OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" | 5 #include "device/gamepad/gamepad_platform_data_fetcher_mac.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 #include <string.h> | 8 #include <string.h> |
9 | 9 |
10 #include "base/mac/foundation_util.h" | 10 #include "base/mac/foundation_util.h" |
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67 const uint32_t kJoystickUsageNumber = 0x04; | 67 const uint32_t kJoystickUsageNumber = 0x04; |
68 const uint32_t kGameUsageNumber = 0x05; | 68 const uint32_t kGameUsageNumber = 0x05; |
69 const uint32_t kMultiAxisUsageNumber = 0x08; | 69 const uint32_t kMultiAxisUsageNumber = 0x08; |
70 const uint32_t kAxisMinimumUsageNumber = 0x30; | 70 const uint32_t kAxisMinimumUsageNumber = 0x30; |
71 | 71 |
72 } // namespace | 72 } // namespace |
73 | 73 |
74 GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac() | 74 GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac() |
75 : enabled_(true), paused_(false) { | 75 : enabled_(true), paused_(false) { |
76 memset(associated_, 0, sizeof(associated_)); | 76 memset(associated_, 0, sizeof(associated_)); |
| 77 } |
77 | 78 |
78 xbox_fetcher_.reset(new XboxDataFetcher(this)); | 79 GamepadSource GamepadPlatformDataFetcherMac::source() { |
79 if (!xbox_fetcher_->RegisterForNotifications()) | 80 return Factory::static_source(); |
80 xbox_fetcher_.reset(); | 81 } |
81 | 82 |
| 83 void GamepadPlatformDataFetcherMac::OnAddedToProvider() { |
82 hid_manager_ref_.reset( | 84 hid_manager_ref_.reset( |
83 IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone)); | 85 IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone)); |
84 if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) { | 86 if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) { |
85 enabled_ = false; | 87 enabled_ = false; |
86 return; | 88 return; |
87 } | 89 } |
88 | 90 |
89 base::scoped_nsobject<NSArray> criteria( | 91 base::scoped_nsobject<NSArray> criteria( |
90 [[NSArray alloc] initWithObjects:DeviceMatching(kGenericDesktopUsagePage, | 92 [[NSArray alloc] initWithObjects:DeviceMatching(kGenericDesktopUsagePage, |
91 kJoystickUsageNumber), | 93 kJoystickUsageNumber), |
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109 | 111 |
110 // Register for value change notifications. | 112 // Register for value change notifications. |
111 IOHIDManagerRegisterInputValueCallback(hid_manager_ref_, ValueChangedCallback, | 113 IOHIDManagerRegisterInputValueCallback(hid_manager_ref_, ValueChangedCallback, |
112 this); | 114 this); |
113 | 115 |
114 IOHIDManagerScheduleWithRunLoop(hid_manager_ref_, CFRunLoopGetMain(), | 116 IOHIDManagerScheduleWithRunLoop(hid_manager_ref_, CFRunLoopGetMain(), |
115 kCFRunLoopDefaultMode); | 117 kCFRunLoopDefaultMode); |
116 | 118 |
117 enabled_ = IOHIDManagerOpen(hid_manager_ref_, kIOHIDOptionsTypeNone) == | 119 enabled_ = IOHIDManagerOpen(hid_manager_ref_, kIOHIDOptionsTypeNone) == |
118 kIOReturnSuccess; | 120 kIOReturnSuccess; |
119 | |
120 if (xbox_fetcher_) | |
121 xbox_fetcher_->RegisterForNotifications(); | |
122 } | 121 } |
123 | 122 |
124 void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() { | 123 void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() { |
125 IOHIDManagerUnscheduleFromRunLoop(hid_manager_ref_, CFRunLoopGetCurrent(), | 124 IOHIDManagerUnscheduleFromRunLoop(hid_manager_ref_, CFRunLoopGetCurrent(), |
126 kCFRunLoopDefaultMode); | 125 kCFRunLoopDefaultMode); |
127 IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone); | 126 IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone); |
128 if (xbox_fetcher_) | |
129 xbox_fetcher_->UnregisterFromNotifications(); | |
130 } | 127 } |
131 | 128 |
132 void GamepadPlatformDataFetcherMac::PauseHint(bool pause) { | 129 void GamepadPlatformDataFetcherMac::PauseHint(bool pause) { |
133 paused_ = pause; | 130 paused_ = pause; |
134 } | 131 } |
135 | 132 |
136 GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() { | 133 GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() { |
