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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkComposeShader_DEFINED | 10 #ifndef SkComposeShader_DEFINED |
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27 "dst", and the result from shader B as its "src". | 27 "dst", and the result from shader B as its "src". |
28 mode->xfer32(sA_result, sB_result, ...) | 28 mode->xfer32(sA_result, sB_result, ...) |
29 @param shaderA The colors from this shader are seen as the "dst" by the
xfermode | 29 @param shaderA The colors from this shader are seen as the "dst" by the
xfermode |
30 @param shaderB The colors from this shader are seen as the "src" by the
xfermode | 30 @param shaderB The colors from this shader are seen as the "src" by the
xfermode |
31 @param mode The xfermode that combines the colors from the two shade
rs. If mode | 31 @param mode The xfermode that combines the colors from the two shade
rs. If mode |
32 is null, then SRC_OVER is assumed. | 32 is null, then SRC_OVER is assumed. |
33 */ | 33 */ |
34 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); | 34 SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); |
35 virtual ~SkComposeShader(); | 35 virtual ~SkComposeShader(); |
36 | 36 |
37 virtual bool validContext(const SkBitmap&, const SkPaint&, | 37 virtual bool setContext(const SkBitmap&, const SkPaint&, |
38 const SkMatrix&, SkMatrix* totalInverse = NULL) co
nst SK_OVERRIDE; | 38 const SkMatrix&) SK_OVERRIDE; |
39 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, | 39 virtual void endContext() SK_OVERRIDE; |
40 const SkMatrix&, void*) const SK_OV
ERRIDE; | 40 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; |
41 virtual size_t contextSize() const SK_OVERRIDE; | |
42 | |
43 class ComposeShaderContext : public SkShader::Context { | |
44 public: | |
45 // When this object gets destroyed, it will call contextA and contextB's
destructor | |
46 // but it will NOT free the memory. | |
47 ComposeShaderContext(const SkComposeShader&, const SkBitmap&, | |
48 const SkPaint&, const SkMatrix&, | |
49 SkShader::Context* contextA, SkShader::Context* con
textB); | |
50 | |
51 SkShader::Context* getShaderContextA() const { return fShaderContextA; } | |
52 SkShader::Context* getShaderContextB() const { return fShaderContextB; } | |
53 | |
54 virtual ~ComposeShaderContext(); | |
55 | |
56 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE
; | |
57 | |
58 private: | |
59 SkShader::Context* fShaderContextA; | |
60 SkShader::Context* fShaderContextB; | |
61 | |
62 typedef SkShader::Context INHERITED; | |
63 }; | |
64 | |
65 #ifdef SK_DEBUG | |
66 SkShader* getShaderA() { return fShaderA; } | |
67 SkShader* getShaderB() { return fShaderB; } | |
68 #endif | |
69 | 41 |
70 SK_TO_STRING_OVERRIDE() | 42 SK_TO_STRING_OVERRIDE() |
71 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) | 43 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) |
72 | 44 |
73 protected: | 45 protected: |
74 SkComposeShader(SkReadBuffer& ); | 46 SkComposeShader(SkReadBuffer& ); |
75 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 47 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
76 | 48 |
77 private: | 49 private: |
| 50 |
78 SkShader* fShaderA; | 51 SkShader* fShaderA; |
79 SkShader* fShaderB; | 52 SkShader* fShaderB; |
80 SkXfermode* fMode; | 53 SkXfermode* fMode; |
81 | 54 |
82 typedef SkShader INHERITED; | 55 typedef SkShader INHERITED; |
83 }; | 56 }; |
84 | 57 |
85 #endif | 58 #endif |
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