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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef SkPictureShader_DEFINED | |
9 #define SkPictureShader_DEFINED | |
10 | |
11 #include "SkShader.h" | |
12 | |
13 class SkBitmap; | |
14 class SkPicture; | |
15 | |
16 /* | |
17 * An SkPictureShader can be used to draw SkPicture-based patterns. | |
18 * | |
19 * The SkPicture is first rendered into a tile, which is then used to shade the
area according | |
20 * to specified tiling rules. | |
21 */ | |
22 class SkPictureShader : public SkShader { | |
23 public: | |
24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode); | |
25 virtual ~SkPictureShader(); | |
26 | |
27 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK
_OVERRIDE; | |
28 virtual void endContext() SK_OVERRIDE; | |
29 virtual uint32_t getFlags() SK_OVERRIDE; | |
30 | |
31 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | |
32 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID
E; | |
33 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI
DE; | |
34 | |
35 SK_TO_STRING_OVERRIDE() | |
36 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) | |
37 | |
38 #if SK_SUPPORT_GPU | |
39 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; | |
40 #endif | |
41 | |
42 protected: | |
43 SkPictureShader(SkReadBuffer&); | |
44 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | |
45 | |
46 private: | |
47 SkPictureShader(SkPicture*, TileMode, TileMode); | |
48 | |
49 bool buildBitmapShader(const SkMatrix&) const; | |
50 | |
51 SkPicture* fPicture; | |
52 TileMode fTmx, fTmy; | |
53 | |
54 mutable SkAutoTUnref<SkShader> fCachedShader; | |
55 mutable SkSize fCachedTileScale; | |
56 | |
57 typedef SkShader INHERITED; | |
58 }; | |
59 | |
60 #endif // SkPictureShader_DEFINED | |
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