Index: src/core/SkLightingShader.cpp |
diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp |
index e8280b1267439e5405e835adb0e279742d00c12a..f42bb756d4c7f5d0c3594ed25351db13a868ec05 100644 |
--- a/src/core/SkLightingShader.cpp |
+++ b/src/core/SkLightingShader.cpp |
@@ -422,6 +422,7 @@ sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { |
for (int l = 0; l < numLights; ++l) { |
bool isAmbient = buf.readBool(); |
+ bool isPoint = buf.readBool(); |
SkColor3f color; |
if (!buf.readScalarArray(&color.fX, 3)) { |
@@ -429,13 +430,17 @@ sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { |
} |
if (isAmbient) { |
- builder.add(SkLights::Light(color)); |
+ builder.add(SkLights::Light::MakeAmbient(color)); |
} else { |
robertphillips
2016/08/10 17:48:39
dir -> dirOrPos
vjiaoblack
2016/08/11 14:27:23
Done.
|
SkVector3 dir; |
if (!buf.readScalarArray(&dir.fX, 3)) { |
return nullptr; |
} |
- builder.add(SkLights::Light(color, dir)); |
+ if (isPoint) { |
+ builder.add(SkLights::Light::MakePoint(color, dir)); |
+ } else { |
+ builder.add(SkLights::Light::MakeDirectional(color, dir)); |
+ } |
} |
} |
@@ -461,8 +466,10 @@ void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
const SkLights::Light& light = fLights->light(l); |
bool isAmbient = SkLights::Light::kAmbient_LightType == light.type(); |
+ bool isPoint = SkLights::Light::kPoint_LightType == light.type(); |
buf.writeBool(isAmbient); |
+ buf.writeBool(isPoint); |
buf.writeScalarArray(&light.color().fX, 3); |
if (!isAmbient) { |
buf.writeScalarArray(&light.dir().fX, 3); |