16 ** |
| 17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| 18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| 24 */ |
| 25 |
| 26 --> |
| 27 |
| 28 <!DOCTYPE html> |
| 29 <html> |
| 30 <head> |
| 31 <meta charset="utf-8"> |
| 32 <title>WebGL instanceof test.</title> |
| 33 <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| 34 <script src="../../resources/js-test-pre.js"></script> |
| 35 <script src="../resources/webgl-test.js"> </script> |
| 36 <script src="../resources/webgl-test-utils.js"> </script> |
| 37 </head> |
| 38 <body> |
| 39 <canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"></ca
nvas> |
| 40 <div id="description"></div> |
| 41 <div id="console"></div> |
| 42 <script id="vshader" type="x-shader/x-vertex"> |
| 43 attribute vec4 vPosition; |
| 44 varying vec2 texCoord; |
| 45 void main() |
| 46 { |
| 47 gl_Position = vPosition; |
| 48 } |
| 49 </script> |
| 50 |
| 51 <script id="fshader" type="x-shader/x-fragment"> |
| 52 precision mediump float; |
| 53 uniform vec4 color; |
| 54 void main() |
| 55 { |
| 56 gl_FragColor = color; |
| 57 } |
| 58 </script> |
| 59 <script> |
| 60 "use strict"; |
| 61 var wtu = WebGLTestUtils; |
| 62 description(document.title); |
| 63 debug("Tests that instanceof works on WebGL objects."); |
| 64 debug(""); |
| 65 var gl = wtu.create3DContext("canvas"); |
| 66 shouldBeTrue('gl instanceof WebGLRenderingContext'); |
| 67 shouldBeTrue('gl.createBuffer() instanceof WebGLBuffer'); |
| 68 shouldBeTrue('gl.createFramebuffer() instanceof WebGLFramebuffer'); |
| 69 shouldBeTrue('gl.createProgram() instanceof WebGLProgram'); |
| 70 shouldBeTrue('gl.createRenderbuffer() instanceof WebGLRenderbuffer'); |
| 71 shouldBeTrue('gl.createShader(gl.VERTEX_SHADER) instanceof WebGLShader'); |
| 72 shouldBeTrue('gl.createTexture() instanceof WebGLTexture'); |
| 73 |
| 74 var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]); |
| 75 |
| 76 shouldBeTrue('gl.getUniformLocation(program, "color") instanceof WebGLUniformLoc
ation'); |
| 77 shouldBeTrue('gl.getActiveAttrib(program, 0) instanceof WebGLActiveInfo'); |
| 78 shouldBeTrue('gl.getActiveUniform(program, 0) instanceof WebGLActiveInfo'); |
| 79 |
| 80 debug(""); |
| 81 debug("Tests that those WebGL objects can not be constructed through new operato
r"); |
| 82 debug(""); |
| 83 |
| 84 function shouldThrowWithNew(objectType, objectName) |
| 85 { |
| 86 try { |
| 87 new objectType; |
| 88 testFailed('new ' + objectName + ' did not throw'); |
| 89 } catch (e) { |
| 90 testPassed('new ' + objectName + ' threw an error'); |
| 91 } |
| 92 } |
| 93 |
| 94 shouldThrowWithNew(window.WebGLRenderingContext, 'WebGLRenderingContext'); |
| 95 shouldThrowWithNew(window.WebGLActiveInfo, 'WebGLActiveInfo'); |
| 96 shouldThrowWithNew(window.WebGLBuffer, 'WebGLBuffer'); |
| 97 shouldThrowWithNew(window.WebGLFramebuffer, 'WebGLFramebuffer'); |
| 98 shouldThrowWithNew(window.WebGLProgram, 'WebGLProgram'); |
| 99 shouldThrowWithNew(window.WebGLRenderbuffer, 'WebGLRenderbuffer'); |
| 100 shouldThrowWithNew(window.WebGLShader, 'WebGLShader'); |
| 101 shouldThrowWithNew(window.WebGLTexture, 'WebGLTexture'); |
| 102 shouldThrowWithNew(window.WebGLUniformLocation, 'WebGLUniformLocation'); |
| 103 shouldThrowWithNew(window.WebGLShaderPrecisionFormat, 'WebGLShaderPrecisionForma
t'); |
| 104 |
| 105 var successfullyParsed = true; |
| 106 </script> |
| 107 <script src="../../resources/js-test-post.js"></script> |
| 108 |
| 109 </body> |
| 110 </html> |
| 111 |
| 112 |
OLD | NEW |