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Unified Diff: Source/core/rendering/compositing/RenderLayerCompositor.cpp

Issue 215063006: Separate the geometry update from rebuilding the GraphicsLayer tree (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 6 years, 8 months ago
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Index: Source/core/rendering/compositing/RenderLayerCompositor.cpp
diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.cpp b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
index 2a9c12170d1616ff321ebccb49347c4037584779..c6b6e8372ee34751f1041ff914ad267d2c763509 100644
--- a/Source/core/rendering/compositing/RenderLayerCompositor.cpp
+++ b/Source/core/rendering/compositing/RenderLayerCompositor.cpp
@@ -58,6 +58,7 @@
#include "core/rendering/RenderVideo.h"
#include "core/rendering/RenderView.h"
#include "core/rendering/compositing/CompositedLayerMapping.h"
+#include "core/rendering/compositing/CompositingRequirementsUpdater.h"
#include "core/rendering/compositing/GraphicsLayerUpdater.h"
#include "platform/OverscrollTheme.h"
#include "platform/TraceEvent.h"
@@ -75,134 +76,6 @@ namespace WebCore {
using namespace HTMLNames;
-class OverlapMapContainer {
-public:
- void add(const IntRect& bounds)
- {
- m_layerRects.append(bounds);
- m_boundingBox.unite(bounds);
- }
-
- bool overlapsLayers(const IntRect& bounds) const
- {
- // Checking with the bounding box will quickly reject cases when
- // layers are created for lists of items going in one direction and
- // never overlap with each other.
- if (!bounds.intersects(m_boundingBox))
- return false;
- for (unsigned i = 0; i < m_layerRects.size(); i++) {
- if (m_layerRects[i].intersects(bounds))
- return true;
- }
- return false;
- }
-
- void unite(const OverlapMapContainer& otherContainer)
- {
- m_layerRects.appendVector(otherContainer.m_layerRects);
- m_boundingBox.unite(otherContainer.m_boundingBox);
- }
-private:
- Vector<IntRect, 64> m_layerRects;
- IntRect m_boundingBox;
-};
-
-class RenderLayerCompositor::OverlapMap {
- WTF_MAKE_NONCOPYABLE(OverlapMap);
-public:
- OverlapMap()
- {
- // Begin by assuming the root layer will be composited so that there
- // is something on the stack. The root layer should also never get a
- // finishCurrentOverlapTestingContext() call.
- beginNewOverlapTestingContext();
- }
-
- void add(RenderLayer* layer, const IntRect& bounds)
- {
- if (layer->isRootLayer() || bounds.isEmpty())
- return;
-
- // Layers do not contribute to overlap immediately--instead, they will
- // contribute to overlap as soon as they have been recursively processed
- // and popped off the stack.
- ASSERT(m_overlapStack.size() >= 2);
- m_overlapStack[m_overlapStack.size() - 2].add(bounds);
- }
-
- bool overlapsLayers(const IntRect& bounds) const
- {
- return m_overlapStack.last().overlapsLayers(bounds);
- }
-
- void beginNewOverlapTestingContext()
- {
- // This effectively creates a new "clean slate" for overlap state.
- // This is used when we know that a subtree or remaining set of
- // siblings does not need to check overlap with things behind it.
- m_overlapStack.append(OverlapMapContainer());
- }
-
- void finishCurrentOverlapTestingContext()
- {
- // The overlap information on the top of the stack is still necessary
- // for checking overlap of any layers outside this context that may
- // overlap things from inside this context. Therefore, we must merge
- // the information from the top of the stack before popping the stack.
- //
- // FIXME: we may be able to avoid this deep copy by rearranging how
- // overlapMap state is managed.
