OLD | NEW |
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "testing/gtest/include/gtest/gtest.h" | 5 #include "testing/gtest/include/gtest/gtest.h" |
6 #include "ui/base/animation/animation_delegate.h" | 6 #include "ui/gfx/animation/animation_delegate.h" |
7 #include "ui/base/animation/linear_animation.h" | 7 #include "ui/gfx/animation/linear_animation.h" |
8 #include "ui/base/animation/test_animation_delegate.h" | 8 #include "ui/gfx/animation/test_animation_delegate.h" |
9 | 9 |
10 #if defined(OS_WIN) | 10 #if defined(OS_WIN) |
11 #include "base/win/windows_version.h" | 11 #include "base/win/windows_version.h" |
12 #endif | 12 #endif |
13 | 13 |
14 namespace ui { | 14 namespace gfx { |
15 | 15 |
16 class AnimationTest: public testing::Test { | 16 class AnimationTest: public testing::Test { |
17 private: | 17 private: |
18 base::MessageLoopForUI message_loop_; | 18 base::MessageLoopForUI message_loop_; |
19 }; | 19 }; |
20 | 20 |
21 namespace { | 21 namespace { |
22 | 22 |
23 /////////////////////////////////////////////////////////////////////////////// | 23 /////////////////////////////////////////////////////////////////////////////// |
24 // RunAnimation | 24 // RunAnimation |
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
148 LinearAnimation animation(100, 60, NULL); | 148 LinearAnimation animation(100, 60, NULL); |
149 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 149 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
150 animation.Start(); | 150 animation.Start(); |
151 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 151 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
152 animation.End(); | 152 animation.End(); |
153 EXPECT_EQ(1.0, animation.GetCurrentValue()); | 153 EXPECT_EQ(1.0, animation.GetCurrentValue()); |
154 animation.Start(); | 154 animation.Start(); |
155 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 155 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
156 } | 156 } |
157 | 157 |
158 } // namespace ui | 158 } // namespace gfx |
OLD | NEW |