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Unified Diff: device/gamepad/gamepad_platform_data_fetcher_mac.mm

Issue 2129003002: Refactored gamepad polling to support dynamic sources (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed unit test issue and Mac XBoxDataFetcher constructor Created 4 years, 5 months ago
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Index: device/gamepad/gamepad_platform_data_fetcher_mac.mm
diff --git a/device/gamepad/gamepad_platform_data_fetcher_mac.mm b/device/gamepad/gamepad_platform_data_fetcher_mac.mm
index 60c57dd7bb93e7cea95a0dad99657d17d21e5629..3c9f4abc17b237408b4c9128a938ab8bbc35ad18 100644
--- a/device/gamepad/gamepad_platform_data_fetcher_mac.mm
+++ b/device/gamepad/gamepad_platform_data_fetcher_mac.mm
@@ -74,11 +74,13 @@ const uint32_t kAxisMinimumUsageNumber = 0x30;
GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac()
: enabled_(true), paused_(false) {
memset(associated_, 0, sizeof(associated_));
+}
- xbox_fetcher_.reset(new XboxDataFetcher(this));
- if (!xbox_fetcher_->RegisterForNotifications())
- xbox_fetcher_.reset();
+GamepadSource GamepadPlatformDataFetcherMac::source() {
+ return Factory::static_source();
+}
+void GamepadPlatformDataFetcherMac::OnAddedToProvider() {
hid_manager_ref_.reset(
IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone));
if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) {
@@ -116,17 +118,12 @@ void GamepadPlatformDataFetcherMac::RegisterForNotifications() {
enabled_ = IOHIDManagerOpen(hid_manager_ref_, kIOHIDOptionsTypeNone) ==
kIOReturnSuccess;
-
- if (xbox_fetcher_)
- xbox_fetcher_->RegisterForNotifications();
}
void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() {
IOHIDManagerUnscheduleFromRunLoop(hid_manager_ref_, CFRunLoopGetCurrent(),
kCFRunLoopDefaultMode);
IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone);
- if (xbox_fetcher_)
- xbox_fetcher_->UnregisterFromNotifications();
}
void GamepadPlatformDataFetcherMac::PauseHint(bool pause) {
@@ -180,10 +177,10 @@ bool GamepadPlatformDataFetcherMac::CheckCollection(IOHIDElementRef element) {
}
bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
+ PadState* state,
size_t slot) {
- WebGamepad& pad = pad_state_[slot].data;
+ WebGamepad& pad = state->data;
AssociatedData& associated = associated_[slot];
- CHECK(!associated.is_xbox);
pad.axesLength = 0;
pad.buttonsLength = 0;
@@ -204,13 +201,13 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
usage_page == kButtonUsagePage) {
uint32_t button_index = usage - 1;
if (button_index < WebGamepad::buttonsLengthCap) {
- associated.hid.button_elements[button_index] = element;
+ associated.button_elements[button_index] = element;
pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1);
}
} else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) {
uint32_t axis_index = usage - kAxisMinimumUsageNumber;
if (axis_index < WebGamepad::axesLengthCap) {
- associated.hid.axis_elements[axis_index] = element;
+ associated.axis_elements[axis_index] = element;
pad.axesLength = std::max(pad.axesLength, axis_index + 1);
} else {
mapped_all_axes = false;
@@ -232,11 +229,11 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap &&
usage_page <= kGameControlsUsagePage) {
for (; next_index < WebGamepad::axesLengthCap; ++next_index) {
- if (associated.hid.axis_elements[next_index] == NULL)
+ if (associated.axis_elements[next_index] == NULL)
break;
}
if (next_index < WebGamepad::axesLengthCap) {
- associated.hid.axis_elements[next_index] = element;
+ associated.axis_elements[next_index] = element;
pad.axesLength = std::max(pad.axesLength, next_index + 1);
}
}
@@ -247,7 +244,7 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
}
for (uint32_t axis_index = 0; axis_index < pad.axesLength; ++axis_index) {
- IOHIDElementRef element = associated.hid.axis_elements[axis_index];
+ IOHIDElementRef element = associated.axis_elements[axis_index];
if (element != NULL) {
CFIndex axis_min = IOHIDElementGetLogicalMin(element);
CFIndex axis_max = IOHIDElementGetLogicalMax(element);
@@ -259,9 +256,9 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
axis_min = 0;
}
- associated.hid.axis_minimums[axis_index] = axis_min;
- associated.hid.axis_maximums[axis_index] = axis_max;
- associated.hid.axis_report_sizes[axis_index] =
+ associated.axis_minimums[axis_index] = axis_min;
+ associated.axis_maximums[axis_index] = axis_max;
+ associated.axis_report_sizes[axis_index] =
IOHIDElementGetReportSize(element);
}
}
@@ -272,7 +269,7 @@ bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
size_t GamepadPlatformDataFetcherMac::GetEmptySlot() {
// Find a free slot for this device.
for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (!pad_state_[slot].data.connected)
+ if (associated_[slot].device_ref == nullptr)
return slot;
}
return WebGamepads::itemsLengthCap;
@@ -282,33 +279,12 @@ size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) {
for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
// If we already have this device, and it's already connected, don't do
// anything now.
