Index: src/core/SkPictureShader.h |
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h |
deleted file mode 100644 |
index ea74b56d73d857394f9c20b227d41368f1623fa0..0000000000000000000000000000000000000000 |
--- a/src/core/SkPictureShader.h |
+++ /dev/null |
@@ -1,60 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef SkPictureShader_DEFINED |
-#define SkPictureShader_DEFINED |
- |
-#include "SkShader.h" |
- |
-class SkBitmap; |
-class SkPicture; |
- |
-/* |
- * An SkPictureShader can be used to draw SkPicture-based patterns. |
- * |
- * The SkPicture is first rendered into a tile, which is then used to shade the area according |
- * to specified tiling rules. |
- */ |
-class SkPictureShader : public SkShader { |
-public: |
- static SkPictureShader* Create(SkPicture*, TileMode, TileMode); |
- virtual ~SkPictureShader(); |
- |
- virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE; |
- virtual void endContext() SK_OVERRIDE; |
- virtual uint32_t getFlags() SK_OVERRIDE; |
- |
- virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; |
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; |
- |
- SK_TO_STRING_OVERRIDE() |
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) |
- |
-#if SK_SUPPORT_GPU |
- GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; |
-#endif |
- |
-protected: |
- SkPictureShader(SkReadBuffer&); |
- virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
- |
-private: |
- SkPictureShader(SkPicture*, TileMode, TileMode); |
- |
- bool buildBitmapShader(const SkMatrix&) const; |
- |
- SkPicture* fPicture; |
- TileMode fTmx, fTmy; |
- |
- mutable SkAutoTUnref<SkShader> fCachedShader; |
- mutable SkSize fCachedTileScale; |
- |
- typedef SkShader INHERITED; |
-}; |
- |
-#endif // SkPictureShader_DEFINED |