DescriptionSeparate the geometry update from rebuilding the GraphicsLayer tree
This CL separates the work we do to update the GraphicsLayer geometry from the
work we do to rebuild the GraphicsLayer tree. We now update the geometry in
tree-order rather than paint order, which fixes a bug in how we're propagating
dirty bits during the tree walk. The bug fix is captured by the
reorder-z-with-style.html test added in this CL.
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=170277
Patch Set 1 #
Total comments: 8
Patch Set 2 : Address reviewer comments #Patch Set 3 : rebase #
Messages
Total messages: 17 (0 generated)
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