| Index: src/core/SkPictureShader.h
|
| diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h
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| deleted file mode 100644
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| index ea74b56d73d857394f9c20b227d41368f1623fa0..0000000000000000000000000000000000000000
|
| --- a/src/core/SkPictureShader.h
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| +++ /dev/null
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| @@ -1,60 +0,0 @@
|
| -/*
|
| - * Copyright 2014 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef SkPictureShader_DEFINED
|
| -#define SkPictureShader_DEFINED
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| -
|
| -#include "SkShader.h"
|
| -
|
| -class SkBitmap;
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| -class SkPicture;
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| -
|
| -/*
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| - * An SkPictureShader can be used to draw SkPicture-based patterns.
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| - *
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| - * The SkPicture is first rendered into a tile, which is then used to shade the area according
|
| - * to specified tiling rules.
|
| - */
|
| -class SkPictureShader : public SkShader {
|
| -public:
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| - static SkPictureShader* Create(SkPicture*, TileMode, TileMode);
|
| - virtual ~SkPictureShader();
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| -
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| - virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
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| - virtual void endContext() SK_OVERRIDE;
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| - virtual uint32_t getFlags() SK_OVERRIDE;
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| -
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| - virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
|
| - virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
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| - virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
| -
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| - SK_TO_STRING_OVERRIDE()
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| - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader)
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| -
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| -#if SK_SUPPORT_GPU
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| - GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
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| -#endif
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| -
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| -protected:
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| - SkPictureShader(SkReadBuffer&);
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| - virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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| -
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| -private:
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| - SkPictureShader(SkPicture*, TileMode, TileMode);
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| -
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| - bool buildBitmapShader(const SkMatrix&) const;
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| -
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| - SkPicture* fPicture;
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| - TileMode fTmx, fTmy;
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| -
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| - mutable SkAutoTUnref<SkShader> fCachedShader;
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| - mutable SkSize fCachedTileScale;
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| -
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| - typedef SkShader INHERITED;
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| -};
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| -
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| -#endif // SkPictureShader_DEFINED
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|
|