DescriptionThe great shader refactor: Merge YUV shader class
This merges the YUV fragment shader into the base class, but only by
adding a "if YUV then go do something completely different" clause.
A subsequent patch will actually merge into the shader generation.
Since we no longer have any sub-classes, get rid of the "Base" from the
shader class names, and the templating of ProgramBinding (and rename it
to just Program).
BUG=667966
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Review-Url: https://codereview.chromium.org/2622053005
Cr-Commit-Position: refs/heads/master@{#443703}
Committed: https://chromium.googlesource.com/chromium/src/+/6fead58e757f82f414c973a056e85006e80192dc
Patch Set 1 #Patch Set 2 : Rebase #
Depends on Patchset: Dependent Patchsets: Messages
Total messages: 18 (14 generated)
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