137 UnregisterFromNotifications(); | 134 UnregisterFromNotifications(); |
138 } | 135 } |
139 | 136 |
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173 if (usage == kJoystickUsageNumber || usage == kGameUsageNumber || | 170 if (usage == kJoystickUsageNumber || usage == kGameUsageNumber || |
174 usage == kMultiAxisUsageNumber) { | 171 usage == kMultiAxisUsageNumber) { |
175 return true; | 172 return true; |
176 } | 173 } |
177 } | 174 } |
178 } | 175 } |
179 return false; | 176 return false; |
180 } | 177 } |
181 | 178 |
182 bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements, | 179 bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements, |
| 180 PadState* state, |
183 size_t slot) { | 181 size_t slot) { |
184 WebGamepad& pad = pad_state_[slot].data; | 182 WebGamepad& pad = state->data; |
185 AssociatedData& associated = associated_[slot]; | 183 AssociatedData& associated = associated_[slot]; |
186 CHECK(!associated.is_xbox); | |
187 | 184 |
188 pad.axesLength = 0; | 185 pad.axesLength = 0; |
189 pad.buttonsLength = 0; | 186 pad.buttonsLength = 0; |
190 pad.timestamp = 0; | 187 pad.timestamp = 0; |
191 memset(pad.axes, 0, sizeof(pad.axes)); | 188 memset(pad.axes, 0, sizeof(pad.axes)); |
192 memset(pad.buttons, 0, sizeof(pad.buttons)); | 189 memset(pad.buttons, 0, sizeof(pad.buttons)); |
193 | 190 |
194 bool mapped_all_axes = true; | 191 bool mapped_all_axes = true; |
195 | 192 |
196 for (id elem in elements) { | 193 for (id elem in elements) { |
197 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); | 194 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); |
198 if (!CheckCollection(element)) | 195 if (!CheckCollection(element)) |
199 continue; | 196 continue; |
200 | 197 |
201 uint32_t usage_page = IOHIDElementGetUsagePage(element); | 198 uint32_t usage_page = IOHIDElementGetUsagePage(element); |
202 uint32_t usage = IOHIDElementGetUsage(element); | 199 uint32_t usage = IOHIDElementGetUsage(element); |
203 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button && | 200 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button && |
204 usage_page == kButtonUsagePage) { | 201 usage_page == kButtonUsagePage) { |
205 uint32_t button_index = usage - 1; | 202 uint32_t button_index = usage - 1; |
206 if (button_index < WebGamepad::buttonsLengthCap) { | 203 if (button_index < WebGamepad::buttonsLengthCap) { |
207 associated.hid.button_elements[button_index] = element; | 204 associated.button_elements[button_index] = element; |
208 pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1); | 205 pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1); |
209 } | 206 } |
210 } else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) { | 207 } else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) { |
211 uint32_t axis_index = usage - kAxisMinimumUsageNumber; | 208 uint32_t axis_index = usage - kAxisMinimumUsageNumber; |
212 if (axis_index < WebGamepad::axesLengthCap) { | 209 if (axis_index < WebGamepad::axesLengthCap) { |
213 associated.hid.axis_elements[axis_index] = element; | 210 associated.axis_elements[axis_index] = element; |
214 pad.axesLength = std::max(pad.axesLength, axis_index + 1); | 211 pad.axesLength = std::max(pad.axesLength, axis_index + 1); |
215 } else { | 212 } else { |
216 mapped_all_axes = false; | 213 mapped_all_axes = false; |
217 } | 214 } |
218 } | 215 } |
219 } | 216 } |
220 | 217 |
221 if (!mapped_all_axes) { | 218 if (!mapped_all_axes) { |
222 // For axes who's usage puts them outside the standard axesLengthCap range. | 219 // For axes who's usage puts them outside the standard axesLengthCap range. |
223 uint32_t next_index = 0; | 220 uint32_t next_index = 0; |
224 for (id elem in elements) { | 221 for (id elem in elements) { |
225 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); | 222 IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem); |
226 if (!CheckCollection(element)) | 223 if (!CheckCollection(element)) |
227 continue; | 224 continue; |
228 | 225 |
229 uint32_t usage_page = IOHIDElementGetUsagePage(element); | 226 uint32_t usage_page = IOHIDElementGetUsagePage(element); |
