| Index: conformance/misc/invalid-passed-params.html
|
| ===================================================================
|
| --- conformance/misc/invalid-passed-params.html (revision 0)
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| +++ conformance/misc/invalid-passed-params.html (working copy)
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| @@ -0,0 +1,199 @@
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
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| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
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| +
|
| +-->
|
| +
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../../resources/desktop-gl-constants.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
|
| +<body>
|
| +<div id="description"></div>
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| +<div id="console"></div>
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| +
|
| +<script>
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| +"use strict";
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| +description("Test for invalid passed parameters");
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| +
|
| +var wtu = WebGLTestUtils;
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| +var context = wtu.create3DContext();
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| +
|
| +debug("");
|
| +debug("Test createShader()");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
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| +
|
| +debug("");
|
| +debug("Test clear()");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
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| +
|
| +debug("");
|
| +debug("Test bufferData()");
|
| +var buffer = context.createBuffer();
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
|
| +shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
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| +
|
| +debug("");
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| +debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
|
| +var tex = context.createTexture();
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| +var pixels = new Uint8Array(2 * 2 * 4);
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
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| +
|
| +debug("");
|
| +debug("Test renderbufferStorage() with negative width/height");
|
| +var renderbuffer = context.createRenderbuffer();
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
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| +
|
| +debug("");
|
| +debug("Test scissor() with negative width/height");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
|
| +shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
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| +
|
| +debug("");
|
| +debug("Test viewport() with negative width/height");
|
| +shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
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| +shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
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| +
|
| +debug("");
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| +debug("Set up a program to test invalid characters");
|
| +var invalidSet = ['"', '$', '`', '@', '\\', "'"];
|
| +var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
|
| +var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
|
| +function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
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| + var invalidIdentifierString = "";
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| + var invalidCommentString = "";
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| + if (opt_invalidIdentifierChar != undefined) {
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| + invalidIdentifierString += opt_invalidIdentifierChar;
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| + }
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| + if (opt_invalidCommentChar != undefined) {
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| + invalidCommentString += opt_invalidCommentChar;
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| + }
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| + return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
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| + + "varying float " + validAttribName + ";\n"
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| + + "void main() {\n"
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| + + validAttribName + " = " + validUniformName + ";\n"
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| + + "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
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| + + "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
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| +}
|
| +var vShader = context.createShader(context.VERTEX_SHADER);
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| +context.shaderSource(vShader, generateShaderSource());
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| +context.compileShader(vShader);
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| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +var fShader = context.createShader(context.FRAGMENT_SHADER);
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| +context.shaderSource(fShader, "precision mediump float;\n"
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| + + "varying float " + validAttribName + ";\n"
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| + + "void main() {\n"
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| + + "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
|
| +context.compileShader(fShader);
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| +shouldBe("context.getError()", "context.NO_ERROR");
|
| +var program = context.createProgram();
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| +context.attachShader(program, vShader);
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| +context.attachShader(program, fShader);
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| +context.linkProgram(program);
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| +var linkStatus = context.getProgramParameter(program, context.LINK_STATUS);
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| +shouldBeTrue("linkStatus");
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| +if (!linkStatus)
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| + debug(context.getProgramInfoLog(program));
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| +shouldBe("context.getError()", "context.NO_ERROR");
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| +context.bindAttribLocation(program, 1, validAttribName);
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| +shouldBe("context.getError()", "context.NO_ERROR");
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| +context.getAttribLocation(program, validAttribName);
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| +shouldBe("context.getError()", "context.NO_ERROR");
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| +context.getUniformLocation(program, validUniformName);
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| +shouldBe("context.getError()", "context.NO_ERROR");
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| +
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| +debug("");
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| +debug("Test shaderSource() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
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| + var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
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| + context.shaderSource(vShader, validShaderSource);
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| + shouldBe("context.getError()", "context.NO_ERROR");
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| + var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
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| + context.shaderSource(vShader, invalidShaderSource);
|
| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
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| +
|
| +debug("");
|
| +debug("Test bindAttribLocation() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
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| + var invalidName = validAttribName + invalidSet[i];
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| + context.bindAttribLocation(program, 1, invalidName);
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| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
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| +
|
| +debug("");
|
| +debug("Test getAttribLocation() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
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| + var invalidName = validAttribName + invalidSet[i];
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| + context.getAttribLocation(program, invalidName);
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| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
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| +
|
| +debug("");
|
| +debug("Test getUniformLocation() with invalid characters");
|
| +for (var i = 0; i < invalidSet.length; ++i) {
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| + var invalidName = validUniformName + invalidSet[i];
|
| + context.getUniformLocation(program, invalidName);
|
| + shouldBe("context.getError()", "context.INVALID_VALUE");
|
| +}
|
| +
|
| +debug("")
|
| +var successfullyParsed = true;
|
| +</script>
|
| +
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +</body>
|
| +</html>
|
|
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| Property changes on: conformance/misc/invalid-passed-params.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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