- if (pad_state_[slot].data.connected && !associated_[slot].is_xbox &&
- associated_[slot].hid.device_ref == device)
+ if (associated_[slot].device_ref == device)
return WebGamepads::itemsLengthCap;
}
return GetEmptySlot();
}
-size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice(
- XboxController* device) {
- for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (associated_[slot].is_xbox &&
- associated_[slot].xbox.location_id == device->location_id()) {
- if (pad_state_[slot].data.connected) {
- // The device is already connected. No idea why we got a second "device
- // added" call, but let's not add it twice.
- DCHECK_EQ(associated_[slot].xbox.device, device);
- return WebGamepads::itemsLengthCap;
- } else {
- // A device with the same location ID was previously connected, so put
- // it in the same slot.
- return slot;
- }
- }
- }
- return GetEmptySlot();
-}
-
void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
using base::mac::CFToNSCast;
using base::mac::CFCastStrict;
@@ -316,6 +292,10 @@ void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
if (!enabled_)
return;
+ NSNumber* location_id = CFToNSCast(CFCastStrict<CFNumberRef>(
+ IOHIDDeviceGetProperty(device, CFSTR(kIOHIDLocationIDKey))));
+ int location_int = [location_id intValue];
+
// Find an index for this device.
size_t slot = GetSlotForDevice(device);
@@ -326,6 +306,10 @@ void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
// Clear some state that may have been left behind by previous gamepads
memset(&associated_[slot], 0, sizeof(AssociatedData));
+ PadState* state = GetPadState(location_int);
+ if (!state)
+ return; // No available slot for this device
+
NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>(
IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey))));
NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>(
@@ -338,33 +322,32 @@ void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
char vendor_as_str[5], product_as_str[5];
snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int);
snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int);
- pad_state_[slot].mapper =
+ state->mapper =
GetGamepadStandardMappingFunction(vendor_as_str, product_as_str);
- NSString* ident = [NSString
- stringWithFormat:@"%@ (%sVendor: %04x Product: %04x)", product,
- pad_state_[slot].mapper ? "STANDARD GAMEPAD " : "",
- vendor_int, product_int];
- CopyNSStringAsUTF16LittleEndian(ident, pad_state_[slot].data.id,
- sizeof(pad_state_[slot].data.id));
+ NSString* ident =
+ [NSString stringWithFormat:@"%@ (%sVendor: %04x Product: %04x)", product,
+ state->mapper ? "STANDARD GAMEPAD " : "",
+ vendor_int, product_int];
+ CopyNSStringAsUTF16LittleEndian(ident, state->data.id,
+ sizeof(state->data.id));
- if (pad_state_[slot].mapper) {
- CopyNSStringAsUTF16LittleEndian(@"standard", pad_state_[slot].data.mapping,
- sizeof(pad_state_[slot].data.mapping));
+ if (state->mapper) {
+ CopyNSStringAsUTF16LittleEndian(@"standard", state->data.mapping,
+ sizeof(state->data.mapping));
} else {
- pad_state_[slot].data.mapping[0] = 0;
+ state->data.mapping[0] = 0;
}
base::ScopedCFTypeRef<CFArrayRef> elements(
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone));
- if (!AddButtonsAndAxes(CFToNSCast(elements), slot))
+ if (!AddButtonsAndAxes(CFToNSCast(elements), state, slot))
return;
- associated_[slot].hid.device_ref = device;
- pad_state_[slot].data.connected = true;
- pad_state_[slot].axis_mask = 0;
- pad_state_[slot].button_mask = 0;
+ associated_[slot].location_id = location_int;
+ associated_[slot].device_ref = device;
+ state->data.connected = true;
}
void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
@@ -374,14 +357,14 @@ void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
// Find the index for this device.
size_t slot;
for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected && !associated_[slot].is_xbox &&
- associated_[slot].hid.device_ref == device)
+ if (associated_[slot].device_ref == device)
break;
}
DCHECK(slot < WebGamepads::itemsLengthCap);
// Leave associated device_ref so that it will be reconnected in the same
// location. Simply mark it as disconnected.