- m_overlapStack[m_overlapStack.size() - 2].unite(m_overlapStack.last());
- m_overlapStack.removeLast();
- }
-
-private:
- Vector<OverlapMapContainer> m_overlapStack;
-};
-
-struct CompositingRecursionData {
- CompositingRecursionData(RenderLayer* compAncestor, RenderLayer* mostRecentCompositedLayer, bool testOverlap)
- : m_compositingAncestor(compAncestor)
- , m_mostRecentCompositedLayer(mostRecentCompositedLayer)
- , m_subtreeIsCompositing(false)
- , m_hasUnisolatedCompositedBlendingDescendant(false)
- , m_testingOverlap(testOverlap)
-#ifndef NDEBUG
- , m_depth(0)
-#endif
- {
- }
-
- CompositingRecursionData(const CompositingRecursionData& other)
- : m_compositingAncestor(other.m_compositingAncestor)
- , m_mostRecentCompositedLayer(other.m_mostRecentCompositedLayer)
- , m_subtreeIsCompositing(other.m_subtreeIsCompositing)
- , m_hasUnisolatedCompositedBlendingDescendant(other.m_hasUnisolatedCompositedBlendingDescendant)
- , m_testingOverlap(other.m_testingOverlap)
-#ifndef NDEBUG
- , m_depth(other.m_depth + 1)
-#endif
- {
- }
-
- RenderLayer* m_compositingAncestor;
- RenderLayer* m_mostRecentCompositedLayer; // in paint order regardless of hierarchy.
- bool m_subtreeIsCompositing;
- bool m_hasUnisolatedCompositedBlendingDescendant;
- bool m_testingOverlap;
-#ifndef NDEBUG
- int m_depth;
-#endif
-};
-
-static void clearAncestorDependentPropertyCacheRecursive(RenderLayer* layer)
-{
- layer->clearAncestorDependentPropertyCache();
- RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), AllChildren);
- for (RenderLayer* child = layer->firstChild(); child; child = child->nextSibling())
- clearAncestorDependentPropertyCacheRecursive(child);
-}
-
RenderLayerCompositor::RenderLayerCompositor(RenderView& renderView)
: m_renderView(renderView)
, m_compositingReasonFinder(renderView)
@@ -452,11 +325,7 @@ void RenderLayerCompositor::updateIfNeeded()
RenderLayer* updateRoot = rootRenderLayer();
if (needCompositingRequirementsUpdate) {
- // Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
- // FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
- CompositingRecursionData recursionData(updateRoot, 0, true);
bool layersChanged = false;
- bool saw3DTransform = false;
{
TRACE_EVENT0("blink_rendering", "CompositingPropertyUpdater::updateAncestorDependentProperties");
@@ -466,18 +335,7 @@ void RenderLayerCompositor::updateIfNeeded()
#endif
}
- {
- TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::computeCompositingRequirements");
- OverlapMap overlapTestRequestMap;
-
- // FIXME: Passing these unclippedDescendants down and keeping track
- // of them dynamically, we are requiring a full tree walk. This
- // should be removed as soon as proper overlap testing based on
- // scrolling and animation bounds is implemented (crbug.com/252472).
- Vector<RenderLayer*> unclippedDescendants;
- IntRect absoluteDecendantBoundingBox;
- computeCompositingRequirements(0, updateRoot, overlapTestRequestMap, recursionData, saw3DTransform, unclippedDescendants, absoluteDecendantBoundingBox);
- }
+ CompositingRequirementsUpdater(m_renderView, m_compositingReasonFinder, &m_needsToRecomputeCompositingRequirements).update(updateRoot);
{
TRACE_EVENT0("blink_rendering", "RenderLayerCompositor::assignLayersToBackings");
@@ -544,28 +402,6 @@ void RenderLayerCompositor::updateIfNeeded()
InspectorInstrumentation::layerTreeDidChange(page());
}
-static bool requiresCompositing(CompositingReasons reasons)
-{
- // Any reasons other than overlap or assumed overlap will require the layer to be separately compositing.
- return reasons & ~CompositingReasonComboSquashableReasons;
-}
-
-static bool requiresSquashing(CompositingReasons reasons)
-{
- // If the layer has overlap or assumed overlap, but no other reasons, then it should be squashed.
