| Index: include/core/SkShader.h
|
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h
|
| index 076ecf5460df9698021913279f6d13f5e3280179..acff959949ba5114bf2393dd4c0c181b376ab0b5 100644
|
| --- a/include/core/SkShader.h
|
| +++ b/include/core/SkShader.h
|
| @@ -16,7 +16,6 @@
|
| #include "SkPaint.h"
|
|
|
| class SkPath;
|
| -class SkPicture;
|
| class GrContext;
|
| class GrEffectRef;
|
|
|
| @@ -346,16 +345,6 @@
|
| static SkShader* CreateBitmapShader(const SkBitmap& src,
|
| TileMode tmx, TileMode tmy);
|
|
|
| - /** Call this to create a new shader that will draw with the specified picture.
|
| - *
|
| - * @param src The picture to use inside the shader (if not NULL, its ref count
|
| - * is incremented).
|
| - * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
|
| - * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
|
| - * @return Returns a new shader object. Note: this function never returns null.
|
| - */
|
| - static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy);
|
| -
|
| SK_TO_STRING_VIRT()
|
| SK_DEFINE_FLATTENABLE_TYPE(SkShader)
|
|
|
|
|