230 uint32_t usage = IOHIDElementGetUsage(element); | 227 uint32_t usage = IOHIDElementGetUsage(element); |
231 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc && | 228 if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc && |
232 usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap && | 229 usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap && |
233 usage_page <= kGameControlsUsagePage) { | 230 usage_page <= kGameControlsUsagePage) { |
234 for (; next_index < WebGamepad::axesLengthCap; ++next_index) { | 231 for (; next_index < WebGamepad::axesLengthCap; ++next_index) { |
235 if (associated.hid.axis_elements[next_index] == NULL) | 232 if (associated.axis_elements[next_index] == NULL) |
236 break; | 233 break; |
237 } | 234 } |
238 if (next_index < WebGamepad::axesLengthCap) { | 235 if (next_index < WebGamepad::axesLengthCap) { |
239 associated.hid.axis_elements[next_index] = element; | 236 associated.axis_elements[next_index] = element; |
240 pad.axesLength = std::max(pad.axesLength, next_index + 1); | 237 pad.axesLength = std::max(pad.axesLength, next_index + 1); |
241 } | 238 } |
242 } | 239 } |
243 | 240 |
244 if (next_index >= WebGamepad::axesLengthCap) | 241 if (next_index >= WebGamepad::axesLengthCap) |
245 break; | 242 break; |
246 } | 243 } |
247 } | 244 } |
248 | 245 |
249 for (uint32_t axis_index = 0; axis_index < pad.axesLength; ++axis_index) { | 246 for (uint32_t axis_index = 0; axis_index < pad.axesLength; ++axis_index) { |
250 IOHIDElementRef element = associated.hid.axis_elements[axis_index]; | 247 IOHIDElementRef element = associated.axis_elements[axis_index]; |
251 if (element != NULL) { | 248 if (element != NULL) { |
252 CFIndex axis_min = IOHIDElementGetLogicalMin(element); | 249 CFIndex axis_min = IOHIDElementGetLogicalMin(element); |
253 CFIndex axis_max = IOHIDElementGetLogicalMax(element); | 250 CFIndex axis_max = IOHIDElementGetLogicalMax(element); |
254 | 251 |
255 // Some HID axes report a logical range of -1 to 0 signed, which must be | 252 // Some HID axes report a logical range of -1 to 0 signed, which must be |
256 // interpreted as 0 to -1 unsigned for correct normalization behavior. | 253 // interpreted as 0 to -1 unsigned for correct normalization behavior. |
257 if (axis_min == -1 && axis_max == 0) { | 254 if (axis_min == -1 && axis_max == 0) { |
258 axis_max = -1; | 255 axis_max = -1; |
259 axis_min = 0; | 256 axis_min = 0; |
260 } | 257 } |
261 | 258 |
262 associated.hid.axis_minimums[axis_index] = axis_min; | 259 associated.axis_minimums[axis_index] = axis_min; |
263 associated.hid.axis_maximums[axis_index] = axis_max; | 260 associated.axis_maximums[axis_index] = axis_max; |
264 associated.hid.axis_report_sizes[axis_index] = | 261 associated.axis_report_sizes[axis_index] = |
265 IOHIDElementGetReportSize(element); | 262 IOHIDElementGetReportSize(element); |
266 } | 263 } |
267 } | 264 } |
268 | 265 |
269 return (pad.axesLength > 0 || pad.buttonsLength > 0); | 266 return (pad.axesLength > 0 || pad.buttonsLength > 0); |
270 } | 267 } |
271 | 268 |
272 size_t GamepadPlatformDataFetcherMac::GetEmptySlot() { | 269 size_t GamepadPlatformDataFetcherMac::GetEmptySlot() { |
273 // Find a free slot for this device. | 270 // Find a free slot for this device. |
274 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 271 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
275 if (!pad_state_[slot].data.connected) | 272 if (associated_[slot].device_ref == nullptr) |
276 return slot; | 273 return slot; |
277 } | 274 } |
278 return WebGamepads::itemsLengthCap; | 275 return WebGamepads::itemsLengthCap; |
279 } | 276 } |
280 | 277 |
281 size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) { | 278 size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) { |
282 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 279 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
283 // If we already have this device, and it's already connected, don't do | 280 // If we already have this device, and it's already connected, don't do |