- return !requiresCompositing(reasons) && (reasons & CompositingReasonComboSquashableReasons);
-}
-
-static bool requiresCompositingOrSquashing(CompositingReasons reasons)
-{
-#ifndef NDEBUG
- bool fastAnswer = reasons != CompositingReasonNone;
- bool slowAnswer = requiresCompositing(reasons) || requiresSquashing(reasons);
- ASSERT(fastAnswer == slowAnswer);
-#endif
- return reasons != CompositingReasonNone;
-}
-
void RenderLayerCompositor::addOutOfFlowPositionedLayer(RenderLayer* layer)
{
m_outOfFlowPositionedLayers.add(layer);
@@ -876,246 +712,6 @@ void RenderLayerCompositor::layerWillBeRemoved(RenderLayer* parent, RenderLayer*
setCompositingLayersNeedRebuild();
}
-// Recurse through the layers in z-index and overflow order (which is equivalent to painting order)
-// For the z-order children of a compositing layer:
-// If a child layers has a compositing layer, then all subsequent layers must
-// be compositing in order to render above that layer.
-//
-// If a child in the negative z-order list is compositing, then the layer itself
-// must be compositing so that its contents render over that child.
-// This implies that its positive z-index children must also be compositing.
-//
-void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer* layer, OverlapMap& overlapMap, CompositingRecursionData& currentRecursionData, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingBox)
-{
- layer->stackingNode()->updateLayerListsIfNeeded();
-
- // Clear the flag
- layer->setHasCompositingDescendant(false);
-
- // Start by assuming this layer will not need to composite.
- CompositingReasons reasonsToComposite = CompositingReasonNone;
-
- // First accumulate the straightforward compositing reasons.
- CompositingReasons directReasons = m_compositingReasonFinder.directReasons(layer, &m_needsToRecomputeCompositingRequirements);
-
- // Video is special. It's the only RenderLayer type that can both have
- // RenderLayer children and whose children can't use its backing to render
- // into. These children (the controls) always need to be promoted into their
- // own layers to draw on top of the accelerated video.
- if (currentRecursionData.m_compositingAncestor && currentRecursionData.m_compositingAncestor->renderer()->isVideo())
- directReasons |= CompositingReasonVideoOverlay;
-
- if (canBeComposited(layer))
- reasonsToComposite |= directReasons;
-
- // Next, accumulate reasons related to overlap.
- // If overlap testing is used, this reason will be overridden. If overlap testing is not
- // used, we must assume we overlap if there is anything composited behind us in paint-order.
- CompositingReasons overlapCompositingReason = currentRecursionData.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone;
-
- if (m_renderView.compositorDrivenAcceleratedScrollingEnabled()) {
- Vector<size_t> unclippedDescendantsToRemove;
- for (size_t i = 0; i < unclippedDescendants.size(); i++) {
- RenderLayer* unclippedDescendant = unclippedDescendants.at(i);
- // If we've reached the containing block of one of the unclipped
- // descendants, that element is no longer relevant to whether or not we
- // should opt in. Unfortunately we can't easily remove from the list
- // while we're iterating, so we have to store it for later removal.
- if (unclippedDescendant->renderer()->containingBlock() == layer->renderer()) {
- unclippedDescendantsToRemove.append(i);
- continue;
- }
- if (layer->scrollsWithRespectTo(unclippedDescendant))
- reasonsToComposite |= CompositingReasonAssumedOverlap;
- }
-
- // Remove irrelevant unclipped descendants in reverse order so our stored
- // indices remain valid.
- for (size_t i = 0; i < unclippedDescendantsToRemove.size(); i++)
- unclippedDescendants.remove(unclippedDescendantsToRemove.at(unclippedDescendantsToRemove.size() - i - 1));
-
- if (reasonsToComposite & CompositingReasonOutOfFlowClipping)
- unclippedDescendants.append(layer);
- }
-
- const IntRect& absBounds = layer->ancestorDependentProperties().clippedAbsoluteBoundingBox;
- absoluteDecendantBoundingBox = absBounds;
-
- if (currentRecursionData.m_testingOverlap && !requiresCompositingOrSquashing(directReasons))
- overlapCompositingReason = overlapMap.overlapsLayers(absBounds) ? CompositingReasonOverlap : CompositingReasonNone;
-
- reasonsToComposite |= overlapCompositingReason;
-
- // The children of this layer don't need to composite, unless there is
- // a compositing layer among them, so start by inheriting the compositing
- // ancestor with m_subtreeIsCompositing set to false.
