Index: ui/gfx/animation/animation_unittest.cc |
diff --git a/ui/base/animation/animation_unittest.cc b/ui/gfx/animation/animation_unittest.cc |
similarity index 95% |
rename from ui/base/animation/animation_unittest.cc |
rename to ui/gfx/animation/animation_unittest.cc |
index 007f92d07d49809a39932e03ce70f295b33ef316..00f1e2626c1946755573a2cfc212855a06ee61d2 100644 |
--- a/ui/base/animation/animation_unittest.cc |
+++ b/ui/gfx/animation/animation_unittest.cc |
@@ -3,15 +3,15 @@ |
// found in the LICENSE file. |
#include "testing/gtest/include/gtest/gtest.h" |
-#include "ui/base/animation/animation_delegate.h" |
-#include "ui/base/animation/linear_animation.h" |
-#include "ui/base/animation/test_animation_delegate.h" |
+#include "ui/gfx/animation/animation_delegate.h" |
+#include "ui/gfx/animation/linear_animation.h" |
+#include "ui/gfx/animation/test_animation_delegate.h" |
#if defined(OS_WIN) |
#include "base/win/windows_version.h" |
#endif |
-namespace ui { |
+namespace gfx { |
class AnimationTest: public testing::Test { |
private: |
@@ -155,4 +155,4 @@ TEST_F(AnimationTest, StartState) { |
EXPECT_EQ(0.0, animation.GetCurrentValue()); |
} |
-} // namespace ui |
+} // namespace gfx |