Index: conformance/misc/invalid-passed-params.html |
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+<!-- |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+--> |
+ |
+<!DOCTYPE html> |
+<html> |
+<head> |
+<meta charset="utf-8"> |
+<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
+<script src="../../resources/js-test-pre.js"></script> |
+<script src="../resources/webgl-test.js"></script> |
+<script src="../../resources/desktop-gl-constants.js"></script> |
+<script src="../resources/webgl-test-utils.js"></script> |
+</head> |
+<body> |
+<div id="description"></div> |
+<div id="console"></div> |
+ |
+<script> |
+"use strict"; |
+description("Test for invalid passed parameters"); |
+ |
+var wtu = WebGLTestUtils; |
+var context = wtu.create3DContext(); |
+ |
+debug(""); |
+debug("Test createShader()"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)"); |
+ |
+debug(""); |
+debug("Test clear()"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)"); |
+ |
+debug(""); |
+debug("Test bufferData()"); |
+var buffer = context.createBuffer(); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])"); |
+shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])"); |
+ |
+debug(""); |
+debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height"); |
+var tex = context.createTexture(); |
+var pixels = new Uint8Array(2 * 2 * 4); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)"); |
+ |
+debug(""); |
+debug("Test renderbufferStorage() with negative width/height"); |
+var renderbuffer = context.createRenderbuffer(); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)"); |
+ |
+debug(""); |
+debug("Test scissor() with negative width/height"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)"); |
+ |
+debug(""); |
+debug("Test viewport() with negative width/height"); |
+shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)"); |
+shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)"); |
+ |
+debug(""); |
+debug("Set up a program to test invalid characters"); |
+var invalidSet = ['"', '$', '`', '@', '\\', "'"]; |
+var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890"; |
+var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"; |
+function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) { |
+ var invalidIdentifierString = ""; |
+ var invalidCommentString = ""; |
+ if (opt_invalidIdentifierChar != undefined) { |
+ invalidIdentifierString += opt_invalidIdentifierChar; |
+ } |
+ if (opt_invalidCommentChar != undefined) { |
+ invalidCommentString += opt_invalidCommentChar; |
+ } |
+ return "uniform float " + validUniformName + invalidIdentifierString + ";\n" |
+ + "varying float " + validAttribName + ";\n" |
+ + "void main() {\n" |
+ + validAttribName + " = " + validUniformName + ";\n" |
+ + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n"; |
+ + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString; |
+} |
+var vShader = context.createShader(context.VERTEX_SHADER); |
+context.shaderSource(vShader, generateShaderSource()); |
+context.compileShader(vShader); |
+shouldBe("context.getError()", "context.NO_ERROR"); |
+var fShader = context.createShader(context.FRAGMENT_SHADER); |
+context.shaderSource(fShader, "precision mediump float;\n" |
+ + "varying float " + validAttribName + ";\n" |
+ + "void main() {\n" |
+ + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }"); |
+context.compileShader(fShader); |
+shouldBe("context.getError()", "context.NO_ERROR"); |
+var program = context.createProgram(); |
+context.attachShader(program, vShader); |
+context.attachShader(program, fShader); |
+context.linkProgram(program); |
+var linkStatus = context.getProgramParameter(program, context.LINK_STATUS); |
+shouldBeTrue("linkStatus"); |
+if (!linkStatus) |
+ debug(context.getProgramInfoLog(program)); |
+shouldBe("context.getError()", "context.NO_ERROR"); |
+context.bindAttribLocation(program, 1, validAttribName); |
+shouldBe("context.getError()", "context.NO_ERROR"); |
+context.getAttribLocation(program, validAttribName); |
+shouldBe("context.getError()", "context.NO_ERROR"); |
+context.getUniformLocation(program, validUniformName); |
+shouldBe("context.getError()", "context.NO_ERROR"); |
+ |
+debug(""); |
+debug("Test shaderSource() with invalid characters"); |
+for (var i = 0; i < invalidSet.length; ++i) { |
+ var validShaderSource = generateShaderSource(undefined, invalidSet[i]); |
+ context.shaderSource(vShader, validShaderSource); |
+ shouldBe("context.getError()", "context.NO_ERROR"); |
+ var invalidShaderSource = generateShaderSource(invalidSet[i], undefined); |
+ context.shaderSource(vShader, invalidShaderSource); |
+ shouldBe("context.getError()", "context.INVALID_VALUE"); |
+} |
+ |
+debug(""); |
+debug("Test bindAttribLocation() with invalid characters"); |
+for (var i = 0; i < invalidSet.length; ++i) { |
+ var invalidName = validAttribName + invalidSet[i]; |
+ context.bindAttribLocation(program, 1, invalidName); |
+ shouldBe("context.getError()", "context.INVALID_VALUE"); |
+} |
+ |
+debug(""); |
+debug("Test getAttribLocation() with invalid characters"); |
+for (var i = 0; i < invalidSet.length; ++i) { |
+ var invalidName = validAttribName + invalidSet[i]; |
+ context.getAttribLocation(program, invalidName); |
+ shouldBe("context.getError()", "context.INVALID_VALUE"); |
+} |
+ |
+debug(""); |
+debug("Test getUniformLocation() with invalid characters"); |
+for (var i = 0; i < invalidSet.length; ++i) { |
+ var invalidName = validUniformName + invalidSet[i]; |
+ context.getUniformLocation(program, invalidName); |
+ shouldBe("context.getError()", "context.INVALID_VALUE"); |
+} |
+ |
+debug("") |
+var successfullyParsed = true; |
+</script> |
+ |
+<script src="../../resources/js-test-post.js"></script> |
+</body> |
+</html> |
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