284 // anything now. | 281 // anything now. |
285 if (pad_state_[slot].data.connected && !associated_[slot].is_xbox && | 282 if (associated_[slot].device_ref == device) |
286 associated_[slot].hid.device_ref == device) | |
287 return WebGamepads::itemsLengthCap; | 283 return WebGamepads::itemsLengthCap; |
288 } | 284 } |
289 return GetEmptySlot(); | 285 return GetEmptySlot(); |
290 } | 286 } |
291 | 287 |
292 size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice( | |
293 XboxController* device) { | |
294 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | |
295 if (associated_[slot].is_xbox && | |
296 associated_[slot].xbox.location_id == device->location_id()) { | |
297 if (pad_state_[slot].data.connected) { | |
298 // The device is already connected. No idea why we got a second "device | |
299 // added" call, but let's not add it twice. | |
300 DCHECK_EQ(associated_[slot].xbox.device, device); | |
301 return WebGamepads::itemsLengthCap; | |
302 } else { | |
303 // A device with the same location ID was previously connected, so put | |
304 // it in the same slot. | |
305 return slot; | |
306 } | |
307 } | |
308 } | |
309 return GetEmptySlot(); | |
310 } | |
311 | |
312 void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) { | 288 void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) { |
313 using base::mac::CFToNSCast; | 289 using base::mac::CFToNSCast; |
314 using base::mac::CFCastStrict; | 290 using base::mac::CFCastStrict; |
315 | 291 |
316 if (!enabled_) | 292 if (!enabled_) |
317 return; | 293 return; |
318 | 294 |
| 295 NSNumber* location_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
| 296 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDLocationIDKey)))); |
| 297 int location_int = [location_id intValue]; |
| 298 |
319 // Find an index for this device. | 299 // Find an index for this device. |
320 size_t slot = GetSlotForDevice(device); | 300 size_t slot = GetSlotForDevice(device); |
321 | 301 |
322 // We can't handle this many connected devices. | 302 // We can't handle this many connected devices. |
323 if (slot == WebGamepads::itemsLengthCap) | 303 if (slot == WebGamepads::itemsLengthCap) |
324 return; | 304 return; |
325 | 305 |
326 // Clear some state that may have been left behind by previous gamepads | 306 // Clear some state that may have been left behind by previous gamepads |
327 memset(&associated_[slot], 0, sizeof(AssociatedData)); | 307 memset(&associated_[slot], 0, sizeof(AssociatedData)); |
328 | 308 |
| 309 PadState* state = GetPadState(location_int); |
| 310 if (!state) |
| 311 return; // No available slot for this device |
| 312 |
329 NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>( | 313 NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
330 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)))); | 314 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)))); |
331 NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>( | 315 NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>( |
332 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)))); | 316 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)))); |
333 NSString* product = CFToNSCast(CFCastStrict<CFStringRef>( | 317 NSString* product = CFToNSCast(CFCastStrict<CFStringRef>( |
334 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)))); | 318 IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)))); |
335 int vendor_int = [vendor_id intValue]; | 319 int vendor_int = [vendor_id intValue]; |
336 int product_int = [product_id intValue]; | 320 int product_int = [product_id intValue]; |
337 | 321 |
338 char vendor_as_str[5], product_as_str[5]; | 322 char vendor_as_str[5], product_as_str[5]; |
339 snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int); | 323 snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int); |
340 snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int); | 324 snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int); |
341 pad_state_[slot].mapper = | 325 state->mapper = |
