| Index: include/core/SkComposeShader.h
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| diff --git a/include/core/SkComposeShader.h b/include/core/SkComposeShader.h
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| index d42da0c2f32aaab77ed14c55c9c4968d92496c08..b54e5efa97e0914dab0564ed940e1f9958607b64 100644
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| --- a/include/core/SkComposeShader.h
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| +++ b/include/core/SkComposeShader.h
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| @@ -34,38 +34,10 @@
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|      SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
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|      virtual ~SkComposeShader();
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|  
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| -    virtual bool validContext(const SkBitmap&, const SkPaint&,
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| -                              const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
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| -    virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
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| -                                             const SkMatrix&, void*) const SK_OVERRIDE;
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| -    virtual size_t contextSize() const SK_OVERRIDE;
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| -
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| -    class ComposeShaderContext : public SkShader::Context {
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| -    public:
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| -        // When this object gets destroyed, it will call contextA and contextB's destructor
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| -        // but it will NOT free the memory.
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| -        ComposeShaderContext(const SkComposeShader&, const SkBitmap&,
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| -                             const SkPaint&, const SkMatrix&,
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| -                             SkShader::Context* contextA, SkShader::Context* contextB);
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| -
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| -        SkShader::Context* getShaderContextA() const { return fShaderContextA; }
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| -        SkShader::Context* getShaderContextB() const { return fShaderContextB; }
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| -
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| -        virtual ~ComposeShaderContext();
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| -
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| -        virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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| -
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| -    private:
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| -        SkShader::Context* fShaderContextA;
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| -        SkShader::Context* fShaderContextB;
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| -
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| -        typedef SkShader::Context INHERITED;
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| -    };
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| -
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| -#ifdef SK_DEBUG
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| -    SkShader* getShaderA() { return fShaderA; }
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| -    SkShader* getShaderB() { return fShaderB; }
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| -#endif
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| +    virtual bool setContext(const SkBitmap&, const SkPaint&,
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| +                            const SkMatrix&) SK_OVERRIDE;
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| +    virtual void endContext() SK_OVERRIDE;
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| +    virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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|  
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|      SK_TO_STRING_OVERRIDE()
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|      SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
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| @@ -75,6 +47,7 @@
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|      virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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|  
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|  private:
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| +
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|      SkShader*   fShaderA;
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|      SkShader*   fShaderB;
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|      SkXfermode* fMode;
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| 
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