Chromium Code Reviews| Index: media/audio/audio_output_device.cc |
| diff --git a/media/audio/audio_output_device.cc b/media/audio/audio_output_device.cc |
| index 0dcc76aca062b19bbdfb941088d053c1d1970ad3..25ea86a239c98a480ab2297a13bbc3b29b2ed7d2 100644 |
| --- a/media/audio/audio_output_device.cc |
| +++ b/media/audio/audio_output_device.cc |
| @@ -20,6 +20,7 @@ |
| #include "build/build_config.h" |
| #include "media/audio/audio_device_description.h" |
| #include "media/audio/audio_output_controller.h" |
| +#include "media/base/audio_timestamp_helper.h" |
| #include "media/base/limits.h" |
| namespace media { |
| @@ -39,14 +40,14 @@ class AudioOutputDevice::AudioThreadCallback |
| void MapSharedMemory() override; |
| // Called whenever we receive notifications about pending data. |
| - void Process(uint32_t pending_data) override; |
| + void Process(int64_t pending_data, base::TimeTicks delay_timestamp) override; |
| // Returns whether the current thread is the audio device thread or not. |
| // Will always return true if DCHECKs are not enabled. |
| bool CurrentThreadIsAudioDeviceThread(); |
| private: |
| - const int bytes_per_frame_; |
| + const int frame_rate_; |
| AudioRendererSink::RenderCallback* render_callback_; |
| std::unique_ptr<AudioBus> output_bus_; |
| uint64_t callback_num_; |
| @@ -431,7 +432,7 @@ AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( |
| int memory_length, |
| AudioRendererSink::RenderCallback* render_callback) |
| : AudioDeviceThread::Callback(audio_parameters, memory, memory_length, 1), |
| - bytes_per_frame_(audio_parameters.GetBytesPerFrame()), |
| + frame_rate_(audio_parameters.sample_rate()), |
| render_callback_(render_callback), |
| callback_num_(0) {} |
| @@ -451,9 +452,10 @@ void AudioOutputDevice::AudioThreadCallback::MapSharedMemory() { |
| } |
| // Called whenever we receive notifications about pending data. |
| -void AudioOutputDevice::AudioThreadCallback::Process(uint32_t pending_data) { |
| - // Convert the number of pending bytes in the render buffer into frames. |
| - double frames_delayed = static_cast<double>(pending_data) / bytes_per_frame_; |
| +void AudioOutputDevice::AudioThreadCallback::Process( |
| + int64_t pending_data, |
| + base::TimeTicks delay_timestamp) { |
| + base::TimeDelta delay = base::TimeDelta::FromInternalValue(pending_data); |
|
miu
2016/10/23 01:19:16
Instead of passing pending_data as an int64_t, cou
Mikhail
2016/10/24 19:50:24
The reason for keeping this is 'AudioInputDevice::
|
| callback_num_++; |
| TRACE_EVENT1("audio", "AudioOutputDevice::FireRenderCallback", |
| @@ -472,15 +474,19 @@ void AudioOutputDevice::AudioThreadCallback::Process(uint32_t pending_data) { |
| uint32_t frames_skipped = buffer->params.frames_skipped; |
| buffer->params.frames_skipped = 0; |
| - DVLOG(4) << __func__ << " pending_data:" << pending_data |
| - << " frames_delayed(pre-round):" << frames_delayed |
| + DVLOG(4) << __func__ << " delay:" << delay |
| << " frames_skipped:" << frames_skipped; |
| + // TODO(Mikhail) : Now all clients expect that bus duration included to |
| + // |delay|. We should reconsider this. |
| + const int frames = output_bus_->frames(); |
|
chcunningham
2016/10/21 18:19:47
I'm confused. Why are we doing this here instead o
Mikhail
2016/10/24 19:50:24
Indeed. Thanks for noticing!
|
| + delay += AudioTimestampHelper::FramesToTime(frames, frame_rate_); |
| + |
| // Update the audio-delay measurement, inform about the number of skipped |
| // frames, and ask client to render audio. Since |output_bus_| is wrapping |
| // the shared memory the Render() call is writing directly into the shared |
| // memory. |
| - render_callback_->Render(output_bus_.get(), std::round(frames_delayed), |
| + render_callback_->Render(output_bus_.get(), delay, delay_timestamp, |
| frames_skipped); |
| } |