342 GetGamepadStandardMappingFunction(vendor_as_str, product_as_str); | 326 GetGamepadStandardMappingFunction(vendor_as_str, product_as_str); |
343 | 327 |
344 NSString* ident = [NSString | 328 NSString* ident = |
345 stringWithFormat:@"%@ (%sVendor: %04x Product: %04x)", product, | 329 [NSString stringWithFormat:@"%@ (%sVendor: %04x Product: %04x)", product, |
346 pad_state_[slot].mapper ? "STANDARD GAMEPAD " : "", | 330 state->mapper ? "STANDARD GAMEPAD " : "", |
347 vendor_int, product_int]; | 331 vendor_int, product_int]; |
348 CopyNSStringAsUTF16LittleEndian(ident, pad_state_[slot].data.id, | 332 CopyNSStringAsUTF16LittleEndian(ident, state->data.id, |
349 sizeof(pad_state_[slot].data.id)); | 333 sizeof(state->data.id)); |
350 | 334 |
351 if (pad_state_[slot].mapper) { | 335 if (state->mapper) { |
352 CopyNSStringAsUTF16LittleEndian(@"standard", pad_state_[slot].data.mapping, | 336 CopyNSStringAsUTF16LittleEndian(@"standard", state->data.mapping, |
353 sizeof(pad_state_[slot].data.mapping)); | 337 sizeof(state->data.mapping)); |
354 } else { | 338 } else { |
355 pad_state_[slot].data.mapping[0] = 0; | 339 state->data.mapping[0] = 0; |
356 } | 340 } |
357 | 341 |
358 base::ScopedCFTypeRef<CFArrayRef> elements( | 342 base::ScopedCFTypeRef<CFArrayRef> elements( |
359 IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone)); | 343 IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone)); |
360 | 344 |
361 if (!AddButtonsAndAxes(CFToNSCast(elements), slot)) | 345 if (!AddButtonsAndAxes(CFToNSCast(elements), state, slot)) |
362 return; | 346 return; |
363 | 347 |
364 associated_[slot].hid.device_ref = device; | 348 associated_[slot].location_id = location_int; |
365 pad_state_[slot].data.connected = true; | 349 associated_[slot].device_ref = device; |
366 pad_state_[slot].axis_mask = 0; | 350 state->data.connected = true; |
367 pad_state_[slot].button_mask = 0; | |
368 } | 351 } |
369 | 352 |
370 void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) { | 353 void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) { |
371 if (!enabled_) | 354 if (!enabled_) |
372 return; | 355 return; |
373 | 356 |
374 // Find the index for this device. | 357 // Find the index for this device. |
375 size_t slot; | 358 size_t slot; |
376 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 359 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
377 if (pad_state_[slot].data.connected && !associated_[slot].is_xbox && | 360 if (associated_[slot].device_ref == device) |
378 associated_[slot].hid.device_ref == device) | |
379 break; | 361 break; |
380 } | 362 } |
381 DCHECK(slot < WebGamepads::itemsLengthCap); | 363 DCHECK(slot < WebGamepads::itemsLengthCap); |
382 // Leave associated device_ref so that it will be reconnected in the same | 364 // Leave associated device_ref so that it will be reconnected in the same |
383 // location. Simply mark it as disconnected. | 365 // location. Simply mark it as disconnected. |
384 pad_state_[slot].data.connected = false; | 366 associated_[slot].location_id = 0; |
| 367 associated_[slot].device_ref = nullptr; |
385 } | 368 } |
386 | 369 |
387 void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) { | 370 void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) { |
388 if (!enabled_ || paused_) | 371 if (!enabled_ || paused_) |
389 return; | 372 return; |
390 | 373 |
391 IOHIDElementRef element = IOHIDValueGetElement(value); | 374 IOHIDElementRef element = IOHIDValueGetElement(value); |
392 IOHIDDeviceRef device = IOHIDElementGetDevice(element); | 375 IOHIDDeviceRef device = IOHIDElementGetDevice(element); |
393 | 376 |
394 // Find device slot. | 377 // Find device slot. |
395 size_t slot; | 378 size_t slot; |
396 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | 379 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
397 if (pad_state_[slot].data.connected && !associated_[slot].is_xbox && | 380 if (associated_[slot].device_ref == device) |
398 associated_[slot].hid.device_ref == device) | |
399 break; | 381 break; |
400 } | 382 } |
