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Mustash: Ensure surfaces submitted to Mus by WM and embedders contain Surfaces with embeded content.
- Use SurfaceLayers in embedders and Window Manager to properly position the
embedded content in the layer tree.
- WM no longer uses underlay surfaces for window decorations. Instead they are
submitted to Mus as part of the WM's surface.
- FrameGenerator now only creates SurfaceDrawQuad for the top-level window
rather than recursively creating SurfaceDrawQuad for all windows in the
window tree, since all surfaces are now part of the tree rooted at the
surface of the top-level window.
BUG= 672943, 669964
Committed: https://crrev.com/a86d0169243b98b51554dcdbad647a24ea782aeb
Cr-Commit-Position: refs/heads/master@{#441492}
Total comments: 8
Total comments: 6
Total comments: 4
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services/ui/ws/display.h
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services/ui/ws/display.cc
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services/ui/ws/frame_generator.h
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services/ui/ws/frame_generator.cc
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services/ui/ws/frame_generator_delegate.h
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services/ui/ws/frame_generator_unittest.cc
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services/ui/ws/platform_display_default.h
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services/ui/ws/platform_display_default.cc
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services/ui/ws/platform_display_delegate.h
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services/ui/ws/server_window_compositor_frame_sink_manager.h
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services/ui/ws/server_window_compositor_frame_sink_manager.cc
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services/ui/ws/test_utils.h
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ui/aura/BUILD.gn
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ui/aura/mus/DEPS
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ui/aura/mus/client_surface_embedder.h
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ui/aura/mus/client_surface_embedder.cc
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ui/aura/mus/window_port_mus.h
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ui/aura/mus/window_port_mus.cc
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Dependent Patchsets:
Total messages: 44 (23 generated)
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