Index: src/core/SkPictureShader.cpp |
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp |
deleted file mode 100644 |
index 15df3a37a587f253f0634558517a09e141bce63a..0000000000000000000000000000000000000000 |
--- a/src/core/SkPictureShader.cpp |
+++ /dev/null |
@@ -1,185 +0,0 @@ |
-/* |
- * Copyright 2014 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#include "SkPictureShader.h" |
- |
-#include "SkBitmap.h" |
-#include "SkBitmapProcShader.h" |
-#include "SkCanvas.h" |
-#include "SkMatrixUtils.h" |
-#include "SkPicture.h" |
-#include "SkReadBuffer.h" |
- |
-#if SK_SUPPORT_GPU |
-#include "GrContext.h" |
-#endif |
- |
-SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) |
- : fPicture(picture) |
- , fTmx(tmx) |
- , fTmy(tmy) { |
- SkSafeRef(fPicture); |
-} |
- |
-SkPictureShader::SkPictureShader(SkReadBuffer& buffer) |
- : INHERITED(buffer) { |
- fTmx = static_cast<SkShader::TileMode>(buffer.read32()); |
- fTmy = static_cast<SkShader::TileMode>(buffer.read32()); |
- if (buffer.readBool()) { |
- fPicture = SkPicture::CreateFromBuffer(buffer); |
- } else { |
- fPicture = NULL; |
- } |
-} |
- |
-SkPictureShader::~SkPictureShader() { |
- SkSafeUnref(fPicture); |
-} |
- |
-SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy) { |
- return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); |
-} |
- |
-void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
- this->INHERITED::flatten(buffer); |
- |
- buffer.write32(fTmx); |
- buffer.write32(fTmy); |
- buffer.writeBool(NULL != fPicture); |
- if (fPicture) { |
- fPicture->flatten(buffer); |
- } |
-} |
- |
-bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { |
- if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { |
- return false; |
- } |
- |
- SkMatrix m; |
- if (this->hasLocalMatrix()) { |
- m.setConcat(matrix, this->getLocalMatrix()); |
- } else { |
- m = matrix; |
- } |
- |
- // Use a rotation-invariant scale |
- SkPoint scale; |
- if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { |
- // Decomposition failed, use an approximation. |
- scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), |
- SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); |
- } |
- SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); |
- |
- SkISize tileSize = scaledSize.toRound(); |
- if (tileSize.isEmpty()) { |
- return false; |
- } |
- |
- // The actual scale, compensating for rounding. |
- SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(), |
- SkIntToScalar(tileSize.height()) / fPicture->height()); |
- |
- if (!fCachedShader || tileScale != fCachedTileScale) { |
- SkBitmap bm; |
- if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { |
- return false; |
- } |
- bm.eraseColor(SK_ColorTRANSPARENT); |
- |
- SkCanvas canvas(bm); |
- canvas.scale(tileScale.width(), tileScale.height()); |
- canvas.drawPicture(*fPicture); |
- |
- fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); |
- fCachedTileScale = tileScale; |
- } |
- |
- SkMatrix shaderMatrix = this->getLocalMatrix(); |
- shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
- fCachedShader->setLocalMatrix(shaderMatrix); |
- |
- return true; |
-} |
- |
-bool SkPictureShader::setContext(const SkBitmap& device, |
- const SkPaint& paint, |
- const SkMatrix& matrix) { |
- if (!this->buildBitmapShader(matrix)) { |
- return false; |
- } |
- |
- if (!this->INHERITED::setContext(device, paint, matrix)) { |
- return false; |
- } |
- |
- SkASSERT(fCachedShader); |
- if (!fCachedShader->setContext(device, paint, matrix)) { |
- this->INHERITED::endContext(); |
- return false; |
- } |
- |
- return true; |
-} |
- |
-void SkPictureShader::endContext() { |
- SkASSERT(fCachedShader); |
- fCachedShader->endContext(); |
- |
- this->INHERITED::endContext(); |
-} |
- |
-uint32_t SkPictureShader::getFlags() { |
- if (NULL != fCachedShader) { |
- return fCachedShader->getFlags(); |
- } |
- return 0; |
-} |
- |
-SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { |
- if (fCachedShader) { |
- return fCachedShader->asAShadeProc(ctx); |
- } |
- return NULL; |
-} |
- |
-void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { |
- SkASSERT(fCachedShader); |
- fCachedShader->shadeSpan(x, y, dstC, count); |
-} |
- |
-void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { |
- SkASSERT(fCachedShader); |
- fCachedShader->shadeSpan16(x, y, dstC, count); |
-} |
- |
-#ifndef SK_IGNORE_TO_STRING |
-void SkPictureShader::toString(SkString* str) const { |
- static const char* gTileModeName[SkShader::kTileModeCount] = { |
- "clamp", "repeat", "mirror" |
- }; |
- |
- str->appendf("PictureShader: [%d:%d] ", |
- fPicture ? fPicture->width() : 0, |
- fPicture ? fPicture->height() : 0); |
- |
- str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
- |
- this->INHERITED::toString(str); |
-} |
-#endif |
- |
-#if SK_SUPPORT_GPU |
-GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
- if (!this->buildBitmapShader(context->getMatrix())) { |
- return NULL; |
- } |
- SkASSERT(fCachedShader); |
- return fCachedShader->asNewEffect(context, paint); |
-} |
-#endif |