401 if (slot == WebGamepads::itemsLengthCap) | 383 if (slot == WebGamepads::itemsLengthCap) |
402 return; | 384 return; |
403 | 385 |
404 WebGamepad& pad = pad_state_[slot].data; | 386 PadState* state = GetPadState(associated_[slot].location_id); |
| 387 if (!state) |
| 388 return; |
| 389 |
| 390 WebGamepad& pad = state->data; |
405 AssociatedData& associated = associated_[slot]; | 391 AssociatedData& associated = associated_[slot]; |
406 | 392 |
407 uint32_t value_length = IOHIDValueGetLength(value); | 393 uint32_t value_length = IOHIDValueGetLength(value); |
408 if (value_length > 4) { | 394 if (value_length > 4) { |
409 // Workaround for bizarre issue with PS3 controllers that try to return | 395 // Workaround for bizarre issue with PS3 controllers that try to return |
410 // massive (30+ byte) values and crash IOHIDValueGetIntegerValue | 396 // massive (30+ byte) values and crash IOHIDValueGetIntegerValue |
411 return; | 397 return; |
412 } | 398 } |
413 | 399 |
414 // Find and fill in the associated button event, if any. | 400 // Find and fill in the associated button event, if any. |
415 for (size_t i = 0; i < pad.buttonsLength; ++i) { | 401 for (size_t i = 0; i < pad.buttonsLength; ++i) { |
416 if (associated.hid.button_elements[i] == element) { | 402 if (associated.button_elements[i] == element) { |
417 pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value); | 403 pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value); |
418 pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f; | 404 pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f; |
419 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); | 405 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); |
420 return; | 406 return; |
421 } | 407 } |
422 } | 408 } |
423 | 409 |
424 // Find and fill in the associated axis event, if any. | 410 // Find and fill in the associated axis event, if any. |
425 for (size_t i = 0; i < pad.axesLength; ++i) { | 411 for (size_t i = 0; i < pad.axesLength; ++i) { |
426 if (associated.hid.axis_elements[i] == element) { | 412 if (associated.axis_elements[i] == element) { |
427 CFIndex axis_min = associated.hid.axis_minimums[i]; | 413 CFIndex axis_min = associated.axis_minimums[i]; |
428 CFIndex axis_max = associated.hid.axis_maximums[i]; | 414 CFIndex axis_max = associated.axis_maximums[i]; |
429 CFIndex axis_value = IOHIDValueGetIntegerValue(value); | 415 CFIndex axis_value = IOHIDValueGetIntegerValue(value); |
430 | 416 |
431 if (axis_min > axis_max) { | 417 if (axis_min > axis_max) { |
432 // We'll need to interpret this axis as unsigned during normalization. | 418 // We'll need to interpret this axis as unsigned during normalization. |
433 switch (associated.hid.axis_report_sizes[i]) { | 419 switch (associated.axis_report_sizes[i]) { |
434 case 8: | 420 case 8: |
435 pad.axes[i] = NormalizeUInt8Axis(axis_value, axis_min, axis_max); | 421 pad.axes[i] = NormalizeUInt8Axis(axis_value, axis_min, axis_max); |
436 break; | 422 break; |
437 case 16: | 423 case 16: |
438 pad.axes[i] = NormalizeUInt16Axis(axis_value, axis_min, axis_max); | 424 pad.axes[i] = NormalizeUInt16Axis(axis_value, axis_min, axis_max); |
439 break; | 425 break; |
440 case 32: | 426 case 32: |
441 pad.axes[i] = NormalizeUInt32Axis(axis_value, axis_min, axis_max); | 427 pad.axes[i] = NormalizeUInt32Axis(axis_value, axis_min, axis_max); |
442 break; | 428 break; |
443 } | 429 } |
444 } else { | 430 } else { |
445 pad.axes[i] = NormalizeAxis(axis_value, axis_min, axis_max); | 431 pad.axes[i] = NormalizeAxis(axis_value, axis_min, axis_max); |
446 } | 432 } |
447 | 433 |
448 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); | 434 pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value)); |
449 return; | 435 return; |
450 } | 436 } |
451 } | 437 } |
452 } | 438 } |
453 | 439 |
454 void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) { | 440 void GamepadPlatformDataFetcherMac::GetGamepadData(bool) { |
455 if (!enabled_) | 441 if (!enabled_) |
456 return; | 442 return; |
457 | 443 |
