| Index: ui/gfx/animation/animation_unittest.cc
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| diff --git a/ui/base/animation/animation_unittest.cc b/ui/gfx/animation/animation_unittest.cc
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| similarity index 95%
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| rename from ui/base/animation/animation_unittest.cc
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| rename to ui/gfx/animation/animation_unittest.cc
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| index 007f92d07d49809a39932e03ce70f295b33ef316..00f1e2626c1946755573a2cfc212855a06ee61d2 100644
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| --- a/ui/base/animation/animation_unittest.cc
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| +++ b/ui/gfx/animation/animation_unittest.cc
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| @@ -3,15 +3,15 @@
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|  // found in the LICENSE file.
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|  
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|  #include "testing/gtest/include/gtest/gtest.h"
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| -#include "ui/base/animation/animation_delegate.h"
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| -#include "ui/base/animation/linear_animation.h"
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| -#include "ui/base/animation/test_animation_delegate.h"
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| +#include "ui/gfx/animation/animation_delegate.h"
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| +#include "ui/gfx/animation/linear_animation.h"
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| +#include "ui/gfx/animation/test_animation_delegate.h"
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|  
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|  #if defined(OS_WIN)
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|  #include "base/win/windows_version.h"
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|  #endif
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|  
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| -namespace ui {
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| +namespace gfx {
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|  
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|  class AnimationTest: public testing::Test {
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|   private:
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| @@ -155,4 +155,4 @@ TEST_F(AnimationTest, StartState) {
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|    EXPECT_EQ(0.0, animation.GetCurrentValue());
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|  }
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|  
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| -}  // namespace ui
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| +}  // namespace gfx
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| 
 |