| Index: ui/gl/yuv_to_rgb_converter.h
|
| diff --git a/ui/gl/yuv_to_rgb_converter.h b/ui/gl/yuv_to_rgb_converter.h
|
| index c1d5e97e0e84238fc1ec659062c00a3edce85bbd..7d9f8222589d9b37201603ff147504bc1805b848 100644
|
| --- a/ui/gl/yuv_to_rgb_converter.h
|
| +++ b/ui/gl/yuv_to_rgb_converter.h
|
| @@ -9,9 +9,11 @@
|
|
|
| namespace gl {
|
|
|
| +struct GLVersionInfo;
|
| +
|
| class YUVToRGBConverter {
|
| public:
|
| - YUVToRGBConverter();
|
| + explicit YUVToRGBConverter(const GLVersionInfo& gl_version_info);
|
| ~YUVToRGBConverter();
|
|
|
| // The input Y and UV textures should be bound to these texture objects
|
|
|