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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
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415 // Discarding SkShader flattenable params | 415 // Discarding SkShader flattenable params |
416 bool hasLocalMatrix = buf.readBool(); | 416 bool hasLocalMatrix = buf.readBool(); |
417 SkAssertResult(!hasLocalMatrix); | 417 SkAssertResult(!hasLocalMatrix); |
418 | 418 |
419 int numLights = buf.readInt(); | 419 int numLights = buf.readInt(); |
420 | 420 |
421 SkLights::Builder builder; | 421 SkLights::Builder builder; |
422 | 422 |
423 for (int l = 0; l < numLights; ++l) { | 423 for (int l = 0; l < numLights; ++l) { |
424 bool isAmbient = buf.readBool(); | 424 bool isAmbient = buf.readBool(); |
425 bool isPoint = buf.readBool(); | |
425 | 426 |
426 SkColor3f color; | 427 SkColor3f color; |
427 if (!buf.readScalarArray(&color.fX, 3)) { | 428 if (!buf.readScalarArray(&color.fX, 3)) { |
428 return nullptr; | 429 return nullptr; |
429 } | 430 } |
430 | 431 |
431 if (isAmbient) { | 432 if (isAmbient) { |
432 builder.add(SkLights::Light(color)); | 433 builder.add(SkLights::Light::MakeAmbient(color)); |
433 } else { | 434 } else { |
robertphillips
2016/08/10 17:48:39
dir -> dirOrPos
vjiaoblack
2016/08/11 14:27:23
Done.
| |
434 SkVector3 dir; | 435 SkVector3 dir; |
435 if (!buf.readScalarArray(&dir.fX, 3)) { | 436 if (!buf.readScalarArray(&dir.fX, 3)) { |
436 return nullptr; | 437 return nullptr; |
437 } | 438 } |
438 builder.add(SkLights::Light(color, dir)); | 439 if (isPoint) { |
440 builder.add(SkLights::Light::MakePoint(color, dir)); | |
441 } else { | |
442 builder.add(SkLights::Light::MakeDirectional(color, dir)); | |
443 } | |
439 } | 444 } |
440 } | 445 } |
441 | 446 |
442 sk_sp<SkLights> lights(builder.finish()); | 447 sk_sp<SkLights> lights(builder.finish()); |
443 | 448 |
444 sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>()); | 449 sk_sp<SkNormalSource> normalSource(buf.readFlattenable<SkNormalSource>()); |
445 | 450 |
446 bool hasDiffuse = buf.readBool(); | 451 bool hasDiffuse = buf.readBool(); |
447 sk_sp<SkShader> diffuseShader = nullptr; | 452 sk_sp<SkShader> diffuseShader = nullptr; |
448 if (hasDiffuse) { | 453 if (hasDiffuse) { |
449 diffuseShader = buf.readFlattenable<SkShader>(); | 454 diffuseShader = buf.readFlattenable<SkShader>(); |
450 } | 455 } |
451 | 456 |
452 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move( normalSource), | 457 return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move( normalSource), |
453 std::move(lights)); | 458 std::move(lights)); |
454 } | 459 } |
455 | 460 |
456 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { | 461 void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
457 this->INHERITED::flatten(buf); | 462 this->INHERITED::flatten(buf); |
458 | 463 |
459 buf.writeInt(fLights->numLights()); | 464 buf.writeInt(fLights->numLights()); |
460 for (int l = 0; l < fLights->numLights(); ++l) { | 465 for (int l = 0; l < fLights->numLights(); ++l) { |
461 const SkLights::Light& light = fLights->light(l); | 466 const SkLights::Light& light = fLights->light(l); |
462 | 467 |
463 bool isAmbient = SkLights::Light::kAmbient_LightType == light.type(); | 468 bool isAmbient = SkLights::Light::kAmbient_LightType == light.type(); |
469 bool isPoint = SkLights::Light::kPoint_LightType == light.type(); | |
464 | 470 |
465 buf.writeBool(isAmbient); | 471 buf.writeBool(isAmbient); |
472 buf.writeBool(isPoint); | |
466 buf.writeScalarArray(&light.color().fX, 3); | 473 buf.writeScalarArray(&light.color().fX, 3); |
467 if (!isAmbient) { | 474 if (!isAmbient) { |
468 buf.writeScalarArray(&light.dir().fX, 3); | 475 buf.writeScalarArray(&light.dir().fX, 3); |
469 } | 476 } |
470 } | 477 } |
471 | 478 |
472 buf.writeFlattenable(fNormalSource.get()); | 479 buf.writeFlattenable(fNormalSource.get()); |
473 buf.writeBool(fDiffuseShader); | 480 buf.writeBool(fDiffuseShader); |
474 if (fDiffuseShader) { | 481 if (fDiffuseShader) { |
475 buf.writeFlattenable(fDiffuseShader.get()); | 482 buf.writeFlattenable(fDiffuseShader.get()); |
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524 std::move(lights)); | 531 std::move(lights)); |
525 } | 532 } |
526 | 533 |
527 /////////////////////////////////////////////////////////////////////////////// | 534 /////////////////////////////////////////////////////////////////////////////// |
528 | 535 |
529 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 536 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
530 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 537 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
531 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 538 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
532 | 539 |
533 /////////////////////////////////////////////////////////////////////////////// | 540 /////////////////////////////////////////////////////////////////////////////// |
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