| Index: ui/gfx/animation/linear_animation.h
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| diff --git a/ui/base/animation/linear_animation.h b/ui/gfx/animation/linear_animation.h
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| similarity index 95%
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| rename from ui/base/animation/linear_animation.h
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| rename to ui/gfx/animation/linear_animation.h
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| index 307a9fbe1118e3ec42c5ac86a3f0ea1845f0233f..fe9d504e8355164e0bb125cef89b2d3327cfce7a 100644
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| --- a/ui/base/animation/linear_animation.h
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| +++ b/ui/gfx/animation/linear_animation.h
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| @@ -6,15 +6,15 @@
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|  #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
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|  
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|  #include "base/time/time.h"
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| -#include "ui/base/animation/animation.h"
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| +#include "ui/gfx/animation/animation.h"
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|  
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| -namespace ui {
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| +namespace gfx {
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|  
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|  class AnimationDelegate;
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|  
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|  // Linear time bounded animation. As the animation progresses AnimateToState is
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|  // invoked.
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| -class UI_EXPORT LinearAnimation : public Animation {
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| +class GFX_EXPORT LinearAnimation : public Animation {
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|   public:
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|    // Initializes everything except the duration.
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|    //
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| @@ -74,6 +74,6 @@ class UI_EXPORT LinearAnimation : public Animation {
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|    DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
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|  };
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|  
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| -}  // namespace ui
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| +}  // namespace gfx
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|  
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|  #endif  // APP_LINEAR_ANIMATION_H_
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| 
 |