- pad_state_[slot].data.connected = false;
+ associated_[slot].location_id = 0;
+ associated_[slot].device_ref = nullptr;
}
void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
@@ -394,14 +377,17 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
// Find device slot.
size_t slot;
for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected && !associated_[slot].is_xbox &&
- associated_[slot].hid.device_ref == device)
+ if (associated_[slot].device_ref == device)
break;
}
if (slot == WebGamepads::itemsLengthCap)
return;
- WebGamepad& pad = pad_state_[slot].data;
+ PadState* state = GetPadState(associated_[slot].location_id);
+ if (!state)
+ return;
+
+ WebGamepad& pad = state->data;
AssociatedData& associated = associated_[slot];
uint32_t value_length = IOHIDValueGetLength(value);
@@ -413,7 +399,7 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
// Find and fill in the associated button event, if any.
for (size_t i = 0; i < pad.buttonsLength; ++i) {
- if (associated.hid.button_elements[i] == element) {
+ if (associated.button_elements[i] == element) {
pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value);
pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f;
pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
@@ -423,14 +409,14 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
// Find and fill in the associated axis event, if any.
for (size_t i = 0; i < pad.axesLength; ++i) {
- if (associated.hid.axis_elements[i] == element) {
- CFIndex axis_min = associated.hid.axis_minimums[i];
- CFIndex axis_max = associated.hid.axis_maximums[i];
+ if (associated.axis_elements[i] == element) {
+ CFIndex axis_min = associated.axis_minimums[i];
+ CFIndex axis_max = associated.axis_maximums[i];
CFIndex axis_value = IOHIDValueGetIntegerValue(value);
if (axis_min > axis_max) {
// We'll need to interpret this axis as unsigned during normalization.
- switch (associated.hid.axis_report_sizes[i]) {
+ switch (associated.axis_report_sizes[i]) {
case 8:
pad.axes[i] = NormalizeUInt8Axis(axis_value, axis_min, axis_max);
break;
@@ -451,104 +437,16 @@ void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
}
}
-void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) {
+void GamepadPlatformDataFetcherMac::GetGamepadData(bool) {
if (!enabled_)
return;
- size_t slot = GetSlotForXboxDevice(device);
-
- // We can't handle this many connected devices.
- if (slot == WebGamepads::itemsLengthCap)
- return;
-
- device->SetLEDPattern(
- (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot));
-
- NSString* ident = [NSString
- stringWithFormat:@"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)",
- device->GetControllerType() ==
- XboxController::XBOX_360_CONTROLLER
- ? @"Xbox 360 Controller"
- : @"Xbox One Controller",
- device->GetProductId(), device->GetVendorId()];
- CopyNSStringAsUTF16LittleEndian(ident, pad_state_[slot].data.id,
- sizeof(pad_state_[slot].data.id));
-
- CopyNSStringAsUTF16LittleEndian(@"standard", pad_state_[slot].data.mapping,
- sizeof(pad_state_[slot].data.mapping));
-
- associated_[slot].is_xbox = true;
- associated_[slot].xbox.device = device;
- associated_[slot].xbox.location_id = device->location_id();
- pad_state_[slot].data.connected = true;
- pad_state_[slot].data.axesLength = 4;
- pad_state_[slot].data.buttonsLength = 17;
- pad_state_[slot].data.timestamp = 0;
- pad_state_[slot].mapper = 0;
- pad_state_[slot].axis_mask = 0;
- pad_state_[slot].button_mask = 0;
-}
-
-void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) {
- if (!enabled_)
- return;
-
- // Find the index for this device.
- size_t slot;
- for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected && associated_[slot].is_xbox &&
- associated_[slot].xbox.device == device)
- break;
- }
- DCHECK(slot < WebGamepads::itemsLengthCap);
- // Leave associated location id so that the controller will be reconnected in
- // the same slot if it is plugged in again. Simply mark it as disconnected.
- pad_state_[slot].data.connected = false;
-}
-
-void GamepadPlatformDataFetcherMac::XboxValueChanged(
- XboxController* device,
- const XboxController::Data& data) {
- // Find device slot.
- size_t slot;
- for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected && associated_[slot].is_xbox &&
- associated_[slot].xbox.device == device)
- break;
- }
- if (slot == WebGamepads::itemsLengthCap)
- return;
-
- WebGamepad& pad = pad_state_[slot].data;
-
- for (size_t i = 0; i < 6; i++) {
- pad.buttons[i].pressed = data.buttons[i];
- pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f;
- }
- pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold;
- pad.buttons[6].value = data.triggers[0];
- pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold;
- pad.buttons[7].value = data.triggers[1];
- for (size_t i = 8; i < 17; i++) {
- pad.buttons[i].pressed = data.buttons[i - 2];
- pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f;
- }
- for (size_t i = 0; i < arraysize(data.axes); i++) {
- pad.axes[i] = data.axes[i];
- }
-
- pad.timestamp = base::TimeTicks::Now().ToInternalValue();
-}
-
-void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) {
- if (!enabled_ && !xbox_fetcher_) {
- pads->length = 0;
- return;
+ // Loop through and GetPadState to indicate the devices are still connected.
+ for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
+ if (associated_[slot].device_ref != nullptr) {
+ GetPadState(associated_[slot].location_id);
+ }
}
-
- pads->length = WebGamepads::itemsLengthCap;
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
- MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
}
} // namespace device

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