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Unified Diff: conformance/misc/functions-returning-strings.html

Issue 41503006: Add ToT WebGL conformance tests : part 8 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/misc/functions-returning-strings.html
===================================================================
--- conformance/misc/functions-returning-strings.html (revision 0)
+++ conformance/misc/functions-returning-strings.html (working copy)
@@ -0,0 +1,127 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+<script src="../../resources/test-eval.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<div id="console"></div>
+<canvas id="canvas" width="2" height="2"> </canvas>
+<script>
+"use strict";
+description("Test that functions returning strings really do return strings (and not e.g. null)");
+debug("");
+
+var validVertexShaderString =
+ "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }";
+var validFragmentShaderString =
+ "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }";
+
+function shouldReturnString(_a)
+{
+ var exception;
+ var _av;
+ try {
+ _av = TestEval(_a);
+ } catch (e) {
+ exception = e;
+ }
+
+ if (exception)
+ testFailed(_a + ' should return a string. Threw exception ' + exception);
+ else if (typeof _av == "string")
+ testPassed(_a + ' returns a string');
+ else
+ testFailed(_a + ' should return a string. Returns: "' + _av + '"');
+}
+
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext("canvas");
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ var vs = gl.createShader(gl.VERTEX_SHADER);
+ shouldReturnString("gl.getShaderSource(vs)");
+ shouldReturnString("gl.getShaderInfoLog(vs)");
+ gl.shaderSource(vs, validVertexShaderString);
+ gl.compileShader(vs);
+ shouldReturnString("gl.getShaderSource(vs)");
+ shouldReturnString("gl.getShaderInfoLog(vs)");
+
+ var fs = gl.createShader(gl.FRAGMENT_SHADER);
+ shouldReturnString("gl.getShaderSource(fs)");
+ shouldReturnString("gl.getShaderInfoLog(fs)");
+ gl.shaderSource(fs, validFragmentShaderString);
+ gl.compileShader(fs);
+ shouldReturnString("gl.getShaderSource(fs)");
+ shouldReturnString("gl.getShaderInfoLog(fs)");
+
+ var prog = gl.createProgram();
+ shouldReturnString("gl.getProgramInfoLog(prog)");
+ gl.attachShader(prog, vs);
+ gl.attachShader(prog, fs);
+ gl.linkProgram(prog);
+ shouldReturnString("gl.getProgramInfoLog(prog)");
+
+ // Make sure different numbers of extensions doesn't result in
+ // different test output.
+ var exts = gl.getSupportedExtensions();
+ var allPassed = true;
+ for (var ii = 0; ii < exts.length; ++ii) {
+ var s = exts[ii];
+ if (typeof s != "string") {
+ shouldReturnString("gl.getSupportedExtensions()[" + s + "]");
+ allPassed = false;
+ }
+ }
+ if (allPassed) {
+ testPassed('getSupportedExtensions() returns an array of strings');
+ }
+
+ shouldReturnString("gl.getParameter(gl.VENDOR)");
+ shouldReturnString("gl.getParameter(gl.RENDERER)");
+ shouldReturnString("gl.getParameter(gl.VERSION)");
+ shouldReturnString("gl.getParameter(gl.SHADING_LANGUAGE_VERSION)");
+}
+
+debug("");
+var successfullyParsed = true;
+
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
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