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Issue 23531053: ui/base/animation -> ui/gfx/animation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Merge 2 trunk Created 7 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "testing/gtest/include/gtest/gtest.h" 5 #include "testing/gtest/include/gtest/gtest.h"
6 #include "ui/base/animation/animation_delegate.h" 6 #include "ui/gfx/animation/animation_delegate.h"
7 #include "ui/base/animation/linear_animation.h" 7 #include "ui/gfx/animation/linear_animation.h"
8 #include "ui/base/animation/test_animation_delegate.h" 8 #include "ui/gfx/animation/test_animation_delegate.h"
9 9
10 #if defined(OS_WIN) 10 #if defined(OS_WIN)
11 #include "base/win/windows_version.h" 11 #include "base/win/windows_version.h"
12 #endif 12 #endif
13 13
14 namespace ui { 14 namespace gfx {
15 15
16 class AnimationTest: public testing::Test { 16 class AnimationTest: public testing::Test {
17 private: 17 private:
18 base::MessageLoopForUI message_loop_; 18 base::MessageLoopForUI message_loop_;
19 }; 19 };
20 20
21 namespace { 21 namespace {
22 22
23 /////////////////////////////////////////////////////////////////////////////// 23 ///////////////////////////////////////////////////////////////////////////////
24 // RunAnimation 24 // RunAnimation
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148 LinearAnimation animation(100, 60, NULL); 148 LinearAnimation animation(100, 60, NULL);
149 EXPECT_EQ(0.0, animation.GetCurrentValue()); 149 EXPECT_EQ(0.0, animation.GetCurrentValue());
150 animation.Start(); 150 animation.Start();
151 EXPECT_EQ(0.0, animation.GetCurrentValue()); 151 EXPECT_EQ(0.0, animation.GetCurrentValue());
152 animation.End(); 152 animation.End();
153 EXPECT_EQ(1.0, animation.GetCurrentValue()); 153 EXPECT_EQ(1.0, animation.GetCurrentValue());
154 animation.Start(); 154 animation.Start();
155 EXPECT_EQ(0.0, animation.GetCurrentValue()); 155 EXPECT_EQ(0.0, animation.GetCurrentValue());
156 } 156 }
157 157
158 } // namespace ui 158 } // namespace gfx
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