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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_YUV420_RGB_CONVERTER_H_ | 5 #ifndef UI_GL_YUV420_RGB_CONVERTER_H_ |
| 6 #define UI_GL_YUV420_RGB_CONVERTER_H_ | 6 #define UI_GL_YUV420_RGB_CONVERTER_H_ |
| 7 | 7 |
| 8 #include "ui/gfx/geometry/size.h" | 8 #include "ui/gfx/geometry/size.h" |
| 9 | 9 |
| 10 namespace gl { | 10 namespace gl { |
| 11 | 11 |
| 12 struct GLVersionInfo; |
| 13 |
| 12 class YUVToRGBConverter { | 14 class YUVToRGBConverter { |
| 13 public: | 15 public: |
| 14 YUVToRGBConverter(); | 16 explicit YUVToRGBConverter(const GLVersionInfo& gl_version_info); |
| 15 ~YUVToRGBConverter(); | 17 ~YUVToRGBConverter(); |
| 16 | 18 |
| 17 // The input Y and UV textures should be bound to these texture objects | 19 // The input Y and UV textures should be bound to these texture objects |
| 18 // prior to calling CopyYUV420ToRGB. | 20 // prior to calling CopyYUV420ToRGB. |
| 19 unsigned y_texture() const { return y_texture_; } | 21 unsigned y_texture() const { return y_texture_; } |
| 20 unsigned uv_texture() const { return uv_texture_; } | 22 unsigned uv_texture() const { return uv_texture_; } |
| 21 | 23 |
| 22 void CopyYUV420ToRGB(unsigned target, | 24 void CopyYUV420ToRGB(unsigned target, |
| 23 const gfx::Size& size, | 25 const gfx::Size& size, |
| 24 unsigned rgb_texture); | 26 unsigned rgb_texture); |
| 25 | 27 |
| 26 private: | 28 private: |
| 27 unsigned framebuffer_ = 0; | 29 unsigned framebuffer_ = 0; |
| 28 unsigned vertex_shader_ = 0; | 30 unsigned vertex_shader_ = 0; |
| 29 unsigned fragment_shader_ = 0; | 31 unsigned fragment_shader_ = 0; |
| 30 unsigned program_ = 0; | 32 unsigned program_ = 0; |
| 31 int size_location_ = -1; | 33 int size_location_ = -1; |
| 32 unsigned vertex_buffer_ = 0; | 34 unsigned vertex_buffer_ = 0; |
| 33 unsigned y_texture_ = 0; | 35 unsigned y_texture_ = 0; |
| 34 unsigned uv_texture_ = 0; | 36 unsigned uv_texture_ = 0; |
| 35 }; | 37 }; |
| 36 | 38 |
| 37 } // namespace gl | 39 } // namespace gl |
| 38 | 40 |
| 39 #endif // UI_GL_YUV420_RGB_CONVERTER_H_ | 41 #endif // UI_GL_YUV420_RGB_CONVERTER_H_ |
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