DescriptionAlways use Desktop GL 4.1 or less BindBufferRange behavior.
On Desktop 4.2 or later, and on ES3, BindBufferRange can be called
without enough data store to backup the offset and size, assuming
drivers will handle the out-of-bounds access correctly.
In Chrome we play it safe by not trusting the drivers and emulate the
older behavior everywhere (not just where it is required).
BUG=429053
TEST=gpu_unittests
R=kbr@chromium.org
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Committed: https://crrev.com/7f4fd7233c76ecf76a25594040722798dcbb69a8
Cr-Commit-Position: refs/heads/master@{#427224}
Patch Set 1 #
Total comments: 2
Patch Set 2 : fix comments #
Depends on Patchset: Messages
Total messages: 18 (10 generated)
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