| Index: content/gpu/gpu_main.cc
|
| diff --git a/content/gpu/gpu_main.cc b/content/gpu/gpu_main.cc
|
| index 00c21c825ff7453ab7880a706cdfff55240b8988..a529db776818dba3ba9a39c0baf9ff2ca58d5c60 100644
|
| --- a/content/gpu/gpu_main.cc
|
| +++ b/content/gpu/gpu_main.cc
|
| @@ -40,7 +40,6 @@
|
| #include "gpu/ipc/service/gpu_memory_buffer_factory.h"
|
| #include "gpu/ipc/service/gpu_watchdog_thread.h"
|
| #include "ui/events/platform/platform_event_source.h"
|
| -#include "ui/gfx/switches.h"
|
| #include "ui/gl/gl_context.h"
|
| #include "ui/gl/gl_implementation.h"
|
| #include "ui/gl/gl_surface.h"
|
| @@ -201,39 +200,35 @@
|
| // TODO(ericrk): Revisit this once we assess its impact on crbug.com/662802
|
| // and crbug.com/609252.
|
| std::unique_ptr<base::MessageLoop> main_message_loop;
|
| - if (command_line.HasSwitch(switches::kHeadless)) {
|
| - main_message_loop.reset(
|
| - new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
|
| - } else {
|
| -#if defined(OS_WIN)
|
| - // OK to use default non-UI message loop because all GPU windows run on
|
| - // dedicated thread.
|
| - main_message_loop.reset(
|
| - new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
|
| +
|
| +#if defined(OS_WIN)
|
| + // OK to use default non-UI message loop because all GPU windows run on
|
| + // dedicated thread.
|
| + main_message_loop.reset(
|
| + new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
|
| #elif defined(USE_X11)
|
| - // We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
|
| - // and https://crbug.com/326995.
|
| - main_message_loop.reset(new base::MessageLoop(base::MessageLoop::TYPE_UI));
|
| - std::unique_ptr<ui::PlatformEventSource> event_source =
|
| - ui::PlatformEventSource::CreateDefault();
|
| + // We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX
|
| + // and https://crbug.com/326995.
|
| + main_message_loop.reset(new base::MessageLoop(base::MessageLoop::TYPE_UI));
|
| + std::unique_ptr<ui::PlatformEventSource> event_source =
|
| + ui::PlatformEventSource::CreateDefault();
|
| #elif defined(USE_OZONE) && defined(OZONE_X11)
|
| - // If we might be running Ozone X11 we need a UI loop to grab Expose events.
|
| - // See GLSurfaceGLX and https://crbug.com/326995.
|
| - main_message_loop.reset(new base::MessageLoop(base::MessageLoop::TYPE_UI));
|
| + // If we might be running Ozone X11 we need a UI loop to grab Expose events.
|
| + // See GLSurfaceGLX and https://crbug.com/326995.
|
| + main_message_loop.reset(new base::MessageLoop(base::MessageLoop::TYPE_UI));
|
| #elif defined(USE_OZONE)
|
| - main_message_loop.reset(
|
| - new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
|
| + main_message_loop.reset(
|
| + new base::MessageLoop(base::MessageLoop::TYPE_DEFAULT));
|
| #elif defined(OS_LINUX)
|
| #error "Unsupported Linux platform."
|
| #elif defined(OS_MACOSX)
|
| - // This is necessary for CoreAnimation layers hosted in the GPU process to
|
| - // be drawn. See http://crbug.com/312462.
|
| - std::unique_ptr<base::MessagePump> pump(new base::MessagePumpCFRunLoop());
|
| - main_message_loop.reset(new base::MessageLoop(std::move(pump)));
|
| + // This is necessary for CoreAnimation layers hosted in the GPU process to be
|
| + // drawn. See http://crbug.com/312462.
|
| + std::unique_ptr<base::MessagePump> pump(new base::MessagePumpCFRunLoop());
|
| + main_message_loop.reset(new base::MessageLoop(std::move(pump)));
|
| #else
|
| - main_message_loop.reset(new base::MessageLoop(base::MessageLoop::TYPE_IO));
|
| -#endif
|
| - }
|
| + main_message_loop.reset(new base::MessageLoop(base::MessageLoop::TYPE_IO));
|
| +#endif
|
|
|
| base::PlatformThread::SetName("CrGpuMain");
|
|
|
|
|