458 size_t slot = GetSlotForXboxDevice(device); | 444 // Loop through and GetPadState to indicate the devices are still connected. |
459 | 445 for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { |
460 // We can't handle this many connected devices. | 446 if (associated_[slot].device_ref != nullptr) { |
461 if (slot == WebGamepads::itemsLengthCap) | 447 GetPadState(associated_[slot].location_id); |
462 return; | 448 } |
463 | |
464 device->SetLEDPattern( | |
465 (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot)); | |
466 | |
467 NSString* ident = [NSString | |
468 stringWithFormat:@"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)", | |
469 device->GetControllerType() == | |
470 XboxController::XBOX_360_CONTROLLER | |
471 ? @"Xbox 360 Controller" | |
472 : @"Xbox One Controller", | |
473 device->GetProductId(), device->GetVendorId()]; | |
474 CopyNSStringAsUTF16LittleEndian(ident, pad_state_[slot].data.id, | |
475 sizeof(pad_state_[slot].data.id)); | |
476 | |
477 CopyNSStringAsUTF16LittleEndian(@"standard", pad_state_[slot].data.mapping, | |
478 sizeof(pad_state_[slot].data.mapping)); | |
479 | |
480 associated_[slot].is_xbox = true; | |
481 associated_[slot].xbox.device = device; | |
482 associated_[slot].xbox.location_id = device->location_id(); | |
483 pad_state_[slot].data.connected = true; | |
484 pad_state_[slot].data.axesLength = 4; | |
485 pad_state_[slot].data.buttonsLength = 17; | |
486 pad_state_[slot].data.timestamp = 0; | |
487 pad_state_[slot].mapper = 0; | |
488 pad_state_[slot].axis_mask = 0; | |
489 pad_state_[slot].button_mask = 0; | |
490 } | |
491 | |
492 void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) { | |
493 if (!enabled_) | |
494 return; | |
495 | |
496 // Find the index for this device. | |
497 size_t slot; | |
498 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | |
499 if (pad_state_[slot].data.connected && associated_[slot].is_xbox && | |
500 associated_[slot].xbox.device == device) | |
501 break; | |
502 } | 449 } |
503 DCHECK(slot < WebGamepads::itemsLengthCap); | |
504 // Leave associated location id so that the controller will be reconnected in | |
505 // the same slot if it is plugged in again. Simply mark it as disconnected. | |
506 pad_state_[slot].data.connected = false; | |
507 } | |
508 | |
509 void GamepadPlatformDataFetcherMac::XboxValueChanged( | |
510 XboxController* device, | |
511 const XboxController::Data& data) { | |
512 // Find device slot. | |
513 size_t slot; | |
514 for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) { | |
515 if (pad_state_[slot].data.connected && associated_[slot].is_xbox && | |
516 associated_[slot].xbox.device == device) | |
517 break; | |
518 } | |
519 if (slot == WebGamepads::itemsLengthCap) | |
520 return; | |
521 | |
522 WebGamepad& pad = pad_state_[slot].data; | |
523 | |
524 for (size_t i = 0; i < 6; i++) { | |
525 pad.buttons[i].pressed = data.buttons[i]; | |
526 pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f; | |
527 } | |
528 pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold; | |
529 pad.buttons[6].value = data.triggers[0]; | |
530 pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold; | |
531 pad.buttons[7].value = data.triggers[1]; | |
532 for (size_t i = 8; i < 17; i++) { | |
533 pad.buttons[i].pressed = data.buttons[i - 2]; | |
534 pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f; | |
535 } | |
536 for (size_t i = 0; i < arraysize(data.axes); i++) { | |
537 pad.axes[i] = data.axes[i]; | |
538 } | |
539 | |
540 pad.timestamp = base::TimeTicks::Now().ToInternalValue(); | |
541 } | |
542 | |
543 void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) { | |
544 if (!enabled_ && !xbox_fetcher_) { | |
545 pads->length = 0; | |
546 return; | |
547 } | |
548 | |
549 pads->length = WebGamepads::itemsLengthCap; | |
550 for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i) | |
551 MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]); | |
552 } | 450 } |
553 | 451 |
554 } // namespace device | 452 } // namespace device |
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