- CompositingRecursionData childRecursionData(currentRecursionData);
- childRecursionData.m_subtreeIsCompositing = false;
-
- bool willBeCompositedOrSquashed = canBeComposited(layer) && requiresCompositingOrSquashing(reasonsToComposite);
- if (willBeCompositedOrSquashed) {
- // Tell the parent it has compositing descendants.
- currentRecursionData.m_subtreeIsCompositing = true;
- // This layer now acts as the ancestor for kids.
- childRecursionData.m_compositingAncestor = layer;
-
- // Here we know that all children and the layer's own contents can blindly paint into
- // this layer's backing, until a descendant is composited. So, we don't need to check
- // for overlap with anything behind this layer.
- overlapMap.beginNewOverlapTestingContext();
- // This layer is going to be composited, so children can safely ignore the fact that there's an
- // animation running behind this layer, meaning they can rely on the overlap map testing again.
- childRecursionData.m_testingOverlap = true;
- }
-
-#if !ASSERT_DISABLED
- LayerListMutationDetector mutationChecker(layer->stackingNode());
-#endif
-
- bool anyDescendantHas3DTransform = false;
- bool willHaveForegroundLayer = false;
-
- if (layer->stackingNode()->isStackingContainer()) {
- RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren);
- while (RenderLayerStackingNode* curNode = iterator.next()) {
- IntRect absoluteChildDecendantBoundingBox;
- computeCompositingRequirements(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDecendantBoundingBox);
- absoluteDecendantBoundingBox.unite(absoluteChildDecendantBoundingBox);
-
- // If we have to make a layer for this child, make one now so we can have a contents layer
- // (since we need to ensure that the -ve z-order child renders underneath our contents).
- if (childRecursionData.m_subtreeIsCompositing) {
- reasonsToComposite |= CompositingReasonNegativeZIndexChildren;
-
- if (!willBeCompositedOrSquashed) {
- // make layer compositing
- childRecursionData.m_compositingAncestor = layer;
- overlapMap.beginNewOverlapTestingContext();
- willBeCompositedOrSquashed = true;
- willHaveForegroundLayer = true;
-
- // FIXME: temporary solution for the first negative z-index composited child:
- // re-compute the absBounds for the child so that we can add the
- // negative z-index child's bounds to the new overlap context.
- overlapMap.beginNewOverlapTestingContext();
- overlapMap.add(curNode->layer(), curNode->layer()->ancestorDependentProperties().clippedAbsoluteBoundingBox);
- overlapMap.finishCurrentOverlapTestingContext();
- }
- }
- }
- }
-
- if (willHaveForegroundLayer) {
- ASSERT(willBeCompositedOrSquashed);
- // A foreground layer effectively is a new backing for all subsequent children, so
- // we don't need to test for overlap with anything behind this. So, we can finish
- // the previous context that was accumulating rects for the negative z-index
- // children, and start with a fresh new empty context.
- overlapMap.finishCurrentOverlapTestingContext();
- overlapMap.beginNewOverlapTestingContext();
- // This layer is going to be composited, so children can safely ignore the fact that there's an
- // animation running behind this layer, meaning they can rely on the overlap map testing again
- childRecursionData.m_testingOverlap = true;
- }
-
- if (requiresCompositing(reasonsToComposite)) {
- currentRecursionData.m_mostRecentCompositedLayer = layer;
- childRecursionData.m_mostRecentCompositedLayer = layer;
- }
-
- RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
- while (RenderLayerStackingNode* curNode = iterator.next()) {
- IntRect absoluteChildDecendantBoundingBox;
- computeCompositingRequirements(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDecendantBoundingBox);
- absoluteDecendantBoundingBox.unite(absoluteChildDecendantBoundingBox);
- }
-
- currentRecursionData.m_mostRecentCompositedLayer = childRecursionData.m_mostRecentCompositedLayer;
-
- // Now that the subtree has been traversed, we can check for compositing reasons that depended on the state of the subtree.
