Chromium Code Reviews| Index: src/core/SkShadowShader.cpp |
| diff --git a/src/core/SkShadowShader.cpp b/src/core/SkShadowShader.cpp |
| index 5fc992acc14dd790ab86e43e6a761ecc7b7db8bc..0850ace7fd0d3eba3308501cfc551d78b004e7d8 100644 |
| --- a/src/core/SkShadowShader.cpp |
| +++ b/src/core/SkShadowShader.cpp |
| @@ -605,7 +605,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) { |
| } |
|
robertphillips
2016/08/10 17:48:39
What about serialization of point lights here ?
vjiaoblack
2016/08/11 14:27:23
Done.
|
| if (isAmbient) { |
| - builder.add(SkLights::Light(color)); |
| + builder.add(SkLights::Light::MakeAmbient(color)); |
| } else { |
| SkVector3 dir; |
| if (!buf.readScalarArray(&dir.fX, 3)) { |
| @@ -617,7 +617,7 @@ sk_sp<SkFlattenable> SkShadowShaderImpl::CreateProc(SkReadBuffer& buf) { |
| return nullptr; |
| } |
| - SkLights::Light light = SkLights::Light(color, dir); |
| + SkLights::Light light = SkLights::Light::MakeDirectional(color, dir); |
| light.setShadowMap(depthMap); |
| builder.add(light); |