Index: include/core/SkShader.h |
diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
index 076ecf5460df9698021913279f6d13f5e3280179..acff959949ba5114bf2393dd4c0c181b376ab0b5 100644 |
--- a/include/core/SkShader.h |
+++ b/include/core/SkShader.h |
@@ -16,7 +16,6 @@ |
#include "SkPaint.h" |
class SkPath; |
-class SkPicture; |
class GrContext; |
class GrEffectRef; |
@@ -346,16 +345,6 @@ |
static SkShader* CreateBitmapShader(const SkBitmap& src, |
TileMode tmx, TileMode tmy); |
- /** Call this to create a new shader that will draw with the specified picture. |
- * |
- * @param src The picture to use inside the shader (if not NULL, its ref count |
- * is incremented). |
- * @param tmx The tiling mode to use when sampling the bitmap in the x-direction. |
- * @param tmy The tiling mode to use when sampling the bitmap in the y-direction. |
- * @return Returns a new shader object. Note: this function never returns null. |
- */ |
- static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy); |
- |
SK_TO_STRING_VIRT() |
SK_DEFINE_FLATTENABLE_TYPE(SkShader) |