-
- // If we entered compositing mode during the recursion, the root will also need to be composited (as long as accelerated compositing is enabled).
- if (layer->isRootLayer()) {
- if (inCompositingMode() && m_hasAcceleratedCompositing)
- willBeCompositedOrSquashed = true;
- }
-
- // All layers (even ones that aren't being composited) need to get added to
- // the overlap map. Layers that are not separately composited will paint into their
- // compositing ancestor's backing, and so are still considered for overlap.
- if (childRecursionData.m_compositingAncestor && !childRecursionData.m_compositingAncestor->isRootLayer())
- overlapMap.add(layer, absBounds);
-
- if (layer->stackingNode()->isStackingContext()) {
- layer->setShouldIsolateCompositedDescendants(childRecursionData.m_hasUnisolatedCompositedBlendingDescendant);
- } else {
- layer->setShouldIsolateCompositedDescendants(false);
- currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = childRecursionData.m_hasUnisolatedCompositedBlendingDescendant;
- }
-
- // Now check for reasons to become composited that depend on the state of descendant layers.
- CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer->renderer(), childRecursionData.m_subtreeIsCompositing, anyDescendantHas3DTransform);
- reasonsToComposite |= subtreeCompositingReasons;
- if (!willBeCompositedOrSquashed && canBeComposited(layer) && requiresCompositingOrSquashing(subtreeCompositingReasons)) {
- childRecursionData.m_compositingAncestor = layer;
- // FIXME: this context push is effectively a no-op but needs to exist for
- // now, because the code is designed to push overlap information to the
- // second-from-top context of the stack.
- overlapMap.beginNewOverlapTestingContext();
- overlapMap.add(layer, absoluteDecendantBoundingBox);
- willBeCompositedOrSquashed = true;
- }
-
- // If the original layer is composited, the reflection needs to be, too.
- if (layer->reflectionInfo()) {
- // FIXME: Shouldn't we call computeCompositingRequirements to handle a reflection overlapping with another renderer?
- RenderLayer* reflectionLayer = layer->reflectionInfo()->reflectionLayer();
- CompositingReasons reflectionCompositingReason = willBeCompositedOrSquashed ? CompositingReasonReflectionOfCompositedParent : CompositingReasonNone;
- reflectionLayer->setCompositingReasons(reflectionLayer->compositingReasons() | reflectionCompositingReason);
- }
-
- // Subsequent layers in the parent's stacking context may also need to composite.
- if (childRecursionData.m_subtreeIsCompositing)
- currentRecursionData.m_subtreeIsCompositing = true;
-
- if (willBeCompositedOrSquashed && layer->blendInfo().hasBlendMode())
- currentRecursionData.m_hasUnisolatedCompositedBlendingDescendant = true;
-
- // Set the flag to say that this SC has compositing children.
- layer->setHasCompositingDescendant(childRecursionData.m_subtreeIsCompositing);
-
- // Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
- // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
- // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
- bool isCompositedClippingLayer = canBeComposited(layer) && (reasonsToComposite & CompositingReasonClipsCompositingDescendants);
- if ((!childRecursionData.m_testingOverlap && !isCompositedClippingLayer) || isRunningAcceleratedTransformAnimation(layer->renderer()))
- currentRecursionData.m_testingOverlap = false;
-
- if (childRecursionData.m_compositingAncestor == layer && !layer->isRootLayer())
- overlapMap.finishCurrentOverlapTestingContext();
-
- if (layer->isRootLayer()) {
- // The root layer needs to be composited if anything else in the tree is composited.
- // Otherwise, we can disable compositing entirely.
- if (childRecursionData.m_subtreeIsCompositing || requiresCompositingOrSquashing(reasonsToComposite) || m_forceCompositingMode) {
- willBeCompositedOrSquashed = true;
- reasonsToComposite |= CompositingReasonRoot;
- } else {
- enableCompositingMode(false);
- willBeCompositedOrSquashed = false;
- reasonsToComposite = CompositingReasonNone;
- }
- }
-
- if (requiresCompositing(reasonsToComposite))
- currentRecursionData.m_mostRecentCompositedLayer = layer;
-
- // At this point we have finished collecting all reasons to composite this layer.
- layer->setCompositingReasons(reasonsToComposite);
-
- descendantHas3DTransform |= anyDescendantHas3DTransform || layer->has3DTransform();
-}
-
void RenderLayerCompositor::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMappingPtr newCompositedLayerMapping, bool hasNewCompositedLayerMapping, LayoutPoint newOffsetFromAbsoluteForSquashingCLM)
{
// The most recent backing is done accumulating any more squashing layers.
@@ -1525,63 +1121,6 @@ bool RenderLayerCompositor::clipsCompositingDescendants(const RenderLayer* layer
return layer->hasCompositingDescendant() && layer->renderer()->hasClipOrOverflowClip();
}
-CompositingReasons RenderLayerCompositor::subtreeReasonsForCompositing(RenderObject* renderer, bool hasCompositedDescendants, bool has3DTransformedDescendants) const
-{
- CompositingReasons subtreeReasons = CompositingReasonNone;
-
- // FIXME: this seems to be a potentially different layer than the layer for which this was called. May not be an error, but is very confusing.
- RenderLayer* layer = toRenderBoxModelObject(renderer)->layer();
-
- // When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
- // via compositing so that they also apply to those composited descdendants.
- if (hasCompositedDescendants) {
- if (layer->transform())
- subtreeReasons |= CompositingReasonTransformWithCompositedDescendants;
-
- if (layer->shouldIsolateCompositedDescendants()) {
- ASSERT(layer->stackingNode()->isStackingContext());
- subtreeReasons |= CompositingReasonIsolateCompositedDescendants;
- }
-
- // If the implementation of createsGroup changes, we need to be aware of that in this part of code.
- ASSERT((renderer->isTransparent() || renderer->hasMask() || renderer->hasFilter() || renderer->hasBlendMode()) == renderer->createsGroup());
- if (renderer->isTransparent())
- subtreeReasons |= CompositingReasonOpacityWithCompositedDescendants;
- if (renderer->hasMask())
- subtreeReasons |= CompositingReasonMaskWithCompositedDescendants;
- if (renderer->hasFilter())
- subtreeReasons |= CompositingReasonFilterWithCompositedDescendants;
- if (renderer->hasBlendMode())
- subtreeReasons |= CompositingReasonBlendingWithCompositedDescendants;
-
- if (renderer->hasReflection())
- subtreeReasons |= CompositingReasonReflectionWithCompositedDescendants;
-
- if (renderer->hasClipOrOverflowClip())
- subtreeReasons |= CompositingReasonClipsCompositingDescendants;
- }
-
-
- // A layer with preserve-3d or perspective only needs to be composited if there are descendant layers that
- // will be affected by the preserve-3d or perspective.
- if (has3DTransformedDescendants) {
- if (renderer->style()->transformStyle3D() == TransformStyle3DPreserve3D)
- subtreeReasons |= CompositingReasonPreserve3DWith3DDescendants;
-
- if (renderer->style()->hasPerspective())
- subtreeReasons |= CompositingReasonPerspectiveWith3DDescendants;
- }
-
- return subtreeReasons;
-}
-
-bool RenderLayerCompositor::isRunningAcceleratedTransformAnimation(RenderObject* renderer) const
-{
- if (!m_compositingReasonFinder.hasAnimationTrigger())
- return false;
- return renderer->style()->hasCurrentTransformAnimation();
-}
-
// If an element has negative z-index children, those children render in front of the
// layer background, so we need an extra 'contents' layer for the foreground